首页 > 解决方案 > 解析的字节数组在解析成结构后变成垃圾

问题描述

我正在通过 UDP 接收数据包,我将这些数据包解析为结构,在特定情况下,我的数据变得一团糟,我无法弄清楚问题可能是什么。让我概述一下我在做什么。

  1. UDP Receiver 接收数据包并将其传递给回调 - 此阶段字节数组的大小为 1307 字节,这是数据包的预期大小
  2. 字节数组被编组(这是正确的术语吗?)成一个结构 - 结构的大小现在是 1484 字节(不确定这是否相关)

在这个例子中,数据是从Formula 1 2020比赛中发送的,奇怪的是m_carTelemetryData数组中的第一个条目(见下文)总是好的,并且数据都是正确的。但是,第一个之后的 22 的每个条目都完全被结构中所有不同字段的 0 值、空值或完全古怪的值弄乱了。

我已经尝试了几件事来查明问题,但我现在已经对我在这里处理的事情的了解已经走到了尽头。我最好的猜测是,将数据转换为结构时出现了问题,或者发生了其他导致数据未对齐(?)的事情。

到目前为止我尝试了什么

我的问题:

这是供参考的代码(如果缺少任何有用的信息,请告诉我):

包头

[StructLayout(LayoutKind.Sequential), Pack = 1]
struct PacketHeader2020 {
    public ushort m_packetFormat;
    public byte m_gameMajorVersion;
    public byte m_gameMinorVersion;
    public byte m_packetVersion;
    public byte m_packetId;
    public ulong m_sessionUUID;
    public float m_sessionTime;
    public uint m_frameIdentifier;
    public byte m_playerCarIndex;
    public byte m_secondaryPlayerCarIndex;
}

public struct CarTelemetryPacket2020
{
    public PacketHeader2020 m_header;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 22)]
    public CarTelemetryData2020[] m_carTelemetryData;

    public ButtonFlag m_buttonStatus;
    public byte m_mfdPanelIndex;
    public byte  m_mfdPanelIndexSecondaryPlayer;
    public byte m_suggestedGear;
};

CarTelemetryData2020

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CarTelemetryData2020
{
    public ushort m_speed;
    public float m_throttle;
    public float m_steer;
    public float m_brake;
    public byte m_clutch;
    public sbyte m_gear;
    public ushort m_engineRPM;
    public byte m_drs;
    public byte m_revLightsPercent;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public ushort[] m_brakesTemperature;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public ushort[] m_tyresSurfaceTemperature;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public ushort[] m_tyresInnerTemperature;
    public ushort m_engineTemperature;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public float[] m_tyresPressure;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public SurfaceType[] m_surfaceType;
}

字节[] -> 结构

public static T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
  var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
  try
  {
    return (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
  }
  finally
  {
    handle.Free();
  }
}

标签: c#arraysstructudp

解决方案


我刚刚将您的代码粘贴到LINQPad中,发现了一些问题。该 CarTelemetryPacket2020结构需要一个 pack 子句。也m_tyresSurfaceTemperature应该m_tyresInnerTemperature是一个字节。以下根据协议规范返回 1307 的大小。你是对的,尺寸应该匹配,我没有看到你的代码有任何其他明显的问题。

void Main()
{
    System.Runtime.InteropServices.Marshal.SizeOf(typeof(CarTelemetryPacket2020)).Dump();
}

[StructLayout(LayoutKind.Sequential, Pack = 1) ]
public struct PacketHeader2020
{
    public ushort m_packetFormat;
    public byte m_gameMajorVersion;
    public byte m_gameMinorVersion;
    public byte m_packetVersion;
    public byte m_packetId;
    public ulong m_sessionUUID;
    public float m_sessionTime;
    public uint m_frameIdentifier;
    public byte m_playerCarIndex;
    public byte m_secondaryPlayerCarIndex;
}

// Added pack = 1
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CarTelemetryPacket2020
{
    public PacketHeader2020 m_header;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 22)]
    public CarTelemetryData2020[] m_carTelemetryData;

    public UInt32 m_buttonStatus;
    public byte m_mfdPanelIndex;
    public byte m_mfdPanelIndexSecondaryPlayer;
    public byte m_suggestedGear;
};

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CarTelemetryData2020
{
    public ushort m_speed;
    public float m_throttle;
    public float m_steer;
    public float m_brake;
    public byte m_clutch;
    public sbyte m_gear;
    public ushort m_engineRPM;
    public byte m_drs;
    public byte m_revLightsPercent;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public ushort[] m_brakesTemperature;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    // Changed following to byte
    public byte[] m_tyresSurfaceTemperature;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    // Changed following to byte
    public byte[] m_tyresInnerTemperature;
    public ushort m_engineTemperature;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public float[] m_tyresPressure;

    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
    public byte[] m_surfaceType;
}

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