首页 > 解决方案 > Android vulkan 读取 .spv 问题

问题描述

我按照https://developer.android.com/ndk/guides/graphics/shader-compilers?hl=zh-cn ->AOT 编译->使用 Android Studio 中的说明进行操作。

AAsset* file = AAssetManager_open(assetManager,
                     "shaders/tri.vert.spv", AASSET_MODE_BUFFER);
size_t fileLength = AAsset_getLength(file);
char* fileContent = new char[fileLength];
AAsset_read(file, fileContent, fileLength);

这是我的 vert 文件和 frag 文件,它们是从https://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Shader_modules复制而来的。我把这两个文件放在 src/main/shaders

#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(location = 0) out vec3 fragColor;

vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);

vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);

void main() {
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
    fragColor = colors[gl_VertexIndex];
}


#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(location = 0) in vec3 fragColor;

layout(location = 0) out vec4 outColor;

void main() {
    outColor = vec4(fragColor, 1.0);
}

但是我收到了来自验证的消息:

UNASSIGNED-CoreValidation-Shader-InconsistentSpirv(错误/规范):msgNum:0 - SPIR-V 模块无效:SPIR-V 标头无效。对象:1 [0] 0,类型:0,名称:NULL

有人可以帮我阅读 .spv 吗?谢谢!


更新:

    void createGraphicsPipeline(){
            LOGD("Vulkan createGraphicsPipeline");
    
            auto vertShaderCode = readFile("shaders/shader.frag.spv");
            auto fragShaderCode = readFile("shaders/shader.frag.spv");
            VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
            VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
           
            VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
            vertShaderStageInfo.sType = 
            VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
            vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
            vertShaderStageInfo.module = vertShaderModule;
            vertShaderStageInfo.pName = "main";

            VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
            fragShaderStageInfo.sType = 
            VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
            fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
            fragShaderStageInfo.module = fragShaderModule;
            fragShaderStageInfo.pName = "main";




std::vector<char> readFile(const char* filename){
        if (mAssetManager == NULL) {
            LOGD("Vulkan mAssetManager is null");
        }
        AAsset *asset = AAssetManager_open(mAssetManager, filename,
                AASSET_MODE_BUFFER);
        if (NULL == asset) {
            LOGD("Vulkan shader is null");
            throw std::runtime_error("Vulkan shader is null");
        }

        long size = AAsset_getLength(asset);
        char* fileContent = new char[size];
        AAsset_read(asset, fileContent, size);

        std::vector<char> buffer;
        buffer.insert(buffer.end(), fileContent, fileContent + strlen(fileContent));

        AAsset_close(asset);
        return buffer;
    }

VkShaderModule createShaderModule(const std::vector<char>& code){

        VkShaderModuleCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
        createInfo.codeSize = code.size();
        createInfo.pCode = reinterpret_cast<const uint32_t *>(code.data());
        VkShaderModule shaderModule;
        if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
            LOGD("failed to create shader module!");
            throw std::runtime_error("failed to create shader module!");
        }
        return shaderModule;
    }

更新:更改为“fileContent + size”后出现错误

2021-05-10 16:59:36.310 8124-8124/com.example.vtest2 I/VALIDATION: VUID-VkPipelineShaderStageCreateInfo-pName-00707(ERROR / SPEC): msgNum: 0 - No entrypoint found named mainfor stage VK_SHADER_STAGE_VERTEX_BIT.. Vulkan 规范规定:pName 必须是模块中 OpEntryPoint 的名称,其执行模型与阶段匹配(https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID- VkPipelineShaderStageCreateInfo-pName-00707 ) 对象:1 [0] 0,类型:0,名称:NULL

2021-05-10 16:59:36.310 8124-8124/com.example.vtest2 I/VALIDATION: UNASSIGNED-CoreValidation-Shader-InputNotProduced(ERROR / SPEC): msgNum: 0 - 片段着色器使用未写入的输入位置 0.0通过顶点着色器对象:1 [0] 0xd,类型:15,名称:NULL

标签: androidvulkan

解决方案


您正在为片段和顶点阶段加载片段着色器:

auto vertShaderCode = readFile("shaders/shader.frag.spv");
auto fragShaderCode = readFile("shaders/shader.frag.spv");

第一行应该是:

auto vertShaderCode = readFile("shaders/shader.vert.spv");

如果您仔细阅读验证错误,它会告诉您片段着色器已成功加载,因此您加载着色器的代码没问题。但是第一条消息暗示了在顶点阶段加载了错误的着色器的问题,如上所述。


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