javascript - 为什么这个 React 状态数组不会填充对象数据?
问题描述
我正在做一个测验作为更大的测验网站的一部分。基本思想是,当用户点击由问题对象生成的文本的答案时,对象中相关的“类型”字符串被添加到状态“分数”数组中。最后,我使用 for 循环来确定最常选择的答案字符串,并给出结果。
我的问题是分数数组无法正确填充这些字符串,而且我不完全确定发生了什么。我知道您不应该尝试直接更改状态,并且应该在 setState 之外进行转换,或者使用迭代。
当我尝试使用迭代时 - AKA 是这样的:
export default class Quiz3 extends React.Component {
constructor(props) {
super(props)
this.state = {
clickBegin: false,
scoredQuiz: false,
currentQuestion: 0,
score: [],
mostFrequent: '',
}
this.functionA = this.functionA.bind(this);
}
functionA () {
var stateScore = this.state.score;
if(this.state.currentQuestion < 7) {
this.setState ({
score: [...stateScore, questions[this.state.currentQuestion].choiceA.type],
currentQuestion: this.state.currentQuestion + 1
})
}
else if(this.state.currentQuestion >= 7) {
this.scoreQuiz();
}
return;
}
我得到一个 TypeError 说 this.state.score 不能被迭代。
好的。因此,我尝试使用 .concat 在 setState 之外对其进行操作(也尝试过 push,但是直接操作状态,这会导致问题)。
export default class Quiz3 extends React.Component {
constructor(props) {
super(props)
this.state = {
clickBegin: false,
scoredQuiz: false,
currentQuestion: 0,
score: [],
mostFrequent: '',
}
this.functionA = this.functionA.bind(this);
}
functionA () {
var stateScore = this.state.score;
if(this.state.currentQuestion < 7) {
var newScore = stateScore.concat(questions[this.state.currentQuestion].choiceA.type)
this.setState ({
score: newScore,
currentQuestion: this.state.currentQuestion + 1
})
}
else if(this.state.currentQuestion >= 7) {
this.scoreQuiz();
}
return;
}
然后说 TypeError 是 stateScore.concat() 不是一个函数。我不知道它必须是,或者如何纠正这个错误。
长话短说,我试图用来自外部对象的值填充分数状态数组,但我不能。我还制作了更多功能,但为了简单起见,我想将它们排除在这些主要示例之外。这是完整的代码,以防我错过了什么。(我知道函数 BD 正在使用 push。我打算稍后从函数 A 复制代码)
quiz3.js(React 应用程序本身):
import React from 'react';
import TopNavbar from '../navbar';
import {startLabels} from './javascript/javascript-quiz-3';
import {questions} from './javascript/javascript-quiz-3';
import {endLabels} from './javascript/javascript-quiz-3';
import {Container} from 'react-bootstrap';
import {Row} from 'react-bootstrap';
import {Col} from 'react-bootstrap';
export default class Quiz3 extends React.Component {
constructor(props) {
super(props)
this.state = {
clickBegin: false,
scoredQuiz: false,
currentQuestion: 0,
score: [],
mostFrequent: '',
}
this.reset = this.reset.bind(this);
this.changeClicked = this.changeClicked.bind(this);
this.scoreQuiz = this.scoreQuiz.bind(this);
this.functionA = this.functionA.bind(this);
this.functionB = this.functionB.bind(this);
this.functionC = this.functionC.bind(this);
this.functionD = this.functionD.bind(this);
}
// State Functions
reset() {
this.setState({
currentQuestion: 0,
score: 0,
})
}
changeClicked() {
if (this.state.clickBegin === false) {
this.setState({
clickBegin: true
})
}
else {
this.setState({
clickBegin: false
})
console.log(this.state.clickBegin)
}
}
scoreQuiz() {
if(this.state.currentQuestion === 7) {
if(this.state.scoredQuiz === false) {
this.setState({
scoredQuiz: true
})
}
for(var i = 0; i > this.state.score.length; i++) {
var counts = {};
var compare = 0;
var result = this.state.score[i];
var mostFrequentValue = undefined;
if (counts[result] === undefined) {
counts[result] = 1
}
else {
counts[result] = counts[result] + 1
}
if (counts[result] > compare) {
compare = counts[result];
mostFrequentValue = this.state.score[i];
}
}
this.setState({
mostFrequent: this.state.score[mostFrequentValue]
})
}
else {
this.setState({
scoredQuiz: false
})
}
}
functionA () {
var stateScore = this.state.score;
if(this.state.currentQuestion < 7) {
var newScore = stateScore.concat(questions[this.state.currentQuestion].choiceA.type)
this.setState ({
score: newScore,
currentQuestion: this.state.currentQuestion + 1
})
}
else if(this.state.currentQuestion >= 7) {
this.scoreQuiz();
}
return;
}
functionB () {
if(this.state.currentQuestion < 7) {
this.setState ({
score: this.state.score.push(questions[this.state.currentQuestion].choiceB.type),
currentQuestion: this.state.currentQuestion + 1
})
}
else if(this.state.currentQuestion >= 7) {
this.scoreQuiz();
}
return;
}
functionC () {
if(this.state.currentQuestion < 7) {
this.setState ({
score: this.state.score.push(questions[this.state.currentQuestion].choiceC.type),
currentQuestion: this.state.currentQuestion + 1
})
}
else if(this.state.currentQuestion >= 7) {
this.scoreQuiz();
}
return;
}
functionD () {
if(this.state.currentQuestion < 7) {
this.setState ({
score: this.state.score.push(questions[this.state.currentQuestion].choiceD.type),
currentQuestion: this.state.currentQuestion + 1
})
}
else if(this.state.currentQuestion >= 7) {
this.scoreQuiz();
}
return;
}
// Different pages rendered depending on state values
render() {
if (this.state.clickBegin === false && this.state.scoredQuiz === false) {
return (
<div>
<TopNavbar />
<div id = "main">
<StartScreen
clickBegin = {this.state.clickBegin}
scoredQuiz = {this.state.scoredQuiz}
currentQuestion = {this.state.currentQuestion}
score = {this.state.score}
changeClicked = {this.changeClicked}
reset = {this.reset} />
</div>
</div>
)
}
if (this.state.clickBegin === true && this.state.scoredQuiz === false) {
return (
<div id = "main">
<TopNavbar />
<QuestionsScreen
clickBegin = {this.state.clickBegin}
scoredQuiz = {this.state.scoredQuiz}
currentQuestion = {this.state.currentQuestion}
score = {this.state.score}
functionA = {this.functionA}
functionB = {this.functionB}
functionC = {this.functionC}
functionD = {this.functionD}
/>
</div>
)
}
if (this.state.clickBegin === true && this.state.scoredQuiz === true) {
return (
<div>
<TopNavbar />
<div id = "main">
<EndScreen
currentQuestion = {this.state.currentQuestion}
score = {this.state.score}
mostFrequent = {this.state.mostFrequent}
scoreQuiz = {this.scoreQuiz}
reset = {this.reset}
/>
</div>
</div>
)
}
else {
return null;
}
}
}
class StartScreen extends React.Component {
constructor(props) {
super(props)
this.click = this.click.bind(this);
}
click() {
this.props.changeClicked();
this.props.reset();
}
render() {
return (
<Container fluid id = 'start-screen'>
<Row id = "quiz-title">
<h1> {startLabels[0].title} </h1>
</Row>
<Row>
<img src = {startLabels[0].imgSrc} />
</Row>
<Row id = "quiz-description">
<p> {startLabels[0].descrip} </p>
</Row>
<Row id = "begin-quiz" onClick = {this.click}>
<p> {startLabels[0].startQuiz} </p>
</Row>
</Container>
)
}
}
class QuestionsScreen extends React.Component {
render() {
return (
<Container fluid id = "questions-screen">
<Row id = "question-title">
<p> {questions[this.props.currentQuestion].question} </p>
</Row>
<Row id = "choice-container-1">
<Col id = "choiceA" onClick = {this.props.functionA}> <p> {questions[this.props.currentQuestion].choiceA.choice} </p> </Col>
<Col id = "choiceB" onClick = {this.props.functionB}> <p> {questions[this.props.currentQuestion].choiceB.choice} </p> </Col>
</Row>
<Row id = "choice-container-2">
<Col id = "choiceC" onClick = {this.props.functionC}> <p> {questions[this.props.currentQuestion].choiceC.choice} </p> </Col>
<Col id = "choiceD" onClick = {this.props.functionD}> <p> {questions[this.props.currentQuestion].choiceD.choice} </p> </Col>
</Row>
</Container>
)
}
}
class EndScreen extends React.Component {
render() {
if (this.props.currentQuestion === 7 && this.props.mostFrequent === "Warrior") {
return (
<Container fluid id = "end-screen">
<Row id = "result"> <h1> {endLabels[0].result} </h1> </Row>
<Row id = "result-picture"> <img src = {endLabels[0].imgSrc} /> </Row>
<Row id = "result-description"> <p> {endLabels[0].descrip} </p> </Row>
<Row id = "take-again" onclick = {this.props.reset}> <p> {endLabels[0].takeAgain} </p> </Row>
</Container>
)
}
if (this.props.currentQuestion === 7 && this.props.mostFrequent === "Rogue") {
return (
<Container fluid id = "end-screen">
<Row id = "result"> <h1> {endLabels[1].result} </h1> </Row>
<Row id = "result-picture"> <img src = {endLabels[1].imgSrc} /> </Row>
<Row id = "result-description"> <p> {endLabels[1].descrip} </p> </Row>
<Row id = "take-again" onclick = {this.props.reset}> <p> {endLabels[1].takeAgain} </p> </Row>
</Container>
)
}
if (this.props.currentQuestion === 7 && this.props.mostFrequent === "Sorcerer") {
return (
<Container fluid id = "end-screen">
<Row id = "result"> <h1> {endLabels[2].result} </h1> </Row>
<Row id = "result-picture"> <img src = {endLabels[2].imgSrc} /> </Row>
<Row id = "result-description"> <p> {endLabels[2].descrip} </p> </Row>
<Row id = "take-again" onclick = {this.props.reset}> <p> {endLabels[2].takeAgain} </p> </Row>
</Container>
)
}
if (this.props.currentQuestion === 7 && this.props.mostFrequent === "Bard") {
return (
<Container fluid id = "end-screen">
<Row id = "result"> <h1> {endLabels[3].result} </h1> </Row>
<Row id = "result-picture"> <img src = {endLabels[3].imgSrc} /> </Row>
<Row id = "result-description"> <p> {endLabels[3].descrip} </p> </Row>
<Row id = "take-again" onclick = {this.props.reset}> <p> {endLabels[3].takeAgain} </p> </Row>
</Container>
)
}
}
}
javascript-quiz-3.js (存储问题对象的位置):
// HTML fill-in for each part of quiz //
export const startLabels = [
{
title: "Which RPG class are you?",
imgSrc: "",
descrip: "Pick the lock, or break the face?",
startQuiz: "Start Quiz!",
},
];
export const questions = [
{
question: "Pick your weapon!",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "A stick I found on the ground.",
type: 'Warrior',
},
choiceB: {
choice: "I'll just steal if off someone.",
type: 'Rogue',
},
choiceC: {
choice: "Green stuff shooting out of my hands.",
type: 'Sorcerer',
},
choiceD: {
choice: "My silver tongue.",
type: 'Bard',
},
},
{
question: "There's an orc guarding the chest you need to get to. Do you...",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "Throw a rock to distract him and sneak in.",
type: 'Rogue',
},
choiceB: {
choice: "Smash their face in. And then the chest.",
type: 'Warrior',
},
choiceC: {
choice: "Convice the orc that you are their chief.",
type: 'Bard',
},
choiceD: {
choice: "Teleport the chest to you.",
type: 'Sorcerer',
},
},
{
question: "There's a strange mist washign over you. How do you respond?",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "Perceive what type of magic it is.",
type: 'Sorcerer',
},
choiceB: {
choice: "Use the mist to hide.",
type: 'Rogue',
},
choiceC: {
choice: "Ready your weapon and know you're going to use it.",
type: 'Warrior',
},
choiceD: {
choice: "Find the mist melancholic and beautiful. Get song ideas.",
type: 'Bard',
},
},
{
question: "You think you got a bad deal from a shopkeeper on a ring you sold. Do you... ?",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "Sneak back in when the shop is closed and take the ring.",
type: 'Rogue',
},
choiceB: {
choice: "Threaten the shop owner and note how you can smash their counter.",
type: 'Warrior'
},
choiceC: {
choice: "Cast an illusion in the shop that absorbs all metal objects in the shop until the ring is returned.",
type: 'Sorcerer'
},
choiceD: {
choice: "Charm the shopkeeper so they give you the ring back.",
type: 'Bard',
},
},
{
question: "You get ambushed on the way to the city. You are clearly outnumbered.",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "They may have numbers, but I have my axe.",
type: 'Warrior',
},
choiceB: {
choice: "Throw a smokebomb down and run to higher ground.",
type: 'Rogue',
},
choiceC: {
choice: "Create a ring of fire around you.",
type: 'Sorcerer',
},
choiceD: {
choice: "Play the ambush a song. Leave unaffected.",
type: 'Bard',
},
},
{
question: "What does your ideal world look like?",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "Everyone takes the time to learn.",
type: 'Sorcerer'
},
choiceB: {
choice: "Everyone would be honest and direct.",
type: 'Warrior',
},
choiceC: {
choice: "Endless beauty.",
type: 'Bard',
},
choiceD: {
choice: "Deeper pockets.",
type: 'Rogue',
},
},
{
question: "The front door is locked. What do you do?",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "Pick the lock of course!",
type: 'Rogue',
},
choiceB: {
choice: "Melt the lock.",
type: 'Sorcerer',
},
choiceC: {
choice: "It just needs more force!",
type: 'Warrior',
},
choiceD: {
choice: "Maybe find the key?",
type: 'Bard',
},
},
{
question: "Your quest is done. What do you do to unwind?",
imgSrc: "https://a.wattpad.com/cover/140215314-352-k843958.jpg",
choiceA: {
choice: "Flirt with the most beautiful people I can find.",
type: 'Bard',
},
choiceB: {
choice: "Explore the realm of each element.",
type: 'Sorcerer',
},
choiceC: {
choice: "Eat as much as I can!",
type: 'Warrior',
},
choiceD: {
choice: "Find a quiet corner to relax with my treasures.",
type: 'Rogue',
},
},
];
export const endLabels = [
{
result: "Warrior",
imgSrc: "",
descrip: "No problem can't be solved with my axe.",
takeAgain: "Take Again!"
},
{
result: "Rogue",
imgSrc: "",
descrip: "The shadows are my natural home.",
takeAgain: "Take Again!"
},
{
result: "Sorcerer",
imgSrc: "",
descrip: "Life, to you, is a world of mysteries to be uncovered.",
takeAgain: "Take Again!"
},
{
result: "Bard",
imgSrc: "",
descrip: "The world is boring without a little beauty.",
takeAgain: "Take Again!"
},
];
导航栏.js:
import React from 'react';
import {Navbar} from 'react-bootstrap';
import {Container} from 'react-bootstrap';
import {NavDropdown} from 'react-bootstrap';
import {Button} from 'react-bootstrap';
import {Link} from 'react-router-dom';
class TopNavbar extends React.Component {
render() {
return (
<div>
<Navbar expand = 'lg' bg = 'light' variant = 'light'>
<Container fluid>
<NavDropdown title = "|||" id = "basic-nav-dropdown">
<NavDropdown.Item> <Link to = "/"> Quizzes </Link> </NavDropdown.Item>
<NavDropdown.Item> <Link to = "/register"> Register </Link> </NavDropdown.Item>
<NavDropdown.Item> <Link to = "/subscribe"> Subscribe </Link> </NavDropdown.Item>
</NavDropdown>
<Link to = "/"> <img alt = 'placeholder'/> </Link>
<Link to = "/login"> <Button className = "login"> Login </Button></Link>
</Container>
</Navbar>
</div>
)
}
}
export default TopNavbar;
感谢任何可以提供帮助的人。我很感激。
解决方案
我看到的两个问题:
reset()
您设置score
为0
,它将没有Array.prototype
方法。- 使用的返回值
Array.prototype.push
。这会将新数组的长度返回为 int,而不是整个数组。如果您分配this.state.score
给任何地方的结果push
,即使只是一次,它也会导致问题:https ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/push
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