c++ - 关于C++设计模式的问题,纯虚方法调用
问题描述
在尝试来自https://en.wikipedia.org/wiki/Bridge_pattern的代码时,我遇到了虚拟方法问题。
错误消息是:
纯虚方法称为
终止调用没有活动异常
中止(核心转储)
代码是用g++ -o bridge bridge.cpp -std=c++11
为什么drawing_api_.DrawCircle()
在中调用虚函数DrawingAPI
?
#include <iostream>
#include <string>
#include <vector>
class DrawingAPI {
public:
virtual ~DrawingAPI() = default;
virtual std::string DrawCircle(float x, float y, float radius) const = 0;
};
class DrawingAPI01 : public DrawingAPI {
public:
std::string DrawCircle(float x, float y, float radius) const override {
return "API01.circle at " + std::to_string(x) + ":" + std::to_string(y) +
" - radius: " + std::to_string(radius);
}
};
class DrawingAPI02 : public DrawingAPI {
public:
std::string DrawCircle(float x, float y, float radius) const override {
return "API02.circle at " + std::to_string(x) + ":" + std::to_string(y) +
" - radius: " + std::to_string(radius);
}
};
class Shape {
public:
Shape(const DrawingAPI& drawing_api) : drawing_api_(drawing_api) {}
virtual ~Shape() = default;
virtual std::string Draw() const = 0;
virtual float ResizeByPercentage(const float percent) = 0;
protected:
const DrawingAPI& drawing_api_;
};
class CircleShape: public Shape {
public:
CircleShape(float x, float y, float radius, const DrawingAPI& drawing_api)
: Shape(drawing_api), x_(x), y_(y), radius_(radius) {}
std::string Draw() const override {
return drawing_api_.DrawCircle(x_, y_, radius_);
}
float ResizeByPercentage(const float percent) override {
return radius_ *= (1.0f + percent/100.0f);
}
private:
float x_, y_, radius_;
};
int main(int argc, char** argv) {
std::vector<CircleShape> shapes {
CircleShape{1.0f, 2.0f, 3.0f, DrawingAPI01{}},
CircleShape{5.0f, 7.0f, 11.0f, DrawingAPI02{}}
};
for (auto& shape: shapes) {
shape.ResizeByPercentage(2.5);
std::cout << shape.Draw() << std::endl;
}
return 0;
}
解决方案
发布的代码有问题——特别是,Shape
该类持有一个对绘图 API 对象的引用:
class Shape {
[...]
protected:
const DrawingAPI& drawing_api_;
};
...但是它引用的对象是一个临时对象,一旦CircleShape
内部的构造函数main()
返回,就会被销毁。
避免错误的一种方法是声明DrawingAPI01
and对象,使其生命周期比引用它们DrawingAPI02
的对象的生命周期更长,例如,更改为如下所示:CircleShape
main()
int main(int argc, char** argv) {
DrawingAPI01 api01; // declaring these up here keeps them valid
DrawingAPI01 api02; // until the end of main()
std::vector<CircleShape> shapes {
CircleShape{1.0f, 2.0f, 3.0f, api01},
CircleShape{5.0f, 7.0f, 11.0f, api02}
};
for (auto& shape: shapes) {
shape.ResizeByPercentage(2.5);
std::cout << shape.Draw() << std::endl;
}
return 0;
}