首页 > 解决方案 > 其他函数调用函数不起作用

问题描述

我正在尝试使计算机与人类玩家的石头剪刀布比赛。我的函数computerplay();可以从三个可能的字符串(“Rock”、“Paper”、“Scissors”)中生成随机值作为游戏匹配值的计算机选择。使用第三个函数save();,我允许玩家将他的选择输入 HTML 表单并尝试将其保存到 round(); 功能。

作为结果,我希望变量 c 或 p 递增或打印字符串“draw”作为指示,以round();获得存储在 x 中的计算机选择和作为变量 player 的玩家选择。似乎 x 和 player 都附加了它们的值,但round();函数没有收到它。感谢您帮助解决它。

function computerPlay() {
       const number = Math.floor(Math.random() * 1000);
        if (number % 3 === 0) {
                return 'Rock';
       }
        if (number % 3 === 1) {
                return 'Paper';
        }
        return 'Scissors';
}


var p = 0;
var c = 0;


 var x = computerPlay();
    var player;
      player = document.getElementById("player").value;
 document.write(x);
function round ( playerSelection = player, computerSelection =  x ) {

 document.write(player);
 document.write(x);
 
                 if (playerSelection == 'Rock' && computerSelection == 'Rock') {
           
                      
                      
                     document.write (p);
                     document.write (c); 
                    
                     document.write("draw"); 
                  }

                 else if (playerSelection == 'Rock' && computerSelection == 'Paper') {
           
                      
                     c++; 
                     document.write (p); 
                     document.write (c); 
                     document.write("comp"); 
                  }
           
                 else if (playerSelection == 'Rock' && computerSelection == 'Scissors') {
           
                      
                     p++;
                     document.write (p);  
                     document.write (c); 
                     document.write("player"); 
                  }
                 else if (playerSelection == 'Scissors' && computerSelection == 'Rock') {
           
                      
                     c++;
                     document.write (p);  
                     document.write (c); 
                     document.write("comp"); 
                  }
                else if (playerSelection == 'Scissors' && computerSelection == 'Paper') {
           
                      
                     p++; 
                     document.write (p);
                     document.write (c); 
                     document.write("player"); 
                  }

                else if (playerSelection == 'Scissors' && computerSelection == 'Scissors') {
           
                      
                     document.write (p);
                     document.write (c); 
                     document.write("draw"); 
                  }

                 else if (playerSelection == 'Paper' && computerSelection == 'Rock') {
           
                      
                     p++; 
                     document.write (p);
                     document.write (c); 
                     document.write("player"); 
                  }

                else if (playerSelection == 'Paper' && computerSelection == 'Scissors') {
           
                      
                     c++; 
                     document.write (p);
                     document.write (c); 
                     document.write("computer"); 
                  }

                 else if (playerSelection == 'Paper' && computerSelection == 'Paper') {
           
                      
                     document.write (p);
                     document.write (c); 
                     document.write("draw"); 
                  }
              }









  function save() {
      var player;
      player = document.getElementById("player").value;
       document.write (player);
       document.write(x);
       computerPlay();
       var x = computerPlay();
       round();
       

     

}



document.write (p); 
    document.write (c); 

if ( c == 5 ) {
    document.write (c); 
    document.write ('computer win');
}
else if ( p == 5 ) {
   document.write ('player win');
 }
 
              
      
            
             
 
<p id="demo"></p>

<form id="form">
  <input id="player" type="text" min="1" name="player">
  <button type="button" onclick="save();">Get Value</button>
</form>

标签: javascripthtml

解决方案


在您的脚本中,您使用了两个都称为 的变量player,其中一个:

var x = computerPlay();
  var player; 
    player = document.getElementById("player").value;

还有一个:

function save() {
  var player;
  player = document.getElementById("player").value;

第一个变量在脚本主体中声明,这意味着它具有“全局范围”。相反,您在内部定义的那个save()具有“函数范围”(这意味着它对同一函数主体之外的任何人都不可见)。

由于您在round()没有参数的情况下调用,它将使用它们的默认值初始化它们,从函数声明发生的范围(在本例中为全局范围)中获取这些值。由于 globalplayer最初是空的,并且您永远不会更改该变量,因此 round 将始终将其第一个参数作为空字符串。有很多方法可以“解决”这个问题:

  • 直接在里面获取变量round()

      function round(/* ... */) {
          player = document.get...
    
  • 实际上将参数传递给函数:

      round(player);
    
  • 更新 player 变量的值而不是创建一个新变量:

      var player;
    
      function save() {
          player = document.get...
          round();
      }
    

有关 JavaScript 范围规则的更多信息,请阅读此处


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