首页 > 解决方案 > 使用 git 时如何管理 Unity 元数据中不断增加的剪辑版本?

问题描述

我们使用 Git 和 Gitea 将 Unity 置于版本控制之下。每次我们打开当前分支时,许多元文件都会“更改”如下: userData:ClipVersion 增加

在某些艺术资产 .meta 文件中: userData: ClipVersion=10变为 userData: ClipVersion=11 在不同的文件中,数字不同,但始终以 1 递增。

任何关于正确让 git 一起玩的建议,或者关于在 git 中处理资产存储包的任何建议都值得赞赏。

这是我们的 .gitignore:

# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

# *KinematicaBinary*

[编辑 1] 当其他开发人员拉取文件时,Unity 再次导入,并且,元文件已更改!我们还利用 git 分支。

标签: gitunity3dmeta

解决方案


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