c# - C# WPF 椭圆在矩形上弹跳
问题描述
我正在尝试为一个学校项目制作一个单人乒乓球游戏,但我不知道如何处理在矩形上弹跳的椭圆。正如您在 XAML 中看到的那样,它们都在画布内,我将留下我的代码,请我需要帮助,因为我被困在这一点上。我尝试了不同的方法,但我无法弄清楚,所以任何提示都会有所帮助!
<Window x:Class="PongSolo.Game"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:PongSolo"
mc:Ignorable="d"
Title="Game" Height="450" Width="650" Closing="Game_Closing" WindowStartupLocation="CenterScreen" Loaded="Window_Loaded">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
</Grid.RowDefinitions>
<Border Name="superBorder" BorderBrush="Black" BorderThickness="10" Grid.Row="1">
<Canvas Name="superCanvas">
<Rectangle x:Name="superRect" Fill="Blue" Width="100" Height="15" Canvas.Bottom="0" Canvas.Left="0"/>
<Ellipse x:Name="superElly" Fill="Purple" Width="20" Height="20" Grid.Row="1" Canvas.Top="0" Canvas.Left="0"/>
</Canvas>
</Border>
<Label Content="Punteggio:" FontWeight="Bold" FontSize="20" Grid.Row="0"/>
<Label Content="0" Name="scoreLabel" FontWeight="Bold" FontSize="20" Grid.Row="0" Margin="119,0,-119,0"/>
</Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace PongSolo
{
/// <summary>
/// Logica di interazione per Game.xaml
/// </summary>
public partial class Game : Window
{
SoundPlayer sound = new System.Media.SoundPlayer(Environment.CurrentDirectory+"/Resources/bgm_new.wav");
DispatcherTimer playerDispatcher = new DispatcherTimer();
DispatcherTimer ballDispatcher = new DispatcherTimer();
int score = 0;
double startxspeed = 4;
double startyspeed = 4;
public Game()
{
InitializeComponent();
playerDispatcher.Interval = TimeSpan.FromMilliseconds(10);
ballDispatcher.Interval = TimeSpan.FromMilliseconds(10);
ballDispatcher.Tick += ballMovement;
playerDispatcher.Tick += playerMovement;
playerDispatcher.Start();
ballDispatcher.Start();
}
private void ballMovement(object sender, EventArgs e)
{
double xspeed = Canvas.GetLeft(superElly) + startxspeed;
double yspeed = Canvas.GetTop(superElly) + startyspeed;
//Ball collision with rectangle
if(/*bouncing statement*/)
{
score++;
scoreLabel.Content = score.ToString();
startyspeed *= -1;
}
//up collision
if (yspeed < (superCanvas.ActualHeight - (superElly.ActualHeight / 2)) && yspeed > 0)
Canvas.SetTop(superElly, yspeed);
else
{
startyspeed *= -1;
}
//down collision
if(yspeed >= (superCanvas.ActualHeight - (superElly.ActualHeight/2)) && yspeed >0)
{
playerDispatcher.Stop();
ballDispatcher.Stop();
}
//lateral collision
if (xspeed < (superCanvas.ActualWidth - (superElly.ActualWidth / 2 + 10)) && xspeed > 0)
Canvas.SetLeft(superElly, xspeed);
else
{
startxspeed *= -1;
}
}
private void playerMovement(object sender, EventArgs e)
{
double xvalue = Canvas.GetLeft(superRect) + 3;
if (Keyboard.IsKeyDown(Key.Left))
{
if (!outOfBoundaries("left"))
MovePlayerLeft();
}
if (Keyboard.IsKeyDown(Key.Right))
{
if (!outOfBoundaries("right"))
MovePlayerRight();
}
}
public bool outOfBoundaries(string s)
{
bool is_out_of_boundaries = false;
switch (s)
{
case "left":
{
if (Canvas.GetLeft(superRect) <= 0)
is_out_of_boundaries = true;
break;
}
case "right":
{
if (Canvas.GetLeft(superRect) >= superCanvas.ActualWidth-superRect.Width)
is_out_of_boundaries = true;
break;
}
default:
break;
}
return is_out_of_boundaries;
}
private void MovePlayerRight()
{
Canvas.SetLeft(superRect, Canvas.GetLeft(superRect) + 5);
}
private void MovePlayerLeft()
{
Canvas.SetLeft(superRect, Canvas.GetLeft(superRect) - 5);
}
private void Game_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
App.Current.Shutdown();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
this.MinHeight = 300;
this.MinWidth = 300;
PlayMusic();
}
private void PlayMusic()
{
sound.PlayLooping();
}
}
}
解决方案
推荐阅读
- powershell - 如何在 windows10 上安装 PlaidMl
- mysql - 仅在第一次匹配时加入 SQL
- android-studio - 要求我创建一个已经存在的“activity_main.xml”文件时出错
- c - 如何修复在 else if 语句中在 C 中检测到的堆栈粉碎?
- c++ - 当变量用于初始化列表时,为什么 C++ 不知道在返回中进行隐式移动?
- java - 我是否可以保证每个使用 JNI 的进程只有一个 JavaVM?
- javascript - 为什么我的下拉选项没有以使用 Google Apps Script、Html 和 JavaScript 完成的可靠形式显示
- postgresql - PostgreSQL 9.6 中非常糟糕的查询计划
- excel - 有没有办法使用高级过滤器在 VBA 中搜索多个文本字符串
- javascript - React Native - camera.getSupportedRatiosAsync() 不是函数