首页 > 解决方案 > 添加新行后角度垫表不刷新

问题描述

(角度 8)

我有两个组件 addgame 和 home,在 home 中,我在 REST API 的帮助下显示了存储在数据库中的所有游戏。

在 home 组件中,通过使用 Mat-dialog,我在对话框视图中调用了游戏组件。

问题是如果我在那个垫子对话框中添加了游戏,它会成功添加但是只有在手动刷新主页组件之后才会在垫子表中更新

我需要没有任何手动刷新的 mat-table 更新

注意:我尝试 了ChangeDetectorRef,触发了MatPaginator和所有可能的答案,没有变化

home.component.html

<div class="search-div">
    <button mat-raised-button (click)="onCreateGame()"><mat-icon >add</mat-icon>Create Guest</button>
    <mat-form-field class="search-form-field" floatLabel="never">
        <input matInput [(ngModel)]="searchKey" placeholder="Search" autocomplete="off" (keyup)="applyFilter()" >
        <button mat-button matSuffix mat-icon-button aria-label="Clear" *ngIf="searchKey" (click)= "onSearchClear()">
            <mat-icon>close</mat-icon>
        </button>
    </mat-form-field>

</div>

<div class="mat-elevation-z8">
    <mat-table [dataSource]="listData">
        <ng-container matColumnDef="gameName">
            <mat-header-cell *matHeaderCellDef>Game Name</mat-header-cell>
            <mat-cell *matCellDef="let element">{{element.gameName}}</mat-cell>
        </ng-container>
        <ng-container matColumnDef="gameDate">
            <mat-header-cell *matHeaderCellDef>Game Date</mat-header-cell>
            <mat-cell *matCellDef="let element">{{element.gameDate | date}}</mat-cell>
        </ng-container>
        <ng-container matColumnDef="gameVenue">
            <mat-header-cell *matHeaderCellDef>Game Venue</mat-header-cell>
            <mat-cell *matCellDef="let element">{{element.gameVenue}}</mat-cell>
        </ng-container>
        <ng-container matColumnDef="homeTeam">
            <mat-header-cell *matHeaderCellDef>Home Team</mat-header-cell>
            <mat-cell *matCellDef="let element">{{element.homeTeam}}</mat-cell>
        </ng-container>
        <ng-container matColumnDef="awayTeam">
            <mat-header-cell *matHeaderCellDef>Away Team</mat-header-cell>
            <mat-cell *matCellDef="let element">{{element.awayTeam}}</mat-cell>
        </ng-container>
        <ng-container matColumnDef="numberOfGuest">
            <mat-header-cell *matHeaderCellDef>No of Guest</mat-header-cell>
            <mat-cell *matCellDef="let element">{{element.numberOfGuest}}</mat-cell>
        </ng-container>
        <ng-container matColumnDef="loading">
            <mat-footer-cell *matFooterCellDef colspan="6">
                Loding data...
            </mat-footer-cell>
        </ng-container>
        <ng-container matColumnDef="noData">
            <mat-footer-cell *matFooterCellDef colspan="6">
                No data.
            </mat-footer-cell>
        </ng-container>
        
        <mat-header-row *matHeaderRowDef="displayedColumns"></mat-header-row>
        <mat-row *matRowDef="let row; columns:displayedColumns;"></mat-row>

        <mat-footer-row *matFooterRowDef="['loading']" [ngClass]="{'hide': listData!=null}"></mat-footer-row>
        <mat-footer-row *matFooterRowDef="['noData']" [ngClass]="{'hide': !(listData!=null && listData.data.length==0)}"></mat-footer-row>
    </mat-table>
    <mat-paginator [pageSizeOptions]="[5,10,25,100]" pageSize="5" showFirstLastButtons></mat-paginator>

</div>

home.component.ts

import { LoginService } from './../service/login.service';
import { AddgameComponent } from './../addgame/addgame.component';
import { GameService } from './../service/game.service';
import { MatTableDataSource, MatTable } from '@angular/material/table';
import { Component, OnInit, ViewChild, ChangeDetectorRef, AfterContentChecked, OnDestroy } from '@angular/core';
import { MatPaginator } from '@angular/material/paginator';
import { MatDialog, MatDialogConfig } from '@angular/material/dialog';


@Component({
  selector: 'app-home',
  templateUrl: './home.component.html',
  styleUrls: ['./home.component.css']
})
export class HomeComponent implements OnInit{

  constructor(public loginService : LoginService,public gameService :GameService, public dialog : MatDialog) { }

  listData : MatTableDataSource<any>;

  @ViewChild(MatPaginator) paginator : MatPaginator

 
  displayedColumns : string[] = ['gameName','gameDate','gameVenue', 'homeTeam','awayTeam','numberOfGuest'];
  ngOnInit(): void 
  {
    this.starter();

  }

  starter()
  {
    this.gameService.getAllGamesFromRemote().subscribe(
      data =>{
        let array = data;
        this.listData = new MatTableDataSource(array);
        this.listData.paginator = this.paginator;
        this.listData.filterPredicate = (data, filter) => (data.gameName.trim().toLowerCase().indexOf(filter.trim().toLowerCase()) !== -1 ||data.homeTeam.trim().toLowerCase().indexOf(filter.trim().toLowerCase()) !== -1 );
      });

  }

  searchKey : string = "";


  onSearchClear()
  {
    this.searchKey = "";
    this.applyFilter();
  }

  applyFilter()
  {
    this.listData.filter = this.searchKey.trim().toLowerCase();
  }

  onCreateGame()
  {
    const dialogConfig = new MatDialogConfig();
    dialogConfig.disableClose = true;
    dialogConfig.autoFocus=true;
    dialogConfig.width="60%";
    this.dialog.open(AddgameComponent, dialogConfig);
  }

}

addgame.component.html

<mat-toolbar>
    <span>Add new Game</span>
    <span class="filler"></span>
    <button class="btn-dialog-close" mat-stroked-button (click)="onClose()" tabindex="-1"><mat-icon>close</mat-icon></button>
</mat-toolbar>

<form class="normal-form" [formGroup]="gameService.gameForm" autocomplete="off" (submit)="onSubmit()">
    <div class="controls-container">
        <mat-form-field>
            <input matInput formControlName="gameName" placeholder="Game Name*">
            <mat-error *ngIf="gameService.gameForm.controls['gameName'].errors?.required">This is Mandatory Field</mat-error>
            <mat-error *ngIf="gameService.gameForm.controls['gameName'].errors?.notUnique">Game name should be Unique</mat-error>
        </mat-form-field>
        <mat-form-field>
            <input matInput formControlName="gameVenue" placeholder="Game Venue*">
            <mat-error>This is Mandatory Field</mat-error>
        </mat-form-field>
        <mat-form-field>
            <input matInput formControlName="homeTeam" placeholder="Home Team*">
            <mat-error>This is Mandatory Field</mat-error>
        </mat-form-field>
        <mat-form-field>
            <input matInput formControlName="awayTeam" placeholder="Away Team*">
            <mat-error>This is Mandatory Field</mat-error>
        </mat-form-field>
        <mat-form-field>
            <input matInput formControlName="gameDate"  [matDatepicker]="picker" placeholder="Game Date*">
            <mat-datepicker-toggle matSuffix [for]="picker"></mat-datepicker-toggle>
            <mat-datepicker #picker></mat-datepicker>
            <mat-error>This is Mandatory Field</mat-error>
        </mat-form-field>
        <input type="hidden" formControlName="gameName" placeholder="Game Name*">
        <div style="text-align: center;">
            <button mat-raised-button color="primary" type="submit" [disabled]="gameService.gameForm.invalid">Add Game</button>
        </div>
    </div>
</form>

addgame.component.ts

import { Router } from '@angular/router';
import { NotificationService } from './../service/notification.service';
import { GameService } from './../service/game.service';
import { Component, OnInit } from '@angular/core';
import { DatePipe } from '@angular/common';
import { MatDialogRef } from '@angular/material/dialog';

@Component({
  selector: 'app-addgame',
  templateUrl: './addgame.component.html',
  styleUrls: ['./addgame.component.css']
})
export class AddgameComponent implements OnInit {

  constructor(public gameService : GameService, public notificationService : NotificationService, private datePipe: DatePipe, public  dialogRef : MatDialogRef<AddgameComponent>, public router : Router) { }

  ngOnInit(): void {


  }

  onSubmit()
  {
    this.gameService.addGameToRemote(this.gameService.gameForm.value).subscribe(
      data=>{
        
        this.notificationService.success("Game Added Sucessfully");
        this.gameService.initializeForm();
        console.log("Game added");
        this.gameService.gameForm.reset();
        this.onClose();
        

      },
      error=>{
        this.gameService.gameForm.controls['gameName'].setErrors({"notUnique": true});
        this.notificationService.error("Game name already taken");
        console.log("Error in adding Game")
      }
    )

    
  }

  onClose()
  {
    this.gameService.gameForm.reset();
    this.gameService.initializeForm();
    this.dialogRef.close();
  }

}

标签: angularangular8mat-table

解决方案


您可以尝试在对话框关闭后重新调用 REST API 以再次获取所有游戏。为此,您可以使用以下代码:

 const dialogConfig = new MatDialogConfig();
    dialogConfig.disableClose = true;
    dialogConfig.autoFocus=true;
    dialogConfig.width="60%";
    dialogConfig.data = {somedata: 'data'};
    const dialogId = this.dialog.open(AddgameComponent, dialogConfig);
    const dialogSubmitSubscription = dialogId .componentInstance.onDialogueClose.subscribe(result => {
      if(result) {
          this.starter();
        }
      dialogSubmitSubscription.unsubscribe();
  });

此外,如果您的表在数据动态更改后没有更新,那么您可能需要调用 Angular 的 ngOnChanges Hook。

  ngOnChanges(changes: SimpleChange) {
    if (changes["tableData"]) {
      this.data = new MatTableDataSource(this.tableData);
      if (this.data != undefined) {
        this.data = new MatTableDataSource(this.tableData);
        this.data.sort = this.sort;
      }
      setTimeout(() => {
        this.data.paginator = this.paginator;
        this.data.sort = this.sort;
      });
    }
  }

希望这个答案有助于解决您的问题。


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