首页 > 解决方案 > SwiftUI - 使用可扩展视图构建 LazyVGrid

问题描述

我正在尝试从一组颜色构建一个两列的二次视图网格,其中一个视图在单击时扩展为四个小视图的大小。

来自 swiftui-lab.com 的 Javier 给了我一种突破,他提出了在 ForEach 中添加 Color.clear 作为“假”视图的想法,以欺骗 VGrid 为扩展视图腾出空间。这适用于网格左侧的框。但是,右侧的框给我带来了无穷无尽的麻烦,因为它们向右扩展并且不会导致 VGrid 正确重新对齐:

从左侧展开的盒子工作正常

不适用于从右侧展开的框

最接近我能够让它工作的地方

我已经尝试了几件事,例如交换数组中的颜色,在单击右侧的视图之一时旋转整个网格,添加不同数量的 Color.clear 视图 - 到目前为止还没有任何技巧。

这是当前代码:

struct ContentView: View {
    
    @State private var selectedColor : UIColor? = nil
    let colors : [UIColor] = [.red, .yellow, .green, .orange, .blue, .magenta, .purple, .black]
    private let padding : CGFloat = 10
    
    var body: some View {
        GeometryReader { proxy in
            ScrollView {
                LazyVGrid(columns: [
                    GridItem(.fixed(proxy.size.width / 2 - 5), spacing: padding, alignment: .leading),
                    GridItem(.fixed(proxy.size.width / 2 - 5))
                ], spacing: padding) {
                    ForEach(0..<colors.count, id: \.self) { id in
                        
                        if selectedColor == colors[id] && id % 2 != 0 {
                            Color.clear
                        }
                        
                        RectangleView(proxy: proxy, colors: colors, id: id, selectedColor: selectedColor, padding: padding)
                            .onTapGesture {
                                withAnimation{
                                    if selectedColor == colors[id] {
                                        selectedColor = nil
                                    } else {
                                        selectedColor = colors[id]
                                    }
                                }
                            }
                        
                        if selectedColor == colors[id] {
                            Color.clear
                            Color.clear
                            Color.clear
                        }
                    }
                }
            }
        }.padding(.all, 10)
    }
}

矩形视图:

struct RectangleView: View {
    
    var proxy: GeometryProxy
    var colors : [UIColor]
    var id: Int
    var selectedColor : UIColor?
    var padding : CGFloat

    var body: some View {
        Color(colors[id])
            .frame(width: calculateFrame(for: id), height: calculateFrame(for: id))
            .clipShape(RoundedRectangle(cornerRadius: 20))
            .offset(y: resolveOffset(for: id))
    }
    
    // Used to offset the boxes after the expanded one to compensate for missing padding
    func resolveOffset(for id: Int) -> CGFloat {
        guard let selectedColor = selectedColor, let selectedIndex = colors.firstIndex(of: selectedColor) else { return 0 }
        if id > selectedIndex {
            return -(padding * 2)
        }
        return 0
    }
    
    func calculateFrame(for id: Int) -> CGFloat {
        selectedColor == colors[id] ? proxy.size.width : proxy.size.width / 2 - 5
    }
}

如果您能指出我做错的方向,我将不胜感激。

PS 如果您运行代码,您会注意到最后一个黑匣子也没有按预期运行。这是迄今为止我无法解决的另一个问题。

标签: swiftuilazyvgrid

解决方案


在放弃了 LazyVGrid 来完成这项工作后,我有点“破解”了两个简单的 VStack 以包含在 ParallelStackView 中。它缺乏 LazyVGrid 所具有的漂亮的交叉动画,并且只能为两列实现,但可以完成工作 - 有点。这显然与一个优雅的解决方案相去甚远,但我需要一个解决方法,所以对于处理同一问题的任何人,这里是代码(在它包含的类型上作为通用实现):

struct ParallelStackView<T: Equatable, Content: View>: View {
    
    let padding : CGFloat
    let elements : [T]
    @Binding var currentlySelectedItem : T?
    let content : (T) -> Content

    @State private var selectedElement : T? = nil
    @State private var selectedSecondElement : T? = nil
    
    var body: some View {
        let (transformedFirstArray, transformedSecondArray) = transformArray(array: elements)
        
        func resolveClearViewHeightForFirstArray(id: Int, for proxy: GeometryProxy) -> CGFloat {
            transformedSecondArray[id+1] == selectedSecondElement || (transformedSecondArray[1] == selectedSecondElement && id == 0) ? proxy.size.width + padding : 0
        }
        
        func resolveClearViewHeightForSecondArray(id: Int, for proxy: GeometryProxy) -> CGFloat {
            transformedFirstArray[id+1] == selectedElement || (transformedFirstArray[1] == selectedElement && id == 0) ? proxy.size.width + padding : 0
        }
        
        return GeometryReader { proxy in
            ScrollView {
                ZStack(alignment: .topLeading) {
                    VStack(alignment: .leading, spacing: padding / 2) {
                        ForEach(0..<transformedFirstArray.count, id: \.self) { id in
                            if transformedFirstArray[id] == nil {
                                Color.clear.frame(
                                    width: proxy.size.width / 2 - padding / 2,
                                    height: resolveClearViewHeightForFirstArray(id: id, for: proxy))
                            } else {
                                RectangleView(proxy: proxy, elements: transformedFirstArray, id: id, selectedElement: selectedElement, padding: padding, content: content)
                                    .onTapGesture {
                                        withAnimation(.spring()){
                                            if selectedElement == transformedFirstArray[id] {
                                                selectedElement = nil
                                                currentlySelectedItem = nil
                                            } else {
                                                selectedSecondElement = nil
                                                selectedElement = transformedFirstArray[id]
                                                currentlySelectedItem = selectedElement
                                            }
                                        }
                                    }
                            }
                        }
                    }
                    VStack(alignment: .leading, spacing: padding / 2) {
                        ForEach(0..<transformedSecondArray.count, id: \.self) { id in
                            if transformedSecondArray[id] == nil {
                                Color.clear.frame(
                                    width: proxy.size.width / 2 - padding / 2,
                                    height: resolveClearViewHeightForSecondArray(id: id, for: proxy))
                            } else {
                                RectangleView(proxy: proxy, elements: transformedSecondArray, id: id, selectedElement: selectedSecondElement, padding: padding, content: content)
                                    .onTapGesture {
                                        withAnimation(.spring()){
                                            if selectedSecondElement == transformedSecondArray[id] {
                                                selectedSecondElement = nil
                                                currentlySelectedItem = nil
                                            } else {
                                                selectedElement = nil
                                                selectedSecondElement = transformedSecondArray[id]
                                                currentlySelectedItem = selectedSecondElement
                                            }
                                        }
                                    }.rotation3DEffect(.init(degrees: 180), axis: (x: 0, y: 1, z: 0))
                            }
                        }
                    }
                    // You need to rotate the second VStack for it to expand in the correct direction (left).
                    // As now all text would be displayed as mirrored, you have to reverse that rotation "locally"
                    // with a .rotation3DEffect modifier (see 4 lines above).
                    .rotate3D()
                    .offset(x: resolveOffset(for: proxy))
                    .frame(width: proxy.size.width, height: proxy.size.height, alignment: .topTrailing)
                }.frame(maxWidth: .infinity, maxHeight: .infinity)
            }
        }.padding(10)
    }
    
    func resolveOffset(for proxy: GeometryProxy) -> CGFloat {
        selectedSecondElement == nil ? proxy.size.width / 2 - padding / 2 : proxy.size.width
    }
    
    // Transform the original array to alternately contain nil and real values 
    // for the Color.clear views. You could just as well use other "default" values 
    // but I thought nil was quite explicit and makes it easier to understand what
    // is going on. Then you split the transformed array into two sub-arrays for
    // the VStacks:

    func transformArray<T: Equatable>(array: [T]) -> ([T?], [T?]) {
        var arrayTransformed : [T?] = []
        array.map { element -> (T?, T?) in
            return (nil, element)
        }.forEach {
            arrayTransformed.append($0.0)
            arrayTransformed.append($0.1)
        }
        arrayTransformed = arrayTransformed.reversed()
        
        var firstTransformedArray : [T?] = []
        var secondTransformedArray : [T?] = []
        
        for i in 0...arrayTransformed.count / 2 {
            guard let nilValue = arrayTransformed.popLast(), let element = arrayTransformed.popLast() else { break }
            if i % 2 == 0 {
                firstTransformedArray += [nilValue, element]
            } else {
                secondTransformedArray += [nilValue, element]
            }
        }
        return (firstTransformedArray, secondTransformedArray)
    }
    
    struct RectangleView: View {
        
        let proxy: GeometryProxy
        let elements : [T?]
        let id: Int
        let selectedElement : T?
        let padding : CGFloat
        let content : (T) -> Content

        var body: some View {
            content(elements[id]!)
                .frame(width: calculateFrame(for: id), height: calculateFrame(for: id))
                .clipShape(RoundedRectangle(cornerRadius: 20))
        }
        
        func calculateFrame(for id: Int) -> CGFloat {
            selectedElement == elements[id] ? proxy.size.width : proxy.size.width / 2 - 5
        }
    }
}

extension View {
    func rotate3D() -> some View {
        modifier(StackRotation())
    }
}

struct StackRotation: GeometryEffect {
    func effectValue(size: CGSize) -> ProjectionTransform {
        let c = CATransform3DIdentity
        return ProjectionTransform(CATransform3DRotate(c, .pi, 0, 1, 0))
    }
}

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