javascript - 调整大小后如何保持 Konvas 图层居中?
问题描述
所以我使用 Konvajs 来绘制线段,只有垂直和水平。我的问题如下,当我开始调试时,如果窗口很小然后我单击最大化,图层将保持与小时相同的大小。前任:
这里是创建 Konva 的 Javascript 文件:
function setUpDesignMap(){
var width = $('#designContainer').width();
var height = $('#designContainer').height();
var blockSnapSize = gridSize;
var isDrawing = false;
var drawShape = null;
designStage = new Konva.Stage({
container: 'designContainer',
width: width,
height: height,
draggable: true,
name:'designStage'
// dragBoundFunc: function(pos) {
// var newY = pos.y < 0 ? 0 : pos.y;
// var newX = pos.x < 0 ? 0 : pos.x;
// return {
// x: newX,
// y: newY
// };
// }
});
/*Set up grid*/
var gridLayer = new Konva.Layer();
var tipLayer = new Konva.Layer();
drawLayer = new Konva.Layer();
segGrp = new Konva.Group({name:'segments'});
/* draw grid */
for (var i = 0; i < 240; i++) {
gridLayer.add(new Konva.Line({
points: [Math.round(i * blockSnapSize), 0, Math.round(i * blockSnapSize), 120*blockSnapSize],
stroke: '#888',
strokeWidth: 0.5,
}));
}
gridLayer.add(new Konva.Line({points: [0,0,10,10]}));
for (var j = 0; j < 120; j++) {
gridLayer.add(new Konva.Line({
points: [0, Math.round(j * blockSnapSize), 240*blockSnapSize, Math.round(j * blockSnapSize)],
stroke: '#888',
strokeWidth: 0.5,
}));
}
/* Stage initial position*/
zoomVars_design = {scale: 1, factor: 1.1, origin: {x:-100*gridSize,y:-50*gridSize}};
designStage.position(zoomVars_design.origin);
designStage.scale({ x: 1, y: 1 });
/*Set up mouse tip*/
var mouseTip = new Konva.Rect({
width: 6,
height: 6,
opacity:0,
fill: '#FFCC00',
stroke: '#FFCC00'
});
tipLayer.add(mouseTip);
/* Set up length indicator */
var lenShape = new Konva.Line({
points:[],
opacity: 1,
strokeWidth: 1,
stroke: '#000',
dash:[7,5]
});
gridLayer.add(lenShape);
/* Set up length text*/
var lenText = new Konva.Text({
align: 'center',
verticalAlign: 'middle',
fontSize: 12
});
gridLayer.add(lenText);
var lenSide = new Konva.Line({
points:[],
opacity: 1,
strokeWidth: 1,
stroke: '#000',
dash:[7,5]
});
gridLayer.add(lenSide);
/*Mouse handlers*/
//remove default behaviour for the container
$("#designContainer").on('mousedown', function(e){
e.preventDefault();
});
$("#designContainer").on('contextmenu', function(e){
e.preventDefault();
});
//mouse handlers on stage
designStage.on('contentMousedown', function (e) {
if(e.evt.button == 0){
designStage.draggable(false);
}
else{
designStage.draggable(true);
return;
}
if(mouseMode == 0){ //draw mode
var startPoint = {x:(mouseTip.attrs.x+3), y:(mouseTip.attrs.y+3)};
if(!isDrawing){
if(!isIntersection(startPoint)){ //cannot be intersection to avoid crosses
//check if there's an intersection on the begining
if(isCorner(startPoint)){
intersectingSeg = false;
intersectingCorner = true;
console.log('intersectingSeg = false')
}
else{
//check if its on an existing segment
var isonseg = isOnSegment(startPoint);
if(isonseg.b){
//validate resulting segments length
var intercected = getSegmentsArray(isonseg.d)[isonseg.i];
var res = breakSegAtIntersection(startPoint,intercected);
if(isValidLength(res[0].start,res[0].end) && isValidLength(res[1].start,res[1].end)){
intersectingSeg = true;
intersectingCorner = false;
console.log('>>>>>>>Intersecting Segment at start')
}
else{
consoleAdd('Resulting segments are too small to you');
return;
}
}
}
//start drawing
drawShape = new Konva.Line({
points: [startPoint.x, startPoint.y],
strokeWidth: 15,
stroke: 'black',
opacity: 0.5,
dir:'h'
});
drawShape.on('mouseover', function (e) {
if(mouseMode == 1){
this.stroke('#031C4D');
drawLayer.draw();
}
});
drawShape.on('mouseout', function (e) {
if(mouseMode == 1){
this.stroke('black');
drawLayer.draw();
}
});
drawShape.on('mouseup', function (e) {
if(mouseMode == 1){
this.stroke('#092C70');
drawLayer.draw();
}
});
segGrp.add(drawShape);
drawLayer.add(segGrp);
drawLayer.draw();
isDrawing = true;
}
else{
consoleAdd('Cannot start on an intersection');
}
gridLayer.draw();
}
}
});
所以我希望这个层不要那么小,总是重新安装。谢谢大家的关注!
解决方案
当容器元素的大小发生变化时,您需要手动调整舞台的大小。
window.addEventListener('resize', () => {
var width = $('#designContainer').width();
var height = $('#designContainer').height();
designStage.width(width);
designStage.height(height);
})
您可能还需要将比例应用于舞台。
看看相关的演示:https ://konvajs.org/docs/sandbox/Responsive_Canvas.html
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