首页 > 解决方案 > (TypeError: Bird() 不接受任何参数。)

问题描述

嗨,伙计,我还是 python 的新手,我决定接手这个名为(“Python Flappy Bird AI Tutorial(with NEAT)-Moving Birds”的项目,我知道我会得到一些 SH*# 来承担更高级的项目,但可以我得到了一些帮助,现在有点承诺谢谢!我正在使用 Visual Studio Code ,python 3.7.7,pygame 1.9.6。

import neat
import pygame
import time
import os
import random

WIN_WIDTH = 600
WIN_HEIGHT = 800


BIRD_IMGS = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(
    pygame.image.load(os.path.join("imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))
PIPE_IMG = pygame.transform.scale2x(
    pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(
    pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(
    pygame.image.load(os.path.join("imgs", "bg.png")))


class Bird:
    IMGS = BIRD_IMGS
    MAX_ROTATION = 25
    ROT_VEL = 20
    ANIMATION_TIME = 5

    def _init_(self, x, y):
        self.x = x
        self.y = y
        self.tilt = 0
        self.tick_count = 0
        self.vel = 0
        self.height = self.y
        self.img_count = 0
        self.img = self.IMGS[0]

    def jump(self):
        self.vel = -10.5
        self.tick_count = 0
        self.height = self.y

    def move(self):
        self.tick_count += 1

        d = self.vel * self.tick_count + 1.5 * self.tick_count**2

        if d >= 16:
            d = 16

        if d < 0:
            d -= 2

        self.y = self.y + d

        if d < 0 or self.y < self.height + 50:
            if self.tilt < self.MAX_ROTATION:
                self.tilt = self.MAX_ROTATION
        else:
            if self.tilt > -90:
                self.tilt -= self.ROT_VEL

    def draw(self, win):
        self.img_count += 1

        if self.img_count < self.ANIMATION_TIME:
            self.img = self.IMGS[0]
        elif self.img_count < self.ANIMATION_TIME * 2:
            self.img = self.IMGS[1]
        elif self.img_count < self.ANIMATION_TIME * 3:
            self.img = self.IMGS[2]
        elif self.img_count < self.ANIMATION_TIME * 4:
            self.img = self.IMGS[1]
        elif self.img_count < self.ANIMATION_TIME * 4 + 1:
            self.img = self.IMGS[0]
            self.img_count = 0

        if self.tilt <= -80:
            self.img = self.IMGS[1]
            self.img_count = self.ANIMATION_TIME * 2

        rotated_image = pygame.transform.rotate(self.img, self.tilt)
        new_rect = rotated_image.get_rect(
            center=self.img.get_rect(topLeft=(self.x, self.y)).center)
        win.blit(rotated_image, new_rect.topLeft)

    def get_mask(self):
        return pygame.mask.from_surface(self.img)


def draw_window(win, bird):
    win.blit(BG_IMG, (0, 0))
    bird.draw(win)
    pygame.display.update()


def main():
    win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
    bird = Bird(200,200)

    run = True
    while run:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
        draw_window(win, bird)
    pygame.quit
    quit()


main()

这是我在终端上遇到的错误。

来自 pygame 社区的您好。 https://www.pygame.org/contribute.html Traceback(最近一次调用最后):文件“/Users/EGC/Desktop/Python Tutorial/flappyBird.py”,第 110 行,在 main() 文件“/Users/ EGC/Desktop/Python Tutorial/flappyBird.py",第 98 行,在 main bird = Bird(200,200) TypeError: Bird() 没有参数

这些是问题 在此处输入图像描述

标签: pythonpygame

解决方案


__init__需要下划线(你有单下划线)。

即更改_init___init__


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