首页 > 解决方案 > 如何在绘图线中设置不透明度使用three.js,使用LineBasicMaterial?

问题描述

我想改变线条的宽度和不透明度,我的代码如下:

 var geometry_link = new THREE.Geometry();
 geometry_link.vertices.push(
 new THREE.Vector3(item[0].x *1,item[0].y *1,item[0].z),
 new THREE.Vector3(item[1].x *1,item[1].y *1,item[1].z)
 );
 geometry_link.colors.push(
 new THREE.Color(0x000000),
 new THREE.Color(0xffffff)
 );
 var line = new THREE.Line(geometry_link, new THREE.LineBasicMaterial({
     vertexColors: true,
     linewidth: 8,
     transparent: true,
     opacity: 0.1
})

但它不起作用,线宽和不透明度。我发现了类似的问题,说 linewidth 在 windows 上不起作用,那是 5 年前,现在怎么样?谢谢你的想法

标签: three.js

解决方案


LineBasicMaterial确实支持透明线,如下面的示例所示:

let camera, scene, renderer;

init();
animate();

function init() {

  camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
  camera.position.z = 1;

  scene = new THREE.Scene();

  const geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(), new THREE.Vector3(1, 0, 0)]);
  const material = new THREE.LineBasicMaterial({
    transparent: true,
    opacity: 0.5
  });

  const mesh = new THREE.Line(geometry, material);
  scene.add(mesh);

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

}

function animate() {

  requestAnimationFrame(animate);
  renderer.render(scene, camera);

}
body {
      margin: 0;
}
canvas {
  display: block;
  }
<script src="https://cdn.jsdelivr.net/npm/three@0.119.1/build/three.js"></script>

但是不支持宽线。因此,设置linewidth为不同的值1在大多数浏览器中都没有效果。这是行图元上下文中的 WebGL 限制。

但是,three.js它提供了基于三角形(有时称为网格线或丝带)的宽线实现。查看以下示例以获取更多信息:

https://threejs.org/examples/webgl_lines_fat


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