首页 > 解决方案 > 对象的方向被迭代

问题描述

我正在重拍涂鸦跳跃。我遇到的问题是对象面对的方向被迭代了。我的意思是这样的:如果方向等于“右”,但是,您决定通过循环进一步改变方向,所以方向应该变为“左”,但由于循环从第一行,它几乎立即变回“正确”方向。

像这样:循环:右如果发生什么事:左

问题是循环从第一行开始,所以它立即回到右边

这是代码:

class Player():
    def __init__(self, x, y):
        self.direction = -1
        player_img = pygame.image.load('player1.png')
        if self.direction == 1:
            self.player = pygame.transform.scale(player_img, (100, 100))
        if self.direction == -1:
            player = pygame.transform.scale(player_img, (100, 100))
            self.player = pygame.transform.flip(player, True, False)
        self.rect = self.player.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.vel_y = 0
        self.jumped = False

    def update(self):
        dx = 0
        dy = 0

        # Key windings
        key = pygame.key.get_pressed()
        if key[pygame.K_LEFT]:
            dx -= 5
            self.direction = -1
        if key[pygame.K_RIGHT]:
            dx += 5
            self.direction = 1

标签: pythonpygame

解决方案


所以这就是我重新定义你的班级的方式:

class Player():
    def __init__(self, x, y):
        self.direction = -1
        self.player_img_left = pygame.transform.scale(pygame.image.load('player1.png'), (100, 100))
        self.player_img_right = pygame.image.flip(self.player_img_left, True, False)

        self.rect = self.player_img_left.get_rect()
        self.direction = 1
        self.rect.x = x
        self.rect.y = y
        self.vel_y = 0
        self.jumped = False

    def update(self):
        dx = 0
        dy = 0

        # Key windings
        key = pygame.key.get_pressed()
        if key[pygame.K_LEFT]:
            dx -= 5
            self.direction = 1
        if key[pygame.K_RIGHT]:
            dx += 5
            self.direction = -1
            
        if self.direction == -1:
            img = self.player_img_right
        elif self.direction == 1:
            img = self.player_img_left

最后你会想要blit img(我也可能弄乱了左右)


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