首页 > 解决方案 > 继续获取键盘代码,而不是从 Java 中的键盘输入字符

问题描述

当我在键盘上输入一个键时,我一直遇到问题,它一直返回键盘代码,例如,当我按下 1 时,它返回一个值,49我尝试更改要使用的数据类型char,但问题仍然存在。它似乎只以我的一种方法输出键盘代码,但不适用于addKeyListener我拥有的方法。当我打印出SETSIZE变量时,它返回正确的输入,但是在我调用参数的方法assignMovenum不断输出键盘代码,我不知道为什么。将不胜感激。

PanelCell 类

private GamePanel panel;
private int row;
private int col;
public static final char SETSIZE = 5;

    addKeyListener(new KeyAdapter() {
      @Override
      public void keyTyped(KeyEvent e) {
        char SETSIZE = e.getKeyChar();
        panel.assignMove(row, col, SETSIZE);
      }
    });

游戏面板类

  void assignMove(int row, int col, int num)
  {
   System.out.print(num);   
   if ((row<1) || (row>Futoshiki.SETSIZE)) {
      JOptionPane.showMessageDialog(null, 
            "invalid row (" + row + ")", 
            "Futoshiki",   
            JOptionPane.DEFAULT_OPTION);  
      throw new FutoshikiException("invalid row (" + row + ")");
    }
          
   if ((col<1) || (col>Futoshiki.SETSIZE)) {
      JOptionPane.showMessageDialog(null, 
            "invalid column (" + col + ")", 
            "Futoshiki",   
            JOptionPane.DEFAULT_OPTION); 
      throw new FutoshikiException("invalid column (" + col + ")");
    }
    
   if (game.isAssigned(row, col)) {
      JOptionPane.showMessageDialog(null, 
            "the cell at (" + row + "," + col + ") is assigned (" + game.getNum(row,col) + ")", 
            "Futoshiki",   
            JOptionPane.DEFAULT_OPTION);  
      throw new FutoshikiException("the cell at (" + row + "," + col + ") is assigned (" + game.getNum(row,col) + ")");
    }
          
   if ((num<1) || (num>Futoshiki.SETSIZE)) {
      JOptionPane.showMessageDialog(null, 
            "invalid value " + num, 
            "Futoshiki",   
            JOptionPane.DEFAULT_OPTION);   
      throw new FutoshikiException("invalid value " + num);
    }
    
   if (!game.isValidAssign(row, col, num)) {
      JOptionPane.showMessageDialog(null, 
            "invalid value assignment " + row + " " + col + " " + num, 
            "Futoshiki",   
            JOptionPane.DEFAULT_OPTION);
      throw new FutoshikiException("invalid value assignment " + row + " " + col + " " + num);
    }
    
   Assign userMove = new Assign(row, col, num);
   System.out.print("row " + row + " " + "col "+ col + " " + "num " + num);
   game.assign(userMove);
  }

标签: java

解决方案


char是 Java 中的原始类型。它是一个 16 位无符号整数,表示 Unicode 代码点。它不包含出现在键盘上的值。

您可以使用类的方法java.lang.Character来获取“键盘”值。

addKeyListener(new KeyAdapter() {
    @Override
    public void keyTyped(KeyEvent e) {
        char ch = e.getKeyChar();
        if (Character.isDigit(ch)) {
            panel.assignMove(row, col, Character.getNumericValue(ch));
        }
    }
});

或者,您可以简单地检查该值。

addKeyListener(new KeyAdapter() {
    @Override
    public void keyTyped(KeyEvent e) {
        char ch = e.getKeyChar();
        int val = (int) ch;
        if (val >= 48  &&  val <= 57) {
            panel.assignMove(row, col, val - 48);
        }
    }
});

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