python - Python tic tac toe minmax 算法根本没有优化?
问题描述
在过去的几天里,我一直在研究这个井字游戏 min max 项目。现在程序正在运行,但计算机对手只是按数字顺序选择第一个可用空间,而不是实际优化。建议自己编译以更好地了解问题。如果有人知道我的脚本中的原因是什么,那将非常有帮助。
# MODULES
import pygame, sys
import numpy as np
# initializes pygame
pygame.init()
# ---------
# CONSTANTS
# ---------
WIDTH = 600
HEIGHT = 600
LINE_WIDTH = 15
WIN_LINE_WIDTH = 15
BOARD_ROWS = 3
BOARD_COLS = 3
SQUARE_SIZE = 200
CIRCLE_RADIUS = 60
CIRCLE_WIDTH = 15
CROSS_WIDTH = 25
SPACE = 55
# rgb: red green blue
RED = (255, 0, 0)
BG_COLOR = (28, 170, 156)
LINE_COLOR = (23, 145, 135)
CIRCLE_COLOR = (239, 231, 200)
CROSS_COLOR = (66, 66, 66)
# ------
# SCREEN
# ------
screen = pygame.display.set_mode( (WIDTH, HEIGHT) )
pygame.display.set_caption( 'TIC TAC TOE' )
screen.fill( BG_COLOR )
# -------------
# CONSOLE BOARD
# -------------
board = np.zeros( (BOARD_ROWS, BOARD_COLS) )
# ---------
# FUNCTIONS
# ---------
def draw_lines():
# 1 horizontal
pygame.draw.line( screen, LINE_COLOR, (0, SQUARE_SIZE), (WIDTH, SQUARE_SIZE), LINE_WIDTH )
# 2 horizontal
pygame.draw.line( screen, LINE_COLOR, (0, 2 * SQUARE_SIZE), (WIDTH, 2 * SQUARE_SIZE), LINE_WIDTH )
# 1 vertical
pygame.draw.line( screen, LINE_COLOR, (SQUARE_SIZE, 0), (SQUARE_SIZE, HEIGHT), LINE_WIDTH )
# 2 vertical
pygame.draw.line( screen, LINE_COLOR, (2 * SQUARE_SIZE, 0), (2 * SQUARE_SIZE, HEIGHT), LINE_WIDTH )
def draw_figures():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 1:
pygame.draw.circle( screen, CIRCLE_COLOR, (int( col * SQUARE_SIZE + SQUARE_SIZE//2 ), int( row * SQUARE_SIZE + SQUARE_SIZE//2 )), CIRCLE_RADIUS, CIRCLE_WIDTH )
elif board[row][col] == 2:
pygame.draw.line( screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SPACE), CROSS_WIDTH )
pygame.draw.line( screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), CROSS_WIDTH )
def mark_square(row, col, player):
board[row][col] = player
def available_square(row, col):
return board[row][col] == 0
def is_board_full():
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
return False
return True
def is_board_empty(b):
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if b[row][col] == 0:
return True
return False
def check_win(player, b):
# vertical win check
for col in range(BOARD_COLS):
if b[0][col] == player and b[1][col] == player and b[2][col] == player:
#draw_vertical_winning_line(col, player)
return True
# horizontal win check
for row in range(BOARD_ROWS):
if b[row][0] == player and b[row][1] == player and b[row][2] == player:
#draw_horizontal_winning_line(row, player)
return True
# asc diagonal win check
if b[2][0] == player and b[1][1] == player and b[0][2] == player:
#draw_asc_diagonal(player)
return True
# desc diagonal win chek
if b[0][0] == player and b[1][1] == player and b[2][2] == player:
#draw_desc_diagonal(player)
return True
return False
def restart():
screen.fill( BG_COLOR )
draw_lines()
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
board[row][col] = 0
def minimax(b, max_play, play):
if play == 1 and check_win(play, b):
return -1
if play == 2 and check_win(play, b):
return 1
if is_board_empty(b) == False:
return 0
if max_play:
best = -10000
for row in range(3):
for col in range(3):
if b[row][col] == 0:
b[row][col] = 2
best = max(best, minimax(b, False, play))
b[row][col] = 0
return best
else:
best = 10000
for row in range(3):
for col in range(3):
if b[row][col] == 0:
b[row][col] = 1
best = min(best, minimax(b, True, play))
b[row][col] = 0
return best
def best_move(b, play):
best = -1000
move = (-1, -1)
for row in range(3):
for col in range(3):
if b[row][col] == 0:
b[row][col] = 2
move_val = minimax(b, False, 2)
b[row][col] = 0
if(move_val > best):
move = (row, col)
best = move_val
return move
def cpu_turn(b, play):
choice = best_move(b, play)
b[choice[0]][choice[1]] = 2
draw_lines()
# ---------
# VARIABLES
# ---------
player = 1
game_over = False
# --------
# MAINLOOP
# --------
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not game_over and player == 1:
mouseX = event.pos[0] # x
mouseY = event.pos[1] # y
clicked_row = int(mouseY // SQUARE_SIZE)
clicked_col = int(mouseX // SQUARE_SIZE)
if available_square( clicked_row, clicked_col ):
mark_square( clicked_row, clicked_col, player )
if check_win( player, board ):
game_over = True
draw_figures()
player = player % 2 + 1
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
restart()
player = 1
game_over = False
if player == 2 and not game_over:
cpu_turn(board, player)
if check_win( player, board ):
game_over = True
draw_figures()
player = player % 2 + 1
pygame.display.update()
解决方案
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