java - 使用 Path 类时有什么方法可以获取线的端点?
问题描述
我正在构建一个应用程序,用户可以使用Path
该类在自定义画布中用手指画线(多个片段有一个画布,这很有效)。
我还设法使用 SharedPreferences 来保存和加载绘制的线条,但是加载时线条从左上角开始(即 (0, 0)),并且形状已更改为开始时带有轻微曲线的线条(我说开始是因为我发现这条线从触摸开始的地方结束)。
起点被保留,Path
但据我所见,没有保留终点。有什么办法可以获得端点吗?
我之前曾尝试将所需的变量传递给另一个 ArrayList,该 ArrayList 使用另一个带有端点的构造函数(使用用于手指停止触摸屏幕时的方法找到),但绘图不再像以前那样显示在画布上。
编辑
我已更改为查找多个点,因为我认为仅获取端点还不够,并更改了显示的代码以显示我对 getPosTan 的尝试,但testing
由于某种原因中的元素为空,因此没有显示任何图纸,因此它不会不要进去。
更新
我发现 pathMeasure.getLength() 产生 0.0 所以它不会进入 while 并因此导致 null 元素但我不知道为什么它产生 0.0 因为 somePath 不是 null
PaintView.java
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.MaskFilter;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
public class PaintView extends View {
public static int BRUSH_SIZE = 10;
public static final int DEFAULT_COLOR = Color.WHITE;
public static int DEFAULT_BG_COLOR = Color.GRAY;
private static final float TOUCH_TOLERANCE = 4;
private float mX, mY;
private Path mPath;
private Paint mPaint;
private static ArrayList<FingerPath> paths = new ArrayList<>();
private int currentColor;
private int backgroundColor = DEFAULT_BG_COLOR;
private int strokeWidth;
private boolean emboss;
private boolean blur;
private MaskFilter mEmboss;
private MaskFilter mBlur;
private Bitmap mBitmap;
public Canvas mCanvas;
private Paint mBitmapPaint = new Paint(Paint.DITHER_FLAG);
public PaintView(Context context) {
this(context, null);
}
public PaintView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(DEFAULT_COLOR);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setXfermode(null);
mPaint.setAlpha(0xff);
mEmboss = new EmbossMaskFilter(new float[] {1, 1, 1}, 0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(5, BlurMaskFilter.Blur.NORMAL);
}
public ArrayList getPaths() {
return paths;
}
public ArrayList setPaths(ArrayList<FingerPath> list) {
return this.paths = list;
}
public void init(DisplayMetrics metrics) {
int height = metrics.heightPixels;
int width = metrics.widthPixels;
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
loadDrawing(mCanvas);
currentColor = DEFAULT_COLOR;
strokeWidth = BRUSH_SIZE;
}
public void normal() {
emboss = false;
blur = false;
}
public void clear() {
backgroundColor = DEFAULT_BG_COLOR;
paths.clear();
normal();
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
mCanvas.drawColor(backgroundColor);
for (FingerPath fp : paths) {
mPaint.setColor(fp.color);
mPaint.setStrokeWidth(fp.strokeWidth);
mPaint.setMaskFilter(null);
if (fp.emboss)
mPaint.setMaskFilter(mEmboss);
else if (fp.blur)
mPaint.setMaskFilter(mBlur);
mCanvas.drawPath(fp.path, mPaint);
}
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.restore();
}
private void touchStart(float x, float y) {
mPath = new Path();
FingerPath fp = new FingerPath(currentColor, emboss, blur, strokeWidth, mPath, x, y);
paths.add(fp);
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x-mX);
float dy = Math.abs(y-mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchUp() {mPath.lineTo(mX, mY);}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN :
touchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE :
touchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP :
touchUp();
invalidate();
break;
}
return true;
}
private FloatPoint[] getPoint(Path somePath, float x, float y){
FloatPoint[] pointArray = new FloatPoint[20];
PathMeasure pathMeasure = new PathMeasure(somePath, false);
float length = pathMeasure.getLength();
float distance = 0f;
float speed = length / 20;
int counter = 0;
float[] aCoordinates = {x, y};
while ((distance < length) && (counter < 20)) {
pathMeasure.getPosTan(distance, aCoordinates, null);
pointArray[counter] = new FloatPoint(aCoordinates[0],
aCoordinates[1]);
counter++;
distance = distance + speed;
}
return pointArray;
}
public void loadDrawing(Canvas canvas) {
if (mCanvas != null) {
currentColor = DEFAULT_COLOR;
strokeWidth = BRUSH_SIZE;
if (! paths.isEmpty()) {
canvas.save();
mCanvas.drawColor(backgroundColor);
for (FingerPath fp : paths) {
mPaint.setColor(fp.color);
mPaint.setStrokeWidth(fp.strokeWidth);
mPaint.setMaskFilter(null);
if (fp.emboss)
mPaint.setMaskFilter(mEmboss);
else if (fp.blur)
mPaint.setMaskFilter(mBlur);
FloatPoint[] testing = getPoint(fp.path, fp.x, fp.y);
//need to figure out how to for loop testing
float sectionTestX = 0.0f;
float sectionTestY = 0.0f;
for (FloatPoint testingPoint : testing) {
if (sectionTestX == 0.0f && sectionTestY == 0.0f) {
sectionTestX = testingPoint.getX();
sectionTestY = testingPoint.getY();
continue;
} else {
fp.path.quadTo(sectionTestX, sectionTestY,
testingPoint.getX(), testingPoint.getY());
sectionTestX = testingPoint.getX();
sectionTestY = testingPoint.getY();
}
}
/*xTest = fp.x;
yTest = fp.y;*/
}
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.restore();
}
}
}
}
浮点数.java
public class FloatPoint {
static float x, y;
public FloatPoint(float x, float y) {
this.x = x;
this.y = y;
}
public static float getX() {
return x;
}
public static float getY() {
return y;
}
}
解决方案
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