python - 如何使我的按钮、对象等大小取决于窗口大小?
问题描述
我知道如何使窗口可调整大小,但如果我运行代码只有窗口得到调整大小。按钮、对象等没有。我该怎么做才能使它们根据窗口调整大小?如果这个问题有点难以理解,你可以去我的问题,我问如何调整窗口大小并阅读那里的评论。这是代码,如果你们需要它:
import pygame
from pygame.locals import *
pygame.init()
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
SURFACE = pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.RESIZABLE
win = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), SURFACE)
win.fill((0, 180, 210))
pygame.display.set_caption("Baloon War!")
icon = pygame.image.load("Baloon war icon.png")
pygame.display.set_icon(icon)
centre_point = (WINDOW_WIDTH//2, WINDOW_HEIGHT//2)
class button():
def __init__(self, color, x, y, width, height, text=''):
self.color = color
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
def draw(self, win, outline=None):
# Call this method to draw the button on the screen
if outline:
pygame.draw.rect(win, outline, (self.x - 2, self.y - 2, self.width + 4, self.height + 4), 0)
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height), 0)
if self.text != '':
font = pygame.font.SysFont('comicsans', 60)
text = font.render(self.text, 1, (0, 0, 0))
win.blit(text, (self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height / 2 - text.get_height() / 2)))
def isOver(self, pos):
# Pos is the mouse position or a tuple of (x,y) coordinates
if pos[0] > self.x and pos[0] < self.x + self.width:
if pos[1] > self.y and pos[1] < self.y + self.height:
return True
return False
def rescale(self):
new_size = int(WINDOW_WIDTH * self.scale_factor)
x, y = self.rect.center
self.image = pygame.transform.smoothscale(self.original, (new_size, new_size))
self.rect = self.image.get_rect()
self.rect.center = (x, y)
def redrawMenuWindow():
win.fill((0, 255, 110))
greenButton.draw(win, (0, 0, 0))
redButton.draw(win, (0, 0, 0))
def redrawGameWindow():
win.fill((0, 150, 210))
pygame.draw.rect(win, (0, 250, 110),(0, 450, 800, 250))
greenButton = button((0, 255, 0), 280, 255, 250, 100, "Start")
redButton = button ((255, 0, 0), 280, 380, 250, 100, "Quit")
game_state = "menu"
run = True
while run:
if game_state == "menu":
redrawMenuWindow()
elif game_state == "game":
redrawGameWindow()
pygame.display.update()
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
elif event.type == pygame.VIDEORESIZE:
WINDOW_WIDTH = event.w
WINDOW_HEIGHT = event.h
win = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), SURFACE)
if event.type == pygame.MOUSEBUTTONDOWN:
if greenButton.isOver(pos):
print("clicked the button")
game_state = "game"
if redButton.isOver(pos):
print("clicked the 2button")
run = False
pygame.quit()
quit()
if event.type == pygame.MOUSEMOTION:
if greenButton.isOver(pos):
greenButton.color = (105, 105, 105)
else:
greenButton.color = (0, 255, 0)
if redButton.isOver(pos):
redButton.color = (105, 105, 105)
else:
redButton.color = (255, 0, 0)
pygame.display.update()
解决方案
这样的事情有望解决这个问题,在你的Button
类(类以大写字母开头)中,添加这个方法:
def resize_button(self, width, height, x, y):
self.width = width
self.height = height
self.x = x
self.y = y
然后,在main_loop
您捕捉VIDEORESIZE
事件时:
elif event.type == pygame.VIDEORESIZE:
win = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
greenButton.resize_button(event.w*0.3, event.h*0.3, event.w/2, event.h/2)
使用系数乘以参数以获得所需的结果。玩这个。但主要思想是使按钮大小和位置相对于当前窗口大小。还要插入clock.tick(FPS)
你的main_loop
并且不要忘记clock = pygame.clock.Time()
在循环之前添加。通过这种方式,您可以控制 FPS,从而减少处理器使用率。
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