首页 > 解决方案 > 使用事件将玩家信息从客户端发送到服务器(我的世界基岩 API)

问题描述

我一直在尝试使用 BETA API 创建一个 Minecraft BEDROCK Windows 10 MOD。我目前正在关注 {The source Code} 和 Steven Blom 的教程,但这些教程已经过时,而且数量不多。

现在我创建了一个客户端脚本,而不是每秒发送一个自定义事件。

// CLIENT SCRIPT :
// function called once
clientSystem.initialize = function ()
{
    let customData = {}; // I would like this to be a player object but for now it's just an empty object
    clientSystem.registerEventData("myScript:replaceStone", customData); // register a custom event
}

let tps = 20;           // tick per seconds
let tickNumber = 0;     // counter
let tickMax = 1 * tps;  // when tickNumber reach this % limit, an event is sent

// function called every tick so 20 times per second :
clientSystem.update = function()
{
    if (!(++tickNumber % tickMax)) // each second, this condition is true so we enter the if
    {
        // we create a specific object for replace stone event
        let d = clientSystem.createEventData("myScript:replaceStone");
        // we call the event and send the specific object with it. (in this case, an empty object)
        clientSystem.broadcastEvent("myScript:replaceStone", d);
    }
}

// THEN in my server.js script :
/*
** server register the custom event then, listen for it.
** everything works so far.
*/

serverSystem.initialize = function ()
{
    // server register to custom event
    let rpStoneData = {};
    serverSystem.registerEventData("myScript:replaceStone", rpStoneData);
    serverSystem.listenForEvent("myScript:replaceStone", eventData => serverSystem.replaceStone(eventData));
}

/*
** Then the function replaceStone is called and a debug message event is called. 
*/

serverSystem.replaceStone = function(eventData)
{
        let chatEventData = serverSystem.createEventData("minecraft:display_chat_event");
        chatEventData.data.message = "ReplaceStone has been called";
        serverSystem.broadcastEvent("minecraft:display_chat_event", chatEventData);
}

好的,我想通过自定义事件“替换石头”将玩家信息从客户端发送到服务器端。这意味着我不想将 EMPTY OBJECT 发送到事件,而是想发送客户端的玩家信息。以玩家的位置为例。在替换石头中,我可以执行一个名为“minecraft:execute_command”的事件并执行一个特定的命令,例如“/setblock x y-1 z stone”,x,y,z 将是玩家的位置!我希望它足够清楚,谢谢你的帮助!

标签: javascriptapiwindows-10clientminecraft

解决方案


您可以像这样在自定义事件中发送数据:

if (!(++tickNumber % tickMax)) // each second, this condition is true so we enter the if
    {          
        let d = clientSystem.createEventData("myScript:replaceStone");
        d.data.playerPosition = {x: 0, y: 0, z: 0};
        clientSystem.broadcastEvent("myScript:replaceStone", d);
    }

并像这样在注册上定义事件:

clientSystem.registerEventData("myScript:replaceStone", {playerPosition: null}); 

顺便说一句,没有必要注册两次“myScript:replaceStone”。您在客户端和服务器上注册它,但在发送事件的一侧进行就足够了。在这种情况下,请在客户端注册它,因为它是发件人。服务器无需注册即可监听事件。


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