首页 > 解决方案 > 使用 pyinstaller 制作的 exe 文件被 Windows Defender 报告为病毒威胁

问题描述

我正在尝试使用 pyinstaller 为学校项目创建一个 exe,但是 Windows Defender 似乎报告了病毒威胁并阻止了该文件。我想将此 exe 发送给其他人,但除非我解决此问题,否则我将无法做到这一点。所以这些是我的疑问 -为什么 exe 文件被报告为病毒?对病毒总数的快速扫描表明,有16 个引擎将此文件检测为特洛伊木马。另外,有什么方法可以防止 Windows Defender 或任何其他防病毒软件向用户发出病毒威胁警报,我的意思是,有没有什么方法可以让我的文件看起来对防病毒软件来说是安全的,以防它只是一个虚假的威胁?如果这是不可能的,pyinstaller 的其他安全替代方案是什么?我只是一个初学者,所以任何提示都会非常感激。谢谢。

编辑:应@Pro Chess 的要求,我包含了我的脚本。

import socket 
import threading
import pickle

class Server :
    def __init__(self) :
        self.HEADER = 64
        self.PORT = 5050
        self.SERVER =  socket.gethostbyname(socket.gethostname())
        self.ADDR = (self.SERVER, self.PORT)
        self.FORMAT = 'utf-8'
        self.DISCONNECT_MESSAGE = "!DISCONNECT"

        self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.server.bind(self.ADDR)
        self.save_dict = {}

    def file_access(self) :
        with open("project_data\\savedata.dat","rb") as save_file :
            save_dict = pickle.load(save_file)
            return save_dict

    def file_dump(self) :
        with open("project_data\\savedata.dat","wb") as save_file :
            pickle.dump(self.save_dict,save_file)

    def recieve(self,conn) :
        msg_length = conn.recv(self.HEADER).decode(self.FORMAT)
        if msg_length:
            msg_length = int(msg_length)
            msg = conn.recv(msg_length).decode(self.FORMAT)
            return msg

    def handle_client(self,conn, addr):
        print(f"[NEW CONNECTION] {addr} connected.")

        connected = True
        while connected:
            try :
                self.save_dict = self.file_access()
                msg = self.recieve(conn)
                if msg == self.DISCONNECT_MESSAGE:
                    connected = False
                elif msg == "Save Data" :
                    player_id = conn.recv(5000)
                    try :
                        name,code = pickle.loads(player_id)
                    except EOFError :
                        pass
                    if (name,code) not in self.save_dict :
                        conn.send("Available".encode(self.FORMAT))
                        msg1 = self.recieve(conn)
                        if msg1 == "Game Data" :
                            game_data = conn.recv(5000)
                            #msg = pickle.loads(msg_data)
                            self.save_dict[(name,code)] = game_data
                            print(self.save_dict)
                            conn.send("Success".encode(self.FORMAT))
                    else :
                        conn.send("Exists".encode(self.FORMAT))
                        msg1 = self.recieve(conn)
                        if msg1 == "Game Data" :
                            game_data = conn.recv(5000)
                            self.save_dict[(name,code)] = game_data
                            conn.send("Success".encode(self.FORMAT))
                elif msg == "Wipe" :
                    self.save_dict.pop((name,code))
                    print(f"new dict is ",self.save_dict)
                elif msg == "Load" :
                    player_id = conn.recv(5000)
                    try :
                        name,code = pickle.loads(player_id)
                    except EOFError :
                        pass
                    if (name,code) in self.save_dict :
                        conn.send("Present".encode(self.FORMAT))
                        conn.send(self.save_dict[(name,code)])
                    else :
                        conn.send("Absent".encode(self.FORMAT))
                elif msg == "Check Data" :
                    player_id = conn.recv(5000)
                    try :
                        name,code = pickle.loads(player_id)
                    except EOFError :
                        pass
                    if (name,code) in self.save_dict :
                        conn.send("Exists".encode(self.FORMAT))
                    else :
                        conn.send("New".encode(self.FORMAT))
                self.file_dump()
            except ConnectionResetError :
                connected = False

        conn.close()
        print(f"[Terminated] connection terminated for {addr}")
            

    def start(self):
        self.server.listen()
        print(f"[LISTENING] Server is listening on {self.SERVER}")
        while True:
            conn, addr = self.server.accept()
            thread = threading.Thread(target=self.handle_client, args=(conn, addr))
            thread.start()
            print(f"[ACTIVE CONNECTIONS] {threading.activeCount() - 1}")


print("[STARTING] server is starting...")
server = Server()
server.start()

我已经使用 socket 包在我的本地网络上运行服务器。

标签: pythonpython-3.xwindowsexepyinstaller

解决方案


方法一

一个可能的解决方案是加密您的代码。有几种加密代码的方法。但最简单的一种是使用base64或基本上转换text-to-binary编码。并且您需要确保没有特殊字符,因为 base64 只有这个字符集。您可以在此处查看 base64 表https://en.wikipedia.org/wiki/Base64

import base64

your_code = base64.b64encode(b"""

# All your code goes in here.  

import socket 
import threading
import pickle

class Server :
    def __init__(self) :
        self.HEADER = 64
        self.PORT = 5050
        self.SERVER =  socket.gethostbyname(socket.gethostname())
        self.ADDR = (self.SERVER, self.PORT)
        self.FORMAT = 'utf-8'
        self.DISCONNECT_MESSAGE = "!DISCONNECT"
# Continue your code...
""")

exec(base64.b64decode(your_code))

此技术用于黑客攻击和其他恶意目的,以避免防病毒软件将其检测为恶意软件。这可能对你有用。尝试重新编译它。让我们知道它是否有效。

方法二

如果上述方法不起作用,请尝试此方法。此方法使用fernet cryptography. 这意味着代码被更紧密地加密,anti-virus software比第一种方法更难将其识别为恶意软件。为此,您需要一个名为cryptography https://pypi.org/project/cryptography/的 python 模块

from cryptography.fernet import Fernet
import base64

code = b"""

import socket 
import threading
import pickle

class Server :
    def __init__(self) :
        self.HEADER = 64
        self.PORT = 5050
        self.SERVER =  socket.gethostbyname(socket.gethostname())
        self.ADDR = (self.SERVER, self.PORT)
        self.FORMAT = 'utf-8'
        self.DISCONNECT_MESSAGE = "!DISCONNECT"

        self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.server.bind(self.ADDR)
        self.save_dict = {}

    def file_access(self) :
        with open("project_data\\savedata.dat","rb") as save_file :
            save_dict = pickle.load(save_file)
            return save_dict

    def file_dump(self) :
        with open("project_data\\savedata.dat","wb") as save_file :
            pickle.dump(self.save_dict,save_file)

    def recieve(self,conn) :
        msg_length = conn.recv(self.HEADER).decode(self.FORMAT)
        if msg_length:
            msg_length = int(msg_length)
            msg = conn.recv(msg_length).decode(self.FORMAT)
            return msg

    def handle_client(self,conn, addr):
        print(f"[NEW CONNECTION] {addr} connected.")

        connected = True
        while connected:
            try :
                self.save_dict = self.file_access()
                msg = self.recieve(conn)
                if msg == self.DISCONNECT_MESSAGE:
                    connected = False
                elif msg == "Save Data" :
                    player_id = conn.recv(5000)
                    try :
                        name,code = pickle.loads(player_id)
                    except EOFError :
                        pass
                    if (name,code) not in self.save_dict :
                        conn.send("Available".encode(self.FORMAT))
                        msg1 = self.recieve(conn)
                        if msg1 == "Game Data" :
                            game_data = conn.recv(5000)
                            #msg = pickle.loads(msg_data)
                            self.save_dict[(name,code)] = game_data
                            print(self.save_dict)
                            conn.send("Success".encode(self.FORMAT))
                    else :
                        conn.send("Exists".encode(self.FORMAT))
                        msg1 = self.recieve(conn)
                        if msg1 == "Game Data" :
                            game_data = conn.recv(5000)
                            self.save_dict[(name,code)] = game_data
                            conn.send("Success".encode(self.FORMAT))
                elif msg == "Wipe" :
                    self.save_dict.pop((name,code))
                    print(f"new dict is ",self.save_dict)
                elif msg == "Load" :
                    player_id = conn.recv(5000)
                    try :
                        name,code = pickle.loads(player_id)
                    except EOFError :
                        pass
                    if (name,code) in self.save_dict :
                        conn.send("Present".encode(self.FORMAT))
                        conn.send(self.save_dict[(name,code)])
                    else :
                        conn.send("Absent".encode(self.FORMAT))
                elif msg == "Check Data" :
                    player_id = conn.recv(5000)
                    try :
                        name,code = pickle.loads(player_id)
                    except EOFError :
                        pass
                    if (name,code) in self.save_dict :
                        conn.send("Exists".encode(self.FORMAT))
                    else :
                        conn.send("New".encode(self.FORMAT))
                self.file_dump()
            except ConnectionResetError :
                connected = False

        conn.close()
        print(f"[Terminated] connection terminated for {addr}")
            

    def start(self):
        self.server.listen()
        print(f"[LISTENING] Server is listening on {self.SERVER}")
        while True:
            conn, addr = self.server.accept()
            thread = threading.Thread(target=self.handle_client, args=(conn, addr))
            thread.start()
            print(f"[ACTIVE CONNECTIONS] {threading.activeCount() - 1}")


print("[STARTING] server is starting...")
server = Server()
server.start()

"""

key = Fernet.generate_key()
encryption_type = Fernet(key)
encrypted_message = encryption_type.encrypt(code)

decrypted_message = encryption_type.decrypt(encrypted_message)

exec(decrypted_message)

这次编译exe后上传到https://www.virustotal.com/gui/效果更好

方法 3 - 使用另一种方法来冻结您的代码

有很多方法可以将您的代码转换为exe. 另一种最流行的冻结代码的方法是使用py2exe. 从 pypi 网站安装模块。

  1. setup.py在与主代码文件相同的目录中创建一个新的 python文件。然后将以下内容粘贴到您的setup.py文件中。
from distutils.core import setup
import py2exe

setup(console=['main.py'])
  1. 打开cmd并输入python setup.py py2exe

  2. 一段时间后,dist将创建一个名为的文件夹。它将包含您的所有依赖项exe

  3. 现在您可以通过压缩来压缩此文件并将其发送给其他人。另一种可能的解决方案是使用像InnoSetup这样的编译器将您exe的所有依赖项和依赖项编译到一个msi文件中。


推荐阅读