python - 在pygame中出现游戏结束屏幕后重新启动蛇游戏
问题描述
在我在github上找到的游戏中,有一个游戏结束屏幕显示你的分数,现在我想让你按空格键重新启动游戏,这样你就不需要关闭程序并再次打开它来玩它再次。问题不在于如何在按下空格键时让游戏重新启动,而是如何让游戏重新启动。这是代码:
import pygame
import random
import sys
import time
# Difficulty settings
# Easy -> 10
# Medium -> 25
# Hard -> 40
# Harder -> 60
# Impossible-> 120
difficulty = 25
# Window size
frame_size_x = 720
frame_size_y = 480
# Checks for errors encountered
check_errors = pygame.init()
# pygame.init() example output -> (6, 0)
# second number in tuple gives number of errors
if check_errors[1] > 0:
print(f'[!] Had {check_errors[1]} errors when initialising game, exiting...')
sys.exit(-1)
else:
print('[+] Game successfully initialised')
# Initialise game window
pygame.display.set_caption('Snake Eater')
game_window = pygame.display.set_mode((frame_size_x, frame_size_y))
# Colors (R, G, B)
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)
# FPS (frames per second) controller
fps_controller = pygame.time.Clock()
# Game variables
snake_pos = [100, 50]
snake_body = [[100, 50], [100 - 10, 50], [100 - (2 * 10), 50]]
food_pos = [random.randrange(1, (frame_size_x // 10)) * 10, random.randrange(1, (frame_size_y // 10)) * 10]
food_spawn = True
direction = 'RIGHT'
change_to = direction
score = 0
# Game Over
def game_over():
my_font = pygame.font.SysFont('times new roman', 90)
game_over_surface = my_font.render('YOU DIED', True, red)
game_over_rect = game_over_surface.get_rect()
game_over_rect.midtop = (frame_size_x / 2, frame_size_y / 4)
game_window.fill(black)
game_window.blit(game_over_surface, game_over_rect)
show_score(0, red, 'times', 20)
pygame.display.update()
time.sleep(3)
pygame.quit()
sys.exit()
# Score
def show_score(choice, color, font, size):
score_font = pygame.font.SysFont(font, size)
score_surface = score_font.render('Score : ' + str(score), True, color)
score_rect = score_surface.get_rect()
if choice == 1:
score_rect.midtop = (frame_size_x - 100, 15)
else:
score_rect.midtop = (frame_size_x / 2, frame_size_y / 1.25)
game_window.blit(score_surface, score_rect)
# pygame.display.flip()
# Main logic
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Whenever a key is pressed down
elif event.type == pygame.KEYDOWN:
# W -> Up; S -> Down; A -> Left; D -> Right
if event.key == pygame.K_UP or event.key == ord('w'):
change_to = 'UP'
if event.key == pygame.K_DOWN or event.key == ord('s'):
change_to = 'DOWN'
if event.key == pygame.K_LEFT or event.key == ord('a'):
change_to = 'LEFT'
if event.key == pygame.K_RIGHT or event.key == ord('d'):
change_to = 'RIGHT'
# Esc -> Create event to quit the game
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
# Making sure the snake cannot move in the opposite direction instantaneously
if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'
# Moving the snake
if direction == 'UP':
snake_pos[1] -= 10
if direction == 'DOWN':
snake_pos[1] += 10
if direction == 'LEFT':
snake_pos[0] -= 10
if direction == 'RIGHT':
snake_pos[0] += 10
# Snake body growing mechanism
snake_body.insert(0, list(snake_pos))
if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]:
score += 1
food_spawn = False
else:
snake_body.pop()
# Spawning food on the screen
if not food_spawn:
food_pos = [random.randrange(1, (frame_size_x // 10)) * 10, random.randrange(1, (frame_size_y // 10)) * 10]
food_spawn = True
# GFX
game_window.fill(black)
for pos in snake_body:
# Snake body
# .draw.rect(play_surface, color, xy-coordinate)
# xy-coordinate -> .Rect(x, y, size_x, size_y)
pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 10, 10))
# Snake food
pygame.draw.rect(game_window, white, pygame.Rect(food_pos[0], food_pos[1], 10, 10))
# Game Over conditions
# Getting out of bounds
if snake_pos[0] < 0 or snake_pos[0] > frame_size_x - 10:
game_over()
if snake_pos[1] < 0 or snake_pos[1] > frame_size_y - 10:
game_over()
# Touching the snake body
for block in snake_body[1:]:
if snake_pos[0] == block[0] and snake_pos[1] == block[1]:
game_over()
show_score(1, white, 'consolas', 20)
# Refresh game screen
pygame.display.update()
# Refresh rate
fps_controller.tick(difficulty)
解决方案
实现一个初始化所有全局游戏状态的函数:
def init_game():
global snake_pos, snake_body
global food_pos, food_spawn
global direction, change_to, score
# Game variables
snake_pos = [100, 50]
snake_body = [[100, 50], [100 - 10, 50], [100 - (2 * 10), 50]]
food_pos = [random.randrange(1, (frame_size_x // 10)) * 10, random.randrange(1, (frame_size_y // 10)) * 10]
food_spawn = True
direction = 'RIGHT'
change_to = direction
score = 0
SPACE按下时调用函数:
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Whenever a key is pressed down
elif event.type == pygame.KEYDOWN:
# [...]
if event.key == pygame.K_SPACE:
init_game()
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