python-3.x - 无法在pygame中添加多个敌人
问题描述
我正在制作一个类似 Space Invaders 的游戏,当我将敌人的变量存储到列表中以便通过“for i in range(num_of_enemies)”循环将更多敌人添加到游戏中时,我最近收到一个错误说“i”未定义. 我正在使用 Python 3.8 和 PyCharm。我现在说了一切,但我必须继续写才能发布这个。
import pygame
import random
import math
# Initiate pygame
pygame.init()
# Display the game window
screen = pygame.display.set_mode((800, 600))
# Enemies
enemySprite = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemySprite.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(4)
enemyY_change.append(20)
def enemy(x, y, i):
screen.blit(enemySprite[i], (x, y))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for i in range(num_of_enemies):
# Enemies movement
enemyX[i] += enemyX_change[i]
# Prevents the enemies from going off the border
if enemyX[i] <= 0 or enemyX[i] >= 736:
enemyX_change[i] *= -1
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = 'ready'
score += 1
print(score)
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
pygame.display.update()
解决方案
这是一个缩进的问题。您必须在for
循环中使用敌人逻辑,它迭代敌人,而不是主应用程序循环。
此外bulletX
,bulletY
没有定义。您必须在主应用程序循环之前定义此变量。
在绘制敌人之前清除显示或绘制背景图像并在单独的循环中绘制敌人。
用于pygame.time.Clock()
控制每秒帧数。
bulletX, bulletY = 0, 0
# Game Loop
clock = pygame.time.Clock()
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for i in range(num_of_enemies):
# Enemies movement
enemyX[i] += enemyX_change[i]
# Prevents the enemies from going off the border
if enemyX[i] <= 0 or enemyX[i] >= 736:
enemyX_change[i] *= -1
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = 'ready'
score += 1
print(score)
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
# draw background image
# [...]
# d raw enemies
for i in range(num_of_enemies):
enemy(enemyX[i], enemyY[i], i)
# update display
pygame.display.update()
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