首页 > 解决方案 > 你能glBlitFramebuffer在同一纹理的不同层次之间吗?

问题描述

假设我有一个纹理需要 mipmap,但我希望 mipmap 完成硬件加速。我决定采取的最佳路线是这样的:

    int read = glGenFramebuffers();
    int draw = glGenFramebuffers();
    int wh = 256;
    int glObject = glGenTextures();
    glBindTexture(GL_TEXTURE_2D, glObject);

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, wh, wh, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);

    for(int i = 0; i < mipLevels; ++i) {
        glBindFramebuffer(GL_FRAMEBUFFER, read);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glObject, i);
            
        glTexImage2D(GL_TEXTURE_2D, i + 1, GL_RGBA8, wh / 2, wh / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, (ByeBuffer)null);
        glBindFramebuffer(GL_FRAMEBUFFER, draw);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glObject, i + 1);
            
        glBindFramebuffer(GL_READ_FRAMEBUFFER, read);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw);
        glBlitFramebuffer(0, 0, wh, wh, 0, 0, wh / 2, wh / 2,  GL_COLOR_BUFFER_BIT, GL_LINEAR);
            
        wh /= 2;
    }

当调用 glCheckFramebufferStatus 时,两个帧缓冲区都在此代码块中返回 INCOMPLETE_ATTACHMENT。我究竟做错了什么?我是否正确分配了空白 mipmap 级别?

标签: opengl-esframebuffermipmaps

解决方案


答:在这些情况下glTexImage2D,我应该用来分配空白级别时,我正在使用分配空白 mip 级别。glTexStorage2D以下是指向手册页的链接以glTexStorage2D获取更多详细信息:https ://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexStorage2D.xhtml


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