python - 导入未正确解析
问题描述
导入播放器没有得到解决,我不知道为什么。它与我的 main.py 在同一个文件夹中。名称拼写正确,我只是对它为什么不读取“player.py”文件感到困惑。我已经完成了我想到的一切,所以现在我迷路了。我已经在同一个文件夹中导入了其他文件,但由于某种原因,这个文件没有得到解决。
import os.path
import sys
import pygame
from pygame.constants import USEREVENT
from pygame.sprite import Sprite
from settings import Settings
from player import player
class Slingshot_Adventures:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
pygame.init()
self.screen = pygame.display.set_mode((1280, 720))
pygame.display.set_caption('Slingshot Adventures')
# Background
self.clock = pygame.time.Clock()
self.bg = pygame.image.load_basic(os.path.join('Final/bg.bmp'))
self.bg_color = (0, 0, 0)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.bg_color)
self.screen.blit(self.bg,(0,0))
# Make the most recently drawn screen visible.
pygame.display.flip()
# Load player sprite
self.player = pygame.image.load_basic(os.path.join('Final/Walk3.bmp'))
self.runner = player(200,313,64,64)
self.speed = 30
self.run = False
while self.run:
self.redrawWindow()
self.clock.tick(self.speed)
self.bgx -= 1.4
self.bgX2 -= 1.4
if self.bgX > self.bg.get_width() * -1:
self.bg.get_width()
if self.bgX2> self.bg.get_width() * -1:
self.bg.get_width()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.run = False
pygame.quit()
quit()
if event.type == USEREVENT+1:
self.speed += 1
self.keys = pygame.key.get_pressed()
if self.keys[pygame.K_space] or self.keys[pygame.K_UP]:
if not (self.runner.jumping):
self.runner.jumping = True
# Player
class player(Sprite):
def __init__(self, screen):
super().__init__()
self.screen = screen
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = Slingshot_Adventures()
ai.run_game()
#player.py
import pygame
import os.path
from pygame.sprite import Sprite
class player(Sprite):
def __init__(self, screen):
super().__init__()
self.screen = screen
# Load player sprite
self.player = pygame.image.load_basic(os.path.join('Final/Walk3.bmp'))
解决方案
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