首页 > 解决方案 > 尝试在启用混沌的情况下打包虚幻引擎 4.23 时出现打包错误

问题描述

尝试打包我的项目时,我收到某种类型的打包错误。它发生在编译引擎中的第三方插件之一时。我没有修改任何引擎文件,所以我不确定为什么会收到此错误。任何帮助,将不胜感激。

UATHelper: Packaging (Windows (64-bit)): Target Platform -- Win64
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Source\depot\UnrealEngine-4.23\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 12 processes...
UATHelper: Packaging (Windows (64-bit)): [1/3] Module.MeshSolverUtilities.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Source\depot\UnrealEngine-4.23\Engine\Source\ThirdParty\Eigen\Eigen\src/Core/util/Memory.h(73): error C4834: discarding return value of function with 'nodiscard' attribute
UATHelper: Packaging (Windows (64-bit)): Took 8.1117657s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Source\depot\UnrealEngine-4.23\Engine\Programs\AutomationTool\Saved\Logs\UBT-CastleFight-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

标签: unreal-engine4

解决方案


尝试重建 Programs>AutomationTool 或整个解决方案


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