首页 > 解决方案 > 通过 NAT 发送和接收 UDP 数据包

问题描述

我一直在摆弄这个。我有一个带有静态 IP 地址的服务器和一个位于消费级 NAT 后面的客户端(阅读我的 ISP 提供的路由器)。我正在尝试使用 UDP 向服务器发送消息,然后在同一个套接字上接收响应。我尝试过多种语言,但只是为了它,这是我的 C 版本。我不确定这是代码问题还是机器配置。

到服务器的消息通过就好了,但客户端永远不会收到响应。客户:

// Client side implementation of UDP client-server model 
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>

#define PORT     8080 
#define MAXLINE 1024 

// Driver code 
int main() {
    int sockfd;
    char buffer[MAXLINE];
    char *hello = "Hello from client";
    struct sockaddr_in     servaddr;

    // Creating socket file descriptor 
    if ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
        perror("socket creation failed");
        exit(EXIT_FAILURE);
    }

    memset(&servaddr, 0, sizeof(servaddr));

    // Filling server information 
    servaddr.sin_family = AF_INET;
    servaddr.sin_port = htons(PORT);
//    servaddr.sin_addr.s_addr = INADDR_ANY; 
    servaddr.sin_addr.s_addr = inet_addr("87.118.127.66");

    int n, len;

    sendto(sockfd, (const char *)hello, strlen(hello),
        MSG_CONFIRM, (const struct sockaddr *) &servaddr,
            sizeof(servaddr));
    printf("Hello message sent.\n");

    n = recvfrom(sockfd, (char *)buffer, MAXLINE,
                MSG_WAITALL, (struct sockaddr *) &servaddr,
                &len);
    buffer[n] = '\0';
    printf("Server : %s\n", buffer);

    close(sockfd);
    return 0;
}

服务器:

// Server side implementation of UDP client-server model
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>

#define PORT     8080
#define MAXLINE 1024

// Driver code
int main() {
    int sockfd;
    char buffer[MAXLINE];
    char *hello = "Hello from server";
    struct sockaddr_in servaddr, cliaddr;

    // Creating socket file descriptor
    if ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
        perror("socket creation failed");
        exit(EXIT_FAILURE);
    }

    memset(&servaddr, 0, sizeof(servaddr));
    memset(&cliaddr, 0, sizeof(cliaddr));

    // Filling server information
    servaddr.sin_family    = AF_INET; // IPv4
    servaddr.sin_addr.s_addr = INADDR_ANY;
    servaddr.sin_port = htons(PORT);

    // Bind the socket with the server address
    if ( bind(sockfd, (const struct sockaddr *)&servaddr,
            sizeof(servaddr)) < 0 )
    {
        perror("bind failed");
        exit(EXIT_FAILURE);
    }
    int len, n;

    len = sizeof(cliaddr);  //len is value/resuslt

    n = recvfrom(sockfd, (char *)buffer, MAXLINE,
                MSG_WAITALL, ( struct sockaddr *) &cliaddr,
                &len);
    buffer[n] = '\0';
    printf("Client : %s\n", buffer);
    sendto(sockfd, (const char *)hello, strlen(hello),
        MSG_CONFIRM, (const struct sockaddr *) &cliaddr,
            len);
    printf("Hello message sent.\n");

    return 0;
}

标签: csockets

解决方案


UDP是一种传输协议,传输协议携带一个端口。当您在这一层上工作时,必须知道/指定端口。recvfrom但在您的客户端代码中并非如此。它不知道应该从哪个端口返回消息。因此,您必须在您的客户端代码中调用bind和或。connect


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