python - 对象没有属性'tk' - tkinter
问题描述
在下面的代码中是一个问题,我找不到。错误:
AttributeError:“游戏”对象没有属性“tk”
我想这是因为场功能。下面的代码显示了对我的程序很重要的函数。
import tkinter as tkinter
from tkinter import *
# class for the game
class game(tkinter.Frame):
def __init__(self):
# main-window
self.root = tkinter.Tk()
# title
self.root.title("TicTacToe")
# text member
self.text = tkinter.StringVar()
self.text.set(" ")
# config
self.root.geometry("178x130")
self.root.resizable(width=0, height=0)
self.root['bg'] = '#1c6796'
self.root.iconphoto(True, tkinter.PhotoImage(file=r'C:\Users\nicod\Desktop\TicTacToe\icon.png'))
# buttons
self.singleplayer_button = Button(self.root, text = "Singleplayer", command = self.singleplayer_window, font = 'Times 10 italic')
self.multiplayer_button = Button(self.root, text = "Multiplayer", command = self.multiplayer_window, font = 'Times 10 italic')
self.quit_button = Button(self.root, text = "Quit", command = quit, font = 'Times 10 italic')
self.singleplayer_button.place(x = 48, y = 10)
self.multiplayer_button.place(x = 51, y = 50)
self.quit_button.place(x = 70, y = 90)
self.root.mainloop()
def quit(self):
self.root.destroy()
def field(self):
# 9 buttons for the field
self.field1 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field2 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field3 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field4 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field5 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field6 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field7 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field8 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field9 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.back = tkinter.Button(self, text = 'back', command = quit, font = 'Times 10 italic')
# display buttons
self.field1.place(x = 50, y = 10)
self.field2.place(x = 100, y = 10)
self.field3.place(x = 150, y =10)
self.field4.place(x = 50, y = 60)
self.field5.place(x = 100, y = 60)
self.field6.place(x = 150, y = 60)
self.field7.place(x = 50, y = 120)
self.field8.place(x = 100, y = 120)
self.field9.place(x = 150, y = 120)
self.back.place (x = 50, y = 180)
self.reset.place (x = 150, y = 180)
def singleplayer_window(self):
self.sw = tkinter.Toplevel()
self.sw.title("Singleplayer")
# config
self.sw.geometry("240x210")
self.sw.resizable(width=0, height=0)
self.sw.iconphoto(True, tkinter.PhotoImage(file=r'C:\Users\nicod\Desktop\TicTacToe\icon.png'))
# draw the field
self.field()
self.sw.mainloop()
我希望你能帮帮我!
PS:我把多人功能放出来了,因为和单人功能差不多。
btw:这是我第一次真正的在课堂上工作,所以请不要怪我!
解决方案
tkinter.Frame
您永远不会使用super().__init__(self.root)
Look at this进行初始化:
import tkinter as tkinter
from tkinter import *
# class for the game
class Game(tkinter.Frame):
def __init__(self):
# main-window
self.root = tkinter.Tk()
# title
self.root.title("TicTacToe")
# text member
self.text = tkinter.StringVar()
self.text.set(" ")
# config
self.root.geometry("178x130")
self.root.resizable(width=0, height=0)
self.root['bg'] = '#1c6796'
self.root.iconphoto(True, tkinter.PhotoImage(file=r'C:\Users\nicod\Desktop\TicTacToe\icon.png'))
# buttons
self.singleplayer_button = Button(self.root, text = "Singleplayer", command = self.singleplayer_window, font = 'Times 10 italic')
self.multiplayer_button = Button(self.root, text = "Multiplayer", command = self.multiplayer_window, font = 'Times 10 italic')
self.quit_button = Button(self.root, text = "Quit", command = quit, font = 'Times 10 italic')
self.singleplayer_button.place(x = 48, y = 10)
self.multiplayer_button.place(x = 51, y = 50)
self.quit_button.place(x = 70, y = 90)
self.root.mainloop()
def quit(self):
self.root.destroy()
def field(self):
# 9 buttons for the field
self.field1 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field2 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field3 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field4 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field5 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field6 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field7 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field8 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field9 = tkinter.Button(self, textvariable=self.text, command = self.move, height = 2, width = 4)
self.back = tkinter.Button(self, text = 'back', command = quit, font = 'Times 10 italic')
# display buttons
self.field1.place(x = 50, y = 10)
self.field2.place(x = 100, y = 10)
self.field3.place(x = 150, y =10)
self.field4.place(x = 50, y = 60)
self.field5.place(x = 100, y = 60)
self.field6.place(x = 150, y = 60)
self.field7.place(x = 50, y = 120)
self.field8.place(x = 100, y = 120)
self.field9.place(x = 150, y = 120)
self.back.place (x = 50, y = 180)
self.reset.place (x = 150, y = 180)
def singleplayer_window(self):
self.sw = tkinter.Toplevel()
self.sw.title("Singleplayer")
super().__init__(self.sw) # Initialise the frame
super().pack() # `pack`/`grid`/`place` the frame
# config
self.sw.geometry("240x210")
self.sw.resizable(width=0, height=0)
self.sw.iconphoto(True, tkinter.PhotoImage(file=r'C:\Users\nicod\Desktop\TicTacToe\icon.png'))
# draw the field
self.field()
self.sw.mainloop()
app = Game()
如果您singleplayer_window
像@BryanOakley 所说的那样多次调用,那将导致问题。这就是为什么我认为你不应该继承的原因tkinter.Frame
:
import tkinter as tkinter
from tkinter import *
# class for the game
class Game:
def __init__(self):
# main-window
self.root = tkinter.Tk()
# title
self.root.title("TicTacToe")
# text member
self.text = tkinter.StringVar()
self.text.set(" ")
# config
self.root.geometry("178x130")
self.root.resizable(width=0, height=0)
self.root['bg'] = '#1c6796'
self.root.iconphoto(True, tkinter.PhotoImage(file=r'C:\Users\nicod\Desktop\TicTacToe\icon.png'))
# buttons
self.singleplayer_button = Button(self.root, text = "Singleplayer", command = self.singleplayer_window, font = 'Times 10 italic')
self.multiplayer_button = Button(self.root, text = "Multiplayer", command = self.multiplayer_window, font = 'Times 10 italic')
self.quit_button = Button(self.root, text = "Quit", command = quit, font = 'Times 10 italic')
self.singleplayer_button.place(x = 48, y = 10)
self.multiplayer_button.place(x = 51, y = 50)
self.quit_button.place(x = 70, y = 90)
self.root.mainloop()
def quit(self):
self.root.destroy()
def field(self):
# 9 buttons for the field
self.field1 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field2 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field3 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field4 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field5 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field6 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field7 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field8 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.field9 = tkinter.Button(self.frame, textvariable=self.text, command = self.move, height = 2, width = 4)
self.back = tkinter.Button(self.frame, text = 'back', command = quit, font = 'Times 10 italic')
# display buttons
self.field1.place(x = 50, y = 10)
self.field2.place(x = 100, y = 10)
self.field3.place(x = 150, y =10)
self.field4.place(x = 50, y = 60)
self.field5.place(x = 100, y = 60)
self.field6.place(x = 150, y = 60)
self.field7.place(x = 50, y = 120)
self.field8.place(x = 100, y = 120)
self.field9.place(x = 150, y = 120)
self.back.place (x = 50, y = 180)
self.reset.place (x = 150, y = 180)
def singleplayer_window(self):
self.sw = tkinter.Toplevel()
self.sw.title("Singleplayer")
self.frame = tkinter.Frame(self.sw) # Initialise the frame
self.frame.pack() # `pack`/`grid`/`place` the frame
# config
self.sw.geometry("240x210")
self.sw.resizable(width=0, height=0)
self.sw.iconphoto(True, tkinter.PhotoImage(file=r'C:\Users\nicod\Desktop\TicTacToe\icon.png'))
# draw the field
self.field()
self.sw.mainloop()
app = Game()
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