首页 > 解决方案 > 将 lua 嵌入到 C++ 中但得到未解决的外部:floor、freopen 和 strcoll

问题描述

我将 lua 嵌入到 c++ vs2019 解决方案中,它导致将错误链接到基本 c 库(__imp_freopen__imp_floor__imp_strcoll

lua 在它自己的项目中编译为静态 c 库并链接到主项目,但是使用时luaL_newstate();我得到未解析的外部符号freopen(...),floor(...)strcmp(...).

我最好的猜测是这个错误来自我的构建系统(premake5),因为当我使用 vs2019 手动添加项目时,没有链接错误,但由于我经常跨操作系统处理这个项目,所以 premake 不能正常工作会带来很多问题。我将不胜感激有关如何缩小问题范围的任何想法。

lua 的预制:

project "lua"
    kind "StaticLib"
    language "C"

    targetdir ("bin/" .. outputdir .. "/%{prj.name}")
    objdir ("bin-int/" .. outputdir .. "/%{prj.name}")

    files
    {
        "src/**.c",
        "src/**.h",
        "src/lua.hpp"
    }

    excludes
    {
        "src/lua.c",
        "src/luac.c"
    }

    filter "configurations:Debug"
        runtime "Debug"
        symbols "on"

    filter "configurations:Release"
        runtime "Release"
        optimize "on"

解决方案的相关预制:

workspace "solution"
    architecture "x86_64"
    startproject "test"

    configurations
    {
        "Debug",
        "Release"
    }
    
    flags
    {
        "MultiProcessorCompile"
    }

outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"

IncludeDir = {}
IncludeDir["GLFW"] = "engine/vendor/GLFW/include"
IncludeDir["Glad"] = "engine/vendor/Glad/include"
IncludeDir["ImGui"] = "engine/vendor/imgui"
IncludeDir["glm"] = "engine/vendor/glm"
IncludeDir["stb_image"] = "engine/vendor/stb_image"
IncludeDir["lua"] = "engine/vendor/lua"

group "dependencies"
    include "engine/vendor/GLFW"
    include "engine/vendor/Glad"
    include "engine/vendor/imgui"
    include "engine/vendor/lua"

group ""

project "engine"
    location "engine"
    kind "StaticLib"
    language "C++"
    cppdialect "C++17"
    staticruntime "on"

    targetdir ("bin/" .. outputdir .. "/%{prj.name}")
    objdir ("bin-int/" .. outputdir .. "/%{prj.name}")

    pchheader "pch.h"
    pchsource "engine/src/pch.cpp"

    files
    {
        "%{prj.name}/src/**.h",
        "%{prj.name}/src/**.cpp",
        "%{prj.name}/vendor/stb_image/**.h",
        "%{prj.name}/vendor/stb_image/**.cpp",
        "%{prj.name}/vendor/glm/glm/**.hpp",
        "%{prj.name}/vendor/glm/glm/**.inl"
    }

    defines
    {
        "_CRT_SECURE_NO_WARNINGS",
        "GLFW_INCLUDE_NONE"
    }

    includedirs
    {
        "%{prj.name}/src",
        "%{prj.name}/vendor/spdlog/include",
        "%{IncludeDir.GLFW}",
        "%{IncludeDir.Glad}",
        "%{IncludeDir.ImGui}",
        "%{IncludeDir.glm}",
        "%{IncludeDir.stb_image}",
        "%{IncludeDir.lua}"
    }

    links
    {
        "GLFW",
        "Glad",
        "ImGui",
        "opengl32.lib",
        "lua"
    }


    filter "configurations:Debug"
        runtime "Debug"
        optimize "off"
        symbols "on"

    filter "configurations:Release"
        runtime "Release"
        optimize "on"
        


project "test"
    location "test"
    kind "ConsoleApp"
    language "C++"
    cppdialect "C++17"
    staticruntime "on"

    targetdir ("bin/" .. outputdir .. "/%{prj.name}")
    objdir ("bin-int/" .. outputdir .. "/%{prj.name}")

    files
    {
        "%{prj.name}/src/**.h",
        "%{prj.name}/src/**.cpp",
        "%{prj.name}/*.cpp"
    }

    includedirs
    {
        "engine/vendor/spdlog/include",
        "engine/src",
        "engine/vendor",
        "%{IncludeDir.GLFW}",
        "%{IncludeDir.Glad}",
        "%{IncludeDir.ImGui}",
        "%{IncludeDir.glm}"
    }

    links
    {
        "engine"
    }
        
    filter "configurations:Debug"
        runtime "Debug"
        symbols "on"

    filter "configurations:Release"
        runtime "Release"
        optimize "on"

lua.hpp 只包含在 lua_script.cpp 中class lua_script {...};

标签: c++luaunresolved-externalpremake

解决方案


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