python - Python:如何使用函数调用来切换大小写以进行 Pygame 显示
问题描述
我正在尝试做一个简单的应用程序,用不同的参数调用相同的函数。
这是代码片段:
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text, size, x, y):
#print(pygame.font.get_fonts())
font = pygame.font.Font(None, size)
text_surface, text_rectangle = text_objects(text, font)
text_rectangle.center = (x, y)
gameDisplay.blit(text_surface, text_rectangle)
def countdown(count_case):
print("Checking Case")
print(count_case)
switcher={
1: message_display("starting in 5", 40, display_width / 2, (display_height + 400) / 2),
2: message_display("starting in 4", 40, display_width / 2, (display_height + 400) / 2),
3: message_display("starting in 3", 40, display_width / 2, (display_height + 400) / 2),
4: message_display("starting in 2", 40, display_width / 2, (display_height + 400) / 2),
5: message_display("starting in 1", 40, display_width / 2, (display_height + 400) / 2)
}
func = switcher.get(count_case,"Invalid Countdown")
return func()
我可以通过检查来初始化 Pygame 屏幕并count_case
正确传递给函数。countdown()
print()
但是,我主要不知道message_display
基于count_case
' 值正确调用和执行函数的语法;1 到 5。提前致谢。
解决方案
你根本不需要听写/开关。您可以改为根据输入格式化显示的字符串
def countdown(count_case):
if count_case < 1 or count_case > 5:
raise ValueError("count_case must be between 1 and 5")
return message_display(f"starting in {6 - count_case}", 40, display_width / 2, (display_height + 400) / 2)