unity3d - 在 unity 2020 1.10f 中使用 shadergraph 时,所有着色器都呈现黑色
解决方案
我仍在学习管道,但是,我认为您需要放大左上角的纹理,我无法从图像中读取它的名称。但是你得到了红色/黄色混合,得到了漩涡,但是被涂黑的区域与我提到的纹理相当。对不起,我不知道如何准确地说,但是白色到灰色到黑色的渐变不够大,所以你渲染中心很好只需要扩大白色灰色区域,我认为放大纹理会产生你想要的效果。
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