首页 > 解决方案 > 如何使用 Nadio 获取 midi 事件的实时时间

问题描述

我正在尝试阅读 midi 笔记并使用 NAudio 库提取每个笔记的实时时间我编写了这段代码,但它没有正确计算时间,我使用了我在这里找到的公式 ((note.AbsTime - lastTempoEvent.AbsTime) / midi.ticksPerQuarterNote) * tempo + lastTempoEvent.RealTime

编码:

    var strictMode = false;
    var mf = new MidiFile("Assets/Audios/Evangelion Midi.mid", strictMode);
    mf.Events.MidiFileType = 0;
    List<MidiEvent> midiNotes = new List<MidiEvent>();
    List<TempoEvent> tempoEvents = new List<TempoEvent>();


    for (int n = 0; n < mf.Tracks; n++)
    {
        foreach (var midiEvent in mf.Events[n])
        {
            if (!MidiEvent.IsNoteOff(midiEvent))
            {
                midiNotes.Add(midiEvent);

                TempoEvent tempoE;
                try { tempoE = (TempoEvent)midiEvent; tempoEvents.Add(tempoE);

                    Debug.Log("Absolute Time " + tempoE.AbsoluteTime);

                }
                catch { }


            }
        }
    }

    notesArray = midiNotes.ToArray();
    tempoEventsArr = tempoEvents.ToArray();

    eventsTimesArr = new float[notesArray.Length];
    eventsTimesArr[0] = 0;

    for (int i = 1; i < notesArray.Length; i++)
    {
        ((notesArray[i].AbsoluteTime - tempoEventsArr[tempoEventsArr.Length - 1].AbsoluteTime) / mf.DeltaTicksPerQuarterNote)
            * tempoEventsArr[tempoEventsArr.Length - 1].MicrosecondsPerQuarterNote + eventsTimesArr[i-1];


    }

我得到了这些显然不正确的

有人我错了吗?

标签: c#unity3dmidinaudio

解决方案


在这里看到有人进入 MIDI 真是太好了。

引用代码中的note.AbsTime - lastTempoEvent.AbsTime部分在您这边实现不正确。

此代码中的lastTempoEvent变量不能表示 midi 文件中的最后一个速度变化(因为您已经使用 实现了它notesArray[i].AbsoluteTime - tempoEventsArr[tempoEventsArr.Length - 1].AbsoluteTime)。

引用的代码试图做的是获取当前时间的速度note(可能通过将最后出现的速度变化事件存储在此变量中),而您的代码正在减去整体中最新速度变化的绝对时间.midi 文件。这是负数的根本原因(如果在当前音符之后有任何速度变化)。

旁注:我还建议保留注释事件的时间安排。如果您不知道何时发布便笺,您如何关闭它?尝试这个。我测试了它并且它有效。请仔细阅读内嵌评论。

注意安全。

static void CalculateMidiRealTimes()
{
    var strictMode = false;
    var mf = new MidiFile("C:\\Windows\\Media\\onestop.mid", strictMode);
    mf.Events.MidiFileType = 0;

    // Have just one collection for both non-note-off and tempo change events
    List<MidiEvent> midiEvents = new List<MidiEvent>();

    for (int n = 0; n < mf.Tracks; n++)
    {
        foreach (var midiEvent in mf.Events[n])
        {
            if (!MidiEvent.IsNoteOff(midiEvent))
            {
                midiEvents.Add(midiEvent);

                // Instead of causing stack unwinding with try/catch,
                // we just test if the event is of type TempoEvent
                if (midiEvent is TempoEvent)
                {
                    Debug.Write("Absolute Time " + (midiEvent as TempoEvent).AbsoluteTime);
                }
            }
        }
    }

    // Now we have only one collection of both non-note-off and tempo events
    // so we cannot be sure of the size of the time values array.
    // Just employ a List<float>
    List<float> eventsTimesArr = new List<float>();

    // we introduce this variable to keep track of the tempo changes
    // during play, which affects the timing of all the notes coming
    // after it.
    TempoEvent lastTempoChange = null;

    for (int i = 0; i < midiEvents.Count; i++)
    {
        MidiEvent midiEvent = midiEvents[i];
        TempoEvent tempoEvent = midiEvent as TempoEvent;

        if (tempoEvent != null)
        {
            lastTempoChange = tempoEvent;
            // Remove the tempo event to make events and timings match - index-wise
            // Do not add to the eventTimes
            midiEvents.RemoveAt(i);
            i--;
            continue;
        }

        if (lastTempoChange == null)
        {
            // If we haven't come accross a tempo change yet,
            // set the time to zero.
            eventsTimesArr.Add(0);
            continue;
        }

        // This is the correct formula for calculating the real time of the event
        // in microseconds:
        var realTimeValue =
            ((midiEvent.AbsoluteTime - lastTempoChange.AbsoluteTime) / mf.DeltaTicksPerQuarterNote)
            *
            lastTempoChange.MicrosecondsPerQuarterNote + eventsTimesArr[eventsTimesArr.Count - 1];

        // Add the time to the collection.
        eventsTimesArr.Add(realTimeValue);

        Debug.WriteLine("Time for {0} is: {1}", midiEvents.ToString(), realTimeValue);
    }

}

编辑:

计算实时时间时的除法是 int/float,当事件之间的刻度小于每四分音符的增量刻度时,结果为零。

这是使用具有最佳精度的数字类型小数计算值的正确方法。

midi歌曲onestop.mid İS 4:08(248秒)长,我们​​的最终事件实时是247.3594906770833

static void CalculateMidiRealTimes()
{
    var strictMode = false;
    var mf = new MidiFile("C:\\Windows\\Media\\onestop.mid", strictMode);
    mf.Events.MidiFileType = 0;

    // Have just one collection for both non-note-off and tempo change events
    List<MidiEvent> midiEvents = new List<MidiEvent>();

    for (int n = 0; n < mf.Tracks; n++)
    {
        foreach (var midiEvent in mf.Events[n])
        {
            if (!MidiEvent.IsNoteOff(midiEvent))
            {
                midiEvents.Add(midiEvent);

                // Instead of causing stack unwinding with try/catch,
                // we just test if the event is of type TempoEvent
                if (midiEvent is TempoEvent)
                {
                    Debug.Write("Absolute Time " + (midiEvent as TempoEvent).AbsoluteTime);
                }
            }
        }
    }

    // Switch to decimal from float.
    // decimal has 28-29 digits percision
    // while float has only 6-9
    // https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/floating-point-numeric-types

    // Now we have only one collection of both non-note-off and tempo events
    // so we cannot be sure of the size of the time values array.
    // Just employ a List<float>
    List<decimal> eventsTimesArr = new List<decimal>();

    // Keep track of the last absolute time and last real time because
    // tempo events also can occur "between" events
    // which can cause incorrect times when calculated using AbsoluteTime
    decimal lastRealTime = 0m;
    decimal lastAbsoluteTime = 0m;

    // instead of keeping the tempo event itself, and
    // instead of multiplying every time, just keep
    // the current value for microseconds per tick
    decimal currentMicroSecondsPerTick = 0m;

    for (int i = 0; i < midiEvents.Count; i++)
    {
        MidiEvent midiEvent = midiEvents[i];
        TempoEvent tempoEvent = midiEvent as TempoEvent;

        // Just append to last real time the microseconds passed
        // since the last event (DeltaTime * MicroSecondsPerTick
        if (midiEvent.AbsoluteTime > lastAbsoluteTime)
        {
            lastRealTime += ((decimal)midiEvent.AbsoluteTime - lastAbsoluteTime) * currentMicroSecondsPerTick;
        }

        lastAbsoluteTime = midiEvent.AbsoluteTime;

        if (tempoEvent != null)
        {
            // Recalculate microseconds per tick
            currentMicroSecondsPerTick = (decimal)tempoEvent.MicrosecondsPerQuarterNote / (decimal)mf.DeltaTicksPerQuarterNote;

            // Remove the tempo event to make events and timings match - index-wise
            // Do not add to the eventTimes
            midiEvents.RemoveAt(i);
            i--;
            continue;
        }

        // Add the time to the collection.
        eventsTimesArr.Add(lastRealTime);

        Debug.WriteLine("Time for {0} is: {1}", midiEvent, lastRealTime / 1000000m);
    }
} 

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