首页 > 解决方案 > 如何定期更改画布对象的颜色?

问题描述

我有一个名为 GameView 的类来制作射击游戏,但我希望在底部绘制大炮的射击类的大炮对象应该在 4 秒后改变它的颜色作为我的游戏项目的一部分,所以我使用 Timer 类来处理它但它不起作用它只会在我移动大炮并在屏幕上重绘大炮时改变颜色......

下面的一些有用的细节和代码

1.Gameview类-->画一个游戏板还包括射手类的大炮对象来画一个射手大炮

  1. 射手和大炮-->射手类在游戏中绘制射手,大炮是gameview类使用的对象

  2. paint 是用于在射手类中绘制大炮的标识符的名称

游戏视图类

//Package and Import

public class GameView extends FrameLayout implements View.OnTouchListener{
    //some code to declare variables used 
    shooter cannon;
    Timer timer;
int time ,startTime=6000;//6000 milisec
    @SuppressLint("ClickableViewAccessibility")
    public GameView(Context context, AttributeSet attrs) {
        super(context, attrs);
        mContext = context;
        timer = new Timer();
        time = (int)(SystemClock.elapsedRealtime()*startTime);
        cannon = new shooter(Color.BLUE, mContext);
        addView(cannon);
        cannon.setOnTouchListener(this);
    }


    @Override
    public boolean onTouch(View v, MotionEvent event) {
        //Some code to call cannon.move(); function onTouch and some other code
        return true;
    }


        @Override
        protected void onDraw (final Canvas canvas){
            super.onDraw(canvas);
            time = (int)(SystemClock.elapsedRealtime()*startTime);
            drawGameBoard(canvas);

            try {

                Thread.sleep(1);

            } catch (InterruptedException ignored) {
            }
// what sort algorithm I have to use to change its color after every 6000 milisec (please be little bit detailed)

            if(time%6000==0) {

                if(cannon.paint.getColor()==Color.RED) {
                    cannon.paint.setColor(Color.BLUE);

                }
                else { cannon.paint.setColor(Color.RED);
                     }

        }
            invalidate();
    }

        @Override
        protected void onSizeChanged ( int w, int h, int oldw, int oldh){
            super.onSizeChanged(w, h, oldw, oldh);
            width = w;height = h;
            aliens.setBounds(0, 0, width, height);
            for (int i = 0; i < bullets.size(); i++) {
                bullets.get(i).setBounds(0, 0, width, height);

            }
        }
        public void drawGameBoard (Canvas canvas){

            cannon.draw(canvas);
            for (int i = bullets.size() - 1; i >= 0; i--) {

                if (bullets.get(i) != null) {
                    bullets.get(i).draw(canvas);

                    if (bullets.get(i).move()) {
                        continue;
                    }
                    bullets.remove(i);
                }
            }

            for (int i = explosions.size() - 1; i >= 0; i--) {
                if (explosions.get(i) != null) {
                    if (!explosions.get(i).draw(canvas)) {
                        explosions.remove(i);
                    }
                }
            }
            if (aliens != null) {
                aliens.draw(canvas);

                RectF guyRect = aliens.getRect();

                for (int i = bullets.size() - 1; i >= 0; i--) {

                    if (RectF.intersects(guyRect, bullets.get(i).getRect())) {
                        explosions.add(new explosion(Color.RED, mContext, aliens.getX() , aliens.getY()));
                        score+=10;
                        aliens.reset();
                        bullets.remove(i);
                        break;
                    }
                }

                if (aliens.move()) {

                    return;
                }
                aliens = null;

            }
        }
        // Whenever the user shoots a bullet, create a new bullet moving upwards
        public void shootCannon () {
           //some code to shootCannon (StackOverflow)
        }
    }

这是射手类(大炮是此类的对象)可能以任何方式有用

//package and Imports
public class shooter extends View  {

        public Paint paint;
    Point center;
    int left,right,cW,cH,i=0,shootPoint,top;
        public shooter(int color, Context c) {
            super(c);
            paint = new Paint();
            paint.setColor(color);
        }
        public void move() {
            if(left==0)
            {
                left=center.x;
                right=cW;
                shootPoint=left+(left/2);
            }
            else
            {
                left=0;
                right=center.x;
                shootPoint=right/2;
            }
            invalidate();
        }
        public float getPosition()
        {
            return shootPoint;
        }
        public int shooterY(){ return (int)top;}
        public void draw(Canvas canvas)
        {
            super.draw(canvas);
            //some code here to initiate left,top,right 
            canvas.drawCircle(shootPoint,top+5,cW/4,paint);
            canvas.drawRect(left,top,right,bottom,paint);
        }
    }

如果还有什么不明白的请告诉我

随意说不,但请尝试详细回答,因为我是基于 GUI 的编程的新手

标签: javaandroidalgorithmcolorsandroid-canvas

解决方案


你几乎明白了——试着更多地从“经过的时间”的角度来思考它。

在 GameView 构造函数中,将其更改为:

...
timer = new Timer();
startTime = (int)SystemClock.elapsedRealtime();
...

onDraw()中,将其更改为:

...
super.onDraw(canvas);
int elapsedTime = (int)(SystemClock.elapsedRealtime() - startTime);
//elapsedTime is now the number of milliseconds that have elapsed since startTime.
drawGameBoard(canvas);

if((elapsedTime/6000)%2==0) {    //True for 0-5999, false for 6000-11999, true for 12000-17999, etc.
    if(cannon.paint.getColor()!=Color.BLUE) {
        cannon.paint.setColor(Color.BLUE);
        cannon.invalidate();
    }
}
else {
    if(cannon.paint.getColor()!=Color.RED) {
        cannon.paint.setColor(Color.RED);
        cannon.invalidate();
    }
}

invalidate();    //prompt a re-draw of this GameView (gameboard)
...

longs使用而不是进行时间数学计算也更好ints,但您可以自己做。

sleep()inonDraw()没有任何用处,所以我把它拿出来了。


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