首页 > 解决方案 > 在我的计算机上运行 Node.js Discord 机器人时出现错误女巫 416 状态代码

问题描述

我写了一个 Discord 机器人,它在触发条件时播放音乐。然而,几分钟后歌曲停止,我收到以下错误:

Error: input stream: Status code: 416
    at ClientRequest.<anonymous> (M:\ELTE\ZHbot\node_modules\miniget\dist\index.js:147:27)
    at Object.onceWrapper (events.js:422:26)
    at ClientRequest.emit (events.js:315:20)
    at HTTPParser.parserOnIncomingClient [as onIncoming] (_http_client.js:596:27)
    at HTTPParser.parserOnHeadersComplete (_http_common.js:119:17)
    at TLSSocket.socketOnData (_http_client.js:469:22)
    at TLSSocket.emit (events.js:315:20)
    at addChunk (_stream_readable.js:295:12)
    at readableAddChunk (_stream_readable.js:271:9)
    at TLSSocket.Readable.push (_stream_readable.js:212:10)

我对 Node.js/Discord.js 相当陌生,我试图搜索答案,但只发现“超文本传输​​协议 (HTTP) 416 Range Not Satisfiable error response code”。

我使用此处找到的代码作为模板: https ://gabrieltanner.org/blog/dicord-music-bot

代码:

const Discord = require('discord.js');
const ytdl = require('ytdl-core');
const client = new Discord.Client();

const queue = new Map();

const prefix = '-';

const responseObject = {
    '<:gt:720365742733918300>':'https://www.youtube.com/watch?v=qii15cvZX70',
    '<:no:719525207387275344>':'https://www.youtube.com/watch?v=o_LrHt4Hhhs',
    '<:isten:719523319933567006>':'https://www.youtube.com/watch?v=psha3ecS5K8'

};


client.once("ready", () => {
  console.log("Ready!");
});

client.once("reconnecting", () => {
  console.log("Reconnecting!");
});

client.once("disconnect", () => {
  console.log("Disconnect!");
});

var songInfo;

client.on("message", async message => {
  if (message.author.bot) return;

  const serverQueue = queue.get(message.guild.id);

    if(responseObject[message.content]){
            songInfo = await ytdl.getInfo(responseObject[message.content]);
            execute(message, serverQueue);
    }else if (message.content === 'return 0') {
        stop(message, serverQueue);
        return;
  } 
});

async function execute(message, serverQueue) {
  const args = message.content.split(" ");

  const voiceChannel = message.member.voice.channel;
  if (!voiceChannel)
    return message.channel.send(
      "You need to be in a voice channel to play music!"
    );
  const permissions = voiceChannel.permissionsFor(message.client.user);
  if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) {
    return message.channel.send(
      "I need the permissions to join and speak in your voice channel!"
    );
  }

  const song = {
    title: songInfo.title,
    url: songInfo.video_url
  };

  if (!serverQueue) {
    const queueContruct = {
      textChannel: message.channel,
      voiceChannel: voiceChannel,
      connection: null,
      songs: [],
      volume: 5,
      playing: true
    };

    queue.set(message.guild.id, queueContruct);

    queueContruct.songs.push(song);

    try {
      var connection = await voiceChannel.join();
      queueContruct.connection = connection;
      play(message.guild, queueContruct.songs[0]);
    } catch (err) {
      console.log(err);
      queue.delete(message.guild.id);
      return message.channel.send(err);
    }
  } else {
    serverQueue.songs.push(song);
    return "";
    //return message.channel.send(`${song.title} has been added to the queue!`);
  }
}

function skip(message, serverQueue) {
  if (!message.member.voice.channel)
    return message.channel.send(
      "You have to be in a voice channel to stop the music!"
    );
  if (!serverQueue)
    return message.channel.send("There is no song that I could skip!");
  serverQueue.connection.dispatcher.end();
}

function stop(message, serverQueue) {
  if (!message.member.voice.channel)
    return message.channel.send(
      "You have to be in a voice channel to stop the music!"
    );
  serverQueue.songs = [];
  serverQueue.connection.dispatcher.end();
}

function play(guild, song) {
  const serverQueue = queue.get(guild.id);
  if (!song) {
    serverQueue.voiceChannel.leave();
    queue.delete(guild.id);
    return;
  }

  const dispatcher = serverQueue.connection
    .play(ytdl(song.url))
    .on("finish", () => {
      serverQueue.songs.shift();
      play(guild, serverQueue.songs[0]);
    })
    .on("error", error => console.error(error));
  dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
  //serverQueue.textChannel.send("#include \"library/buzibar.hpp\"");
  serverQueue.textChannel.send("#include \"library/" + song.title + ".hpp\"" + "\n" + "std::cout << \"Az embernek csak az arca ismerhető, de az arca nem ő. << std::endl; \nstd::cout << Ő az arca mögött van. Láthatatlan.\" (Gárdonyi Géza) << std::endl;\nreturn 0;"
  //,{tts: true}
  )
}

client.login('client-token');

标签: javascriptnode.jsdiscord.js

解决方案


如果您将其托管在与您的不和谐客户端侦听的同一台 PC 上,则 api 有时会感到困惑并导致流错误

希望修复它 - ItzWiresDev#6193

(如果不行就私信我)


推荐阅读