python - 嵌入在 QTWidget 中的 vtkOrientationMarkerWidget
问题描述
我已经将 vtkOrientationMarkerWidget 作为轴指示器嵌入到 QTWidget 中,但是我遇到了一个问题,出现了一个错误:
错误:在 C:\Dev\Soft\vtk\source\Rendering\OpenGL2\vtkWin32OpenGLRenderWindow.cxx,第 217 行 vtkWin32OpenGLRenderWindow (00000278F82D1AD0):wglMakeCurrent 在 MakeCurrent() 中失败,错误:句柄无效
当我通过单击按钮多次生成 QTWidget 实例时。 因为我想在3D视图中添加一些按钮,所以我使用QTWidget作为容器,这是问题的根源。有一些解决方案吗? 我的环境是 Python 3.8+PyQT5.15.0+VTK9.0.1
代码是:
- 主窗口:
from PyQt5.QtWidgets import QMainWindow, QDesktopWidget, QFrame, QVBoxLayout, QApplication, QPushButton
from axes_widget import VTKWidget2
from axes import Axes
from axes2 import Axes2
class Widget:
def __init__(self):
self.window = QMainWindow()
self.window.resize(500, 400)
self.window.move(300, 310)
self.button = QPushButton('3D', self.window)
self.button.clicked.connect(self.click_3d)
self.button.move(380, 80)
def click_3d(self):
self._win_vtk = VTKWidget2()
self._win_vtk.show()
if __name__ == '__main__':
app = QApplication([])
widget_ins=Widget()
widget_ins.window.show()
app.exec_()
- VTK 窗口:
from PyQt5.QtWidgets import QMainWindow, QDesktopWidget, QFrame, QVBoxLayout, QApplication
import sys
import vtk
import vtkmodules.qt
vtkmodules.qt.QVTKRWIBase = "QGLWidget"
# QGLWidget as the base class of the QVTKRenderWindowInteractor, instead of QWidget.
# This change is because it is reported that sometimes QWidget can cause rendering problems.
from vtkmodules.qt.QVTKRenderWindowInteractor import QVTKRenderWindowInteractor
from serum import dependency, singleton, inject
# @singleton
class VTKWidget2(QMainWindow):
def __init__(self, parent=None):
super(VTKWidget2, self).__init__(parent)
self.camera_focal_point = [0, 0, 0]
self.camera_position = [-4500, 0, 0]
self.camera_view_up = [0, -1, 0] # default, [0,1,0]
self.camera_azimuth = 0 # -20
self.camera_zoom = 1.8 # 1.75
self.z_angle = 0
self.x_angle = 0
self.y_angle = 0
self.x_transform = 200
self.y_transform = -900 # -820
self.z_transform = 1000
# vtk.vtkOutputWindow.SetGlobalWarningDisplay(0)
self.initial()
def initial(self):
self.setWindowTitle("3D_Model")
self.resize(1000, 800)
screen = QDesktopWidget().geometry()
self.self_size = self.geometry()
self.move(int((screen.width() - self.self_size.width()) / 2),
int((screen.height() - self.self_size.height()) / 2)) #
self.colors = vtk.vtkNamedColors()
# Create an actor
# self.actor = vtk.vtkActor()
self.left_text_actor = vtk.vtkTextActor()
self.right_text_actor = vtk.vtkTextActor()
# A renderer and render window
self.renderer = vtk.vtkRenderer()
# renderWindow = vtk.vtkRenderWindow()
# renderWindow.SetWindowName("Display Coordinate Axes")
# renderWindow.AddRenderer(renderer)
# An interactor
# renderWindowInteractor = vtk.vtkRenderWindowInteractor()
# renderWindowInteractor.SetRenderWindow(renderWindow)
self.renderWindowInteractor = QVTKRenderWindowInteractor()
self.renderWindow = self.renderWindowInteractor.GetRenderWindow()
self.renderWindow.AddRenderer(self.renderer)
# Add the actors to the scene
# self.renderer.AddActor(self.actor)
self.renderer.SetBackground(self.colors.GetColor3d("SlateGray"))
# add mouse interaction mode
vtkStyle = vtk.vtkInteractorStyleTrackballCamera()
# vtkStyle = MyInteractorStyle(self.renderWindow)
# vtkStyle = vtk.vtkInteractorStyleSwitch()
# vtkStyle = vtk.vtkInteractorStyleTrackballActor()
self.renderWindowInteractor.SetInteractorStyle(vtkStyle)
# self.renderWindow.GetInteractor().SetInteractorStyle(vtkStyle)
self.transform = vtk.vtkTransform()
self.transform.Translate(self.x_transform, self.y_transform, self.z_transform)
# set axes
self.add_axes()
self.vtkCamera = vtk.vtkCamera()
self.update_camera()
frame = QFrame()
self.setCentralWidget(frame) # QMainWindow's property
vl = QVBoxLayout()
vl.addWidget(self.renderWindowInteractor)
# vl.addWidget(self.widget) # problem: wrong: no widget for QT
frame.setLayout(vl)
# Begin mouse interaction
self.renderWindowInteractor.Initialize()
self.renderWindowInteractor.Start()
def add_axes(self):
# set axes
### important: widget must be set as field, otherwise it doesn't show.
# problem: no widget for QT
self.widget = vtk.vtkOrientationMarkerWidget()
self.axis = vtk.vtkAxesActor()
rgba = [0] * 4
self.colors.GetColor("Carrot", rgba)
self.widget.SetOutlineColor(rgba[0], rgba[1], rgba[2])
self.widget.SetOrientationMarker(self.axis) ### important
self.widget.SetInteractor(self.renderWindowInteractor)
self.widget.SetViewport(0.0, 0.0, 0.4, 0.4)
self.widget.SetEnabled(1)
self.widget.InteractiveOn()
def update_camera(self):
self.renderer.ResetCamera()
self.renderer.SetActiveCamera(self.vtkCamera)
self.vtkCamera.SetFocalPoint(self.camera_focal_point)
self.vtkCamera.SetPosition(self.camera_position)
self.vtkCamera.SetViewUp(self.camera_view_up)
self.vtkCamera.Azimuth(self.camera_azimuth)
self.vtkCamera.Zoom(self.camera_zoom)
self.renderWindow.Render()
解决方案
问题在于Widget.click_3d(self)
。每次单击按钮时,您都会重新分配一个新VTKWidget2
的self._win_vtk
. 由于self._win_vtk
是您的程序中对任何VTKWidget2
窗口的唯一引用,因此一旦您为 分配新值,垃圾收集器就会删除self._win_vtk
前一个窗口(这显然会导致底层出现问题)。解决此问题的一种方法是对所有窗口进行持久引用,例如将它们放在列表中,例如VTKWidget2
QGLWidget
class Widget:
def __init__(self):
....
self.vtk_windows = []
def click_3d(self):
win = VTKWidget2()
self.vtk_windows.append(win)
win.show()
当最后一个窗口关闭并且程序退出时,这仍然会导致一堆错误,这似乎是由于使用 QGLWidget 作为 QVTKRenderWindowInteractor 的基础引起的。
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