首页 > 解决方案 > Audiokit AKSampler 作为单独类中的 AKNode/AKPolyphonicNode

问题描述

标签: swiftswiftuiaudiokit

解决方案


For the SoundEngine.swift:

import AudioKit

final class SoundEngine {

    static let shared = SoundEngine()

    // Create instance variables of the MySampler objects.
    // I renamed them from noise1, noise2, and mySampler1, so that they are descriptive and clear about the intended sounds from each MySampler object.
    var kick: MySampler
    var snare: MySampler
    var hiHat: MySampler

    var drumMixer: AKMixer

    init() {

        // Instantiate MySampler objects
        kick = MySampler()
        snare = MySampler()
        hiHat = MySampler()

        // These drum samples are royalty-free from Music Radar: https://www.musicradar.com/news/drums/1000-free-drum-samples
        kick.loadSample(filePath: "CYCdh_K2room_Kick-08")
        snare.loadSample(filePath: "CYCdh_K2room_Snr-05")
        hiHat.loadSample(filePath: "CYCdh_K2room_ClHat-06")

        // Initialize the AudioKit engine settings.
        AKSettings.bufferLength = .medium
        AKSettings.enableRouteChangeHandling = true
        AKSettings.playbackWhileMuted = true

        do {
            try AKSettings.setSession(category: .playAndRecord, with: [.defaultToSpeaker, .allowBluetooth, .mixWithOthers])
        } catch {
            AKLog("Could not set session category.")
        }

        // Combine the samples into a mixer, so that they can be played together in a single output.
        drumMixer = AKMixer(snare, kick, hiHat)
        AudioKit.output = drumMixer

        // Start the audio engine
        try! AudioKit.start()

    }

    // MARK: Sample Playback Triggers

    // The following functions can be triggered via the button actions from the ViewController.
    internal func playKick() {
        try! kick.play(noteNumber: 60, velocity: 127, channel: 0)
    }

    internal func playSmare() {
        try! snare.play(noteNumber: 60, velocity: 127, channel: 0)
    }

    internal func playHiHat() {
        try! hiHat.play(noteNumber: 60, velocity: 127, channel: 0)
    }

}

For MySampler.swift:

import AudioKit

class MySampler: AKMIDISampler {

    internal func loadSample(filePath: String) {
        do {
            try self.loadWav(Constants.sampleDirectoryPath + filePath)
            // This will interpolate a string variable path like this: "Sounds/CYCdh_K2room_Kick-08"
        } catch {
            print("Could not locate the wav file.")
        }
    }
}

I also added a Constant, so that you could just provide the audio file name, and not have to include the directory path.

Constants.swift:

struct Constants {

    static let sampleDirectoryPath = "Sounds/"

}

I created a GitHub project for your reference:

https://github.com/markjeschke/AudioKitSamplerClass


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