首页 > 解决方案 > Unity2D - 如何在 2D 游戏中围绕圆圈移动和旋转游戏对象?

问题描述

我正在尝试围绕目标行星(目前只是一个圆圈)移动和旋转一些云。我降低了动作,但我真的在旋转部分苦苦挣扎。我希望它与圆上的位置成比例旋转,但我一直试图猜测正确的数字。这是代码:

public class CloudMovement : MonoBehaviour
{
    public GameObject target;
    private float RotateSpeed = .05f;
    private float Radius = 1.0f;

    private Vector2 center;
    private float angle;

    private void Start()
    {
        center = target.transform.localPosition;
        Radius = target.transform.localScale.x / 1.5f;
    }

    private void Update()
    {

        angle = angle + RotateSpeed * Time.deltaTime;
        this.transform.Rotate (Vector3.forward * -angle * Time.deltaTime);

        Vector2 offset = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle)) * Radius;
        this.transform.position = center + offset;
    }
}

标签: c#unity3d

解决方案


using UnityEngine;

public class CloudMovement : MonoBehaviour
{
    // X Y radius
    public Vector2 Velocity = new Vector2(1, 0); 

    // rotational direction
    public bool Clockwise = true;

    [Range(0, 5)] 
    public float RotateSpeed = 1f;
    [Range(0, 5)]
    public float RotateRadiusX = 1f;
    [Range(0, 5)]
    public float RotateRadiusY = 1f;        

    private Vector2 _centre;
    private float _angle;

    private void Start()
    {
        _centre = transform.position;
    }

    private void Update()
    {
        _centre += Velocity * Time.deltaTime;    
        _angle += (Clockwise ? RotateSpeed : -RotateSpeed) * Time.deltaTime;    
        var x = Mathf.Sin(_angle) * RotateRadiusX;
        var y = Mathf.Cos(_angle) * RotateRadiusY;    
        transform.position = _centre + new Vector2(x, y);
    }

    void OnDrawGizmos()
    {
        Gizmos.DrawSphere(_centre, 0.1f);
        Gizmos.DrawLine(_centre, transform.position);
    }
}

编辑选项 2RotateAround

一个更新的选项,融入 Unity - 你也可以尝试 RotateAround函数

Vector3 point = new Vector3(10,0,0);
Vector3 axis =  new Vector3(0,0,1);
transform.RotateAround(point, axis, Time.deltaTime * 10);

transform.RotateAround()以度为单位采用Vector3 PointAxis &float Angle`。

轴是旋转方向。


同样的事情,这里有一个工作样本

public class CloudMovement : MonoBehaviour {

 public float speed;
 public Transform target;

 private Vector3 zAxis = new Vector3(0, 0, 1);

 void FixedUpdate () {
     transform.RotateAround(target.position, zAxis, speed); 
 }
}

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