android - 为什么我的 Unity Android 构建失败?
问题描述
我正在使用统一 2020 1.1f1。将项目转换为 apk 时出现错误。我把错误放在下面。如果您能提供帮助,我将不胜感激。谢谢你。
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
FAILURE: Build failed with an exception.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
* What went wrong:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Execution failed for task ':launcher:lintVitalRelease'.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not resolve all files for configuration ':launcher:lintClassPath'.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not download intellij-core.jar (com.android.tools.external.com-intellij:intellij-core:26.6.0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not get resource 'https://dl.google.com/dl/android/maven2/com/android/tools/external/com-intellij/intellij-core/26.6.0/intellij-core-26.6.0.jar'.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not GET 'https://dl.google.com/dl/android/maven2/com/android/tools/external/com-intellij/intellij-core/26.6.0/intellij-core-26.6.0.jar'.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> dl.google.com
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not download kotlin-compiler.jar (com.android.tools.external.com-intellij:kotlin-compiler:26.6.0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not get resource 'https://dl.google.com/dl/android/maven2/com/android/tools/external/com-intellij/kotlin-compiler/26.6.0/kotlin-compiler-26.6.0.jar'.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Could not GET 'https://dl.google.com/dl/android/maven2/com/android/tools/external/com-intellij/kotlin-compiler/26.6.0/kotlin-compiler-26.6.0.jar'.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
* Try:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
* Get more help at https://help.gradle.org
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
BUİLD FAILED in 1s
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Configure project :launcher
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2020.1.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:preBuild UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:preBuild UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:preReleaseBuild UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:compileReleaseAidl NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:compileReleaseRenderscript NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:mainApkListPersistenceRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:generateReleaseResValues UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:generateReleaseResources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:extractDeepLinksRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:prepareLintJar UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:mergeReleaseResources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:mergeExtDexRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:mergeReleaseShaders UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:compileReleaseShaders UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:generateReleaseAssets UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:compileReleaseShaders UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:processReleaseJavaRes NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:validateSigningRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:packageReleaseAssets
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:bundleLibResRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:processReleaseManifest
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:mergeReleaseAssets
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:javaPreCompileRelease UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:processReleaseManifest
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:processReleaseResources
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:compileReleaseSources UP-TO-DATE
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
> Task :launcher:lintVitalRelease FAILED
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
41 actionable tasks: 6 executed, 35 up-to-date
解决方案
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