首页 > 解决方案 > 如何从父实例调用子类中的方法?

问题描述

如何Stats在 in 上创建实例并调用方法GameStats?如下所示:

class Stats():

    """Object to instansiate a league and season pair 
    Args:
        league(str): league_id
        season(str): season_id
    """
    fb = Football()
    dir = Directory()
    def __init__(self, league='EN_PR', season='2019/2020'):
        self.pool = multiprocessing.cpu_count()
        self.league = league
        self.season = season

    def load_season_fixture(self):
        """Loads the fixtures for a league-season,
        calls api_scraper.py methods
        """
        self.fb.load_leagues()
        self.fb.leagues[self.league].load_seasons()
        return self.fb.leagues[self.league].seasons[self.season].load_played_fixtures()

    def load_season_players(self):
        """Loads the players for a league-season,
        calls api_scraper.py methods
        """
        player_id = []
        self.fb.load_leagues()
        self.fb.leagues[self.league].load_seasons()
        teams = self.fb.leagues[self.league].seasons[self.season].load_teams()
        for team in tqdm(teams.values()):
            players = self.fb.leagues[self.league].seasons['2019/2020'].teams[team['shortName']].load_players()
        for player in players.keys():
            player_id.append(player)
        return player_id

    def load_season_teams(self):
        """Loads the teams for a league-season,
        calls api_scraper.py methods
        """
        player_id = []
        self.fb.load_leagues()
        self.fb.leagues[self.league].load_seasons()
        return self.fb.leagues[self.league].seasons[self.season].load_teams()

class GameStats(Stats):
    def __init__(self, *args, **kwargs):
        super().__init__()
        self.fixture_id = [fix['id'] for fix in self.load_season_fixture().values()]

    def fixture_stats_singel(self, fixture):
        """Gets stats for a fixture"""
        ds = load_match_data(f'https://footballapi.pulselive.com/football/stats/match/{fixture}')
        return ds

    def fixture_stats(self):
        """Gets stats for all fixtures in a league-season using multithreading
        saves output in a json file.

        """
        stats = {}
        with Pool(self.pool) as p:
            fixture_stats = list(tqdm(p.imap(self.fixture_stats_singel, self.fixture_id, chunksize=1), total=len(self.fixture_id)))
        i = 0
        for fixture in fixture_stats:
            game_id = fixture['entity']['id'] #Get's the gameIDs for each game
            index = game_id #Set's gameIDs as index for dictionairy
            stats[index] = {'info': fixture['entity']}

        print(f'Saved as {filename}.json in {path}')

class PlayerStats(Stats):
    def __init__(self, *args, **kwargs):
        super().__init__()
        self.player_id = self.load_season_players()

    def player_stats_singel(self, player):
        #NEED TO HAVE SEASON ID
        season_id = self.fb.leagues[self.league].seasons[self.season]['id']
        ds = load_match_data(
            f'https://footballapi.pulselive.com/football/stats/player/{player}?compSeasons={season_id}')
        return ds

    def player_stats(self):
        stats = {}
        with Pool(self.pool) as p:
            player_stats = list(tqdm(p.imap(self.player_stats_singel, self.player_id, chunksize=1), total=len(self.player_id)))
        all_players = player_stats
        i = 0
        for player in all_players:
            game_id = int(player['entity']['id']) #Get's the gameIDs for each game
            index = game_id #Set's gameIDs as index for dictionairy
            stats[index] = {'info': player['entity']}

        print(f'Saved as {filename}.json in {path}')

class TeamStandings(Stats):
    def __init__(self, *args, **kwargs):
        super().__init__()
        self.team_id = [fix['id'] for fix in self.load_season_teams().values()]

    def team_standings_singel(self, team_id):
        #NEED TO HAVE SEASON ID
        season_id = self.fb.leagues[self.league].seasons[self.season]['id']
        ds = load_match_data(
            f'https://footballapi.pulselive.com/football/compseasons/{season_id}/standings/team/{team_id}')
        return ds

    def team_standings(self):
        stats = {}
        with Pool(self.pool) as p:
            team_standings = list(tqdm(p.imap(self.team_standings_singel, self.team_id, chunksize=1), total=len(self.team_id)))
        i = 0
        team_standing = team_standings
        for team in team_standing:
            team_id = int(team['team']['club']['id']) #Get's the gameIDs for each game
            index = team_id #Set's gameIDs as index for dictionairy
            if 'compSeason' in team:
                stats[index] = {'season': team['compSeason']}

        print(f'Saved as {filename}.json in {path}')

#What I'm doing right now
d = TeamStandings()
d.team_standings()
e = PlayerStats()
e.player_stats()
f = GameStats()
f.fixture_stats()

#What I want to do
d.Stats()
d.team_standings()
d.player_stats()
d.fixture_stats()

标签: pythonclassinheritance

解决方案


随着评论的更多背景:

所以......你不想有一个子对象,你只想在原始类中有更多的方法?但是没有将这些方法放在原始类中?

@h4ze 听起来不错!我想要碎片化

如果您明确指定类名,则可以将任何内容作为self.

d = Stats()
GameStats.fixture_stats(d)

这被称为鸭子类型——我们不关心对象的实际类型,我们关心它的作用:“如果它像鸭子一样游泳并且像鸭子一样嘎嘎叫,那它就是一只鸭子”。

这允许您将任何对象传递到任何地方......但这也意味着该对象需要像最初预期的对象一样“游泳”和“嘎嘎”,对吧?

我们知道所有GameStats对象都是Stats对象(因为继承),但反之则不然。- 这意味着您的方法GameStats只能使用Stats具有的东西。


但仅仅因为你可以做某事并不意味着你应该做。你不能使用你的子类的潜力——你基本上只是将类用作不同类的方法的存储!


更好的主意是反过来做——使用多重继承。每个父类都将具有执行其操作所需的内容(当然,您将在子初始化中设置所有这些部分)和这些操作 - 从而最大限度地减少覆盖子方法的需要。

把它想象成其他语言的接口,但是已经实现了方法(通常你必须实现接口——在类中导致更多的东西)。


或者只是做普通的函数,记录(在文档字符串中)他们应该接受给定的对象,然后使用它。您可以将这些函数存储在不同的模块中,从而为它们提供不同的名称空间 - 提供您想要的“碎片”。


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