首页 > 解决方案 > 在 ios 上使用 AspectFill 截取 UIImageView

问题描述

我只是想捕获contentMode设置为 的 UIImageView 的 UIImage aspectFill,但有时它不起作用。我也需要它的大小始终为 375 x 667,也许问题与此有关,但我从测试中无法修复它:/

这是使用的代码:

获取图像:

extension UIView {

    func asImage() -> UIImage {
        let renderer = UIGraphicsImageRenderer(bounds: CGRect(x: 0, y: 0, width: 375, height: 667))
        return renderer.image { rendererContext in
            layer.render(in: rendererContext.cgContext)
        }
    }

}

用法:

//ImageView setup stuff
imgViewForVideo.image = thumbnailImage
imgViewForVideo.contentMode = .scaleAspectFill
imgViewForVideo.isHidden = false
                
let newImage = imgViewForVideo.asImage() //usage
    
UIImageWriteToSavedPhotosAlbum(newImage, self, #selector(media(_:didFinishSavingWithError:contextInfo:)), nil) //saving it to phone for testing

这是我的意思的两个例子:(无论原始 UIImage 大小如何,图像都应该是纵横比填充并填充整个 375 x 667 屏幕......)

正确填充和截图:

在此处输入图像描述

这是一个混乱的例子:(注意:左侧的黑色边框不是问题的一部分,这是从我的计算机截屏时出错的问题。但是它有助于显示屏幕的白色部分......是我遇到的问题之一......除了图像有时过于放大......)

在此处输入图像描述

标签: iosswiftuiimageviewuiimageavfoundation

解决方案


用你的 current extension,你说:

“在375 x 667图像中以当前大小渲染视图”

因此,如果您imgViewForVideo80 x 142(例如以大致相同的纵横比显示“缩略图”),那么您正在这样做:

在此处输入图像描述

你想做的是:

获取当前大小UIImage的视图并将其缩放375 x 667

您可以通过将您的框架设置imgViewForVideo为 375 x 667 来做到这一点,或者,要按原样使用图像视图,请使用以下扩展名:

extension UIView {
    
    // this method will work, but uses multiple image scaling operations
    // resulting in loss of image quality
    
    func resizedImage(_ size: CGSize, useScreenScale: Bool? = true) -> UIImage {
        let format = UIGraphicsImageRendererFormat()
        if useScreenScale == false {
            format.scale = 1
        }
        // use bounds of self
        var renderer = UIGraphicsImageRenderer(bounds: bounds, format: format)
        let img = renderer.image { rendererContext in
            layer.render(in: rendererContext.cgContext)
        }
        // use target size
        renderer = UIGraphicsImageRenderer(size: size, format: format)
        return renderer.image { (context) in
            img.draw(in: CGRect(origin: .zero, size: size))
        }
    }
    
}

并调用它:

    let targetSZ = CGSize(width: 375, height: 667)
    let newImage = imgViewForVideo.resizedImage(targetSZ, useScreenScale: false)

请注意,该方法最终会多次缩放图像,从而导致质量下降。

更好的方法是使用原始图像并缩放并将其裁剪为您的目标大小。

看看这个扩展:

extension UIImage {
    
    // scales and clips original image
    // optionally preserving aspect ratio
    
    func scaleTo(size targetSize: CGSize, mode: UIView.ContentMode? = .scaleToFill, useScreenScale: Bool? = true) -> UIImage {
        // make sure a valid scale mode was requested
        //  if not, set it to scaleToFill
        var sMode: UIView.ContentMode = mode ?? .scaleToFill
        let validModes: [UIView.ContentMode] = [.scaleToFill, .scaleAspectFit, .scaleAspectFill]
        if !validModes.contains(sMode) {
            print("Invalid contentMode requested - using scaleToFill")
            sMode = .scaleToFill
        }
        
        var scaledImageSize = targetSize
        
        // if scaleToFill, don't maintain aspect ratio
        if mode != .scaleToFill {
            // Determine the scale factor that preserves aspect ratio
            let widthRatio = targetSize.width / size.width
            let heightRatio = targetSize.height / size.height
            
            // scaleAspectFit
            var scaleFactor = min(widthRatio, heightRatio)
            if mode == .scaleAspectFill {
                // scaleAspectFill
                scaleFactor = max(widthRatio, heightRatio)
            }
            
            // Compute the new image size that preserves aspect ratio
            scaledImageSize = CGSize(
                width: size.width * scaleFactor,
                height: size.height * scaleFactor
            )
        }
        
        // UIGraphicsImageRenderer uses screen scale, so...
        //  if targetSize is 100x100
        //      on an iPhone 8, for example, screen scale is 2
        //          renderer will produce a 750 x 1334 image
        //      on an iPhone 11 Pro, for example, screen scale is 3
        //          renderer will produce a 1125 x 2001 image
        //
        // if we want a pixel-exact image, set format.scale = 1
        let format = UIGraphicsImageRendererFormat()
        if useScreenScale == false {
            format.scale = 1
        }
        
        let renderer = UIGraphicsImageRenderer(
            size: targetSize,
            format: format
        )
        var origin = CGPoint.zero
        if mode != .scaleToFill {
            origin.x = (targetSize.width - scaledImageSize.width) * 0.5
            origin.y = (targetSize.height - scaledImageSize.height) * 0.5
        }
        let scaledImage = renderer.image { _ in
            self.draw(in: CGRect(
                origin: origin,
                size: scaledImageSize
            ))
        }
        
        return scaledImage
    }
    
}

不要在图像视图上调用“转换为图像”函数,而是scaleTo(...)直接在图像本身上调用:

    // make sure the image view has a valid image to begin with
    guard let img = imgViewForVideo.image else {
        print("imgViewForVideo has no image !!!")
        return
    }
    
    let targetSZ = CGSize(width: 375, height: 667)
    let newImage = img.scaleTo(size: targetSZ, mode: .scaleAspectFill, useScreenScale: false)

这是一个 2400 x 1500 图像的示例,在 80 x 142 图像视图中显示在应用内,使用扩展名.scaleAspectFill保存为 375 x 667 :UIView

在此处输入图像描述

这是相同的示例 2400 x 1500 图像,以 80 x 142.scaleAspectFill图像视图在应用内显示,保存为 375 x 667,使用UIImage扩展名:

在此处输入图像描述

这些使用了这个原始的 2400 x 1500 图像:

在此处输入图像描述

我在这里放了一个示例应用程序(我用来生成这些图像):https ://github.com/DonMag/ImageSaveExample


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