首页 > 解决方案 > pygame“screen.fill 命令”,我把它放在哪里?

问题描述

我最近在 screen.fill 命令中遇到困难,我的程序运行良好,但字符很紧张,有时不会出现在屏幕上,我尝试将命令从不同的位置放在代码中。它有时也会留下痕迹
... import pygame

pygame.init()
pygame.display.init()
#creation of screen
screen = pygame.display.set_mode((800, 600))
#window title
# game.display.set_caption("space invaders")
#player coordinates
playerX = 360
playerY = 480
#player image
playerimg = pygame.image.load("spaceship.png")
#player change distance
playerX_change = 0

#drawing player on screen
def player(x, y):

pygame.display.flip()
pygame.display.update()
screen.blit(playerimg, (x, y))

#game loop
running = True

while running == True:
#event system
    for event in pygame.event.get():
        screen.fill((0, 0, 0))
#exit function
        if event.type == pygame.QUIT:
            pygame.quit()

            player(playerX, playerY)
#arrows key press detection or movement system
    if event.type == pygame.KEYDOWN:
        player(playerX,playerY)
        if event.key == pygame.K_LEFT:
            playerX_change = -0.3
        if event.key == pygame.K_RIGHT:
            playerX_change = 0.3

    if event.type == pygame.KEYUP:
        if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:

            playerX_change = 0
#movement
    playerX += playerX_change

...

标签: pythonpygame

解决方案


清除屏幕一次,然后在屏幕上绘制对象。实际上你screen.fill 在事件循环中调用。事件循环对每个事件执行一次。从事件循环移动screen.fill到应用程序循环。应用程序循环每帧执行一次。

while running == True:
    screen.fill((0, 0, 0))        # insert
#event system
    for event in pygame.event.get():
        #screen.fill((0, 0, 0))    # delete
#exit function
        if event.type == pygame.QUIT:
            pygame.quit()
    # [...]

此外,在绘制所有对象后仅更新一次显示。请参阅为什么 PyGame 动画闪烁


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