首页 > 解决方案 > 如何向 UIAlert 添加功能

问题描述

所以我创建了两个函数(nenuProgressButton 和 nenuSurvivalButton) 我希望 nenuProgressButton 在单击时为进度条提供 0.1,并在选择 UIalert 上的动作标题时添加 0.5。我可以让大部分工作正常,但是当我选择“应用”(即 uialert 操作的标题)时,它会将 0.1 添加到我的进度条,然后如果我再次单击它,进度条几乎会冻结。或者如果我最初单击 uialert 动作标题它将添加 0.1,但是如果我单击 nenuProgress 按钮,它将添加 0.5 而不是 0.1,如果我再次单击进度按钮,进度条将减去 0.5,可以去回到之前的状态。我非常不确定是什么导致了这种并发症,但这是我的代码,非常感谢任何帮助,谢谢

class Characters: UIViewController {
    
    var pb = ProgressBrain()
    var toNextLevel = 10
    var xpGained = 1
    var nenuEx = 1
    var nenuSurvival = 5
    
    @IBOutlet var nenuProgress: UIProgressView!
    @IBOutlet var remfoProgress: UIProgressView!
    @IBOutlet var oneiroProgress: UIProgressView!
    
    
    @IBOutlet var nenuLevel: UILabel!
    
    @IBOutlet var nenuTab: UITabBarItem!
    @IBOutlet weak var selector: UISegmentedControl!
    @IBOutlet weak var characterImg: UIImageView!
    
    @IBOutlet var routine: UIView!
    var views: [UIView]!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view.
    }
    
    
    @IBAction func progressButton(_ sender: UIButton) {
        nenuProgressButton()
    }
    
    
    func nenuProgressButton() {
        
        
        let percentageProgress = Float(xpGained) / Float(toNextLevel)
        
        if xpGained < toNextLevel + 1{
            
            
            nenuProgress.progress = Float(percentageProgress)
            print(Float(percentageProgress))
            
            xpGained += 1
            
        } else if xpGained == toNextLevel + 1 {
            
            
            nenuProgress.progress = 0.0
            xpGained -= toNextLevel
            switch nenuLevel.text {
            case "1":
                nenuProgress.progress = 0.0
                
                toNextLevel += 3
                nenuLevel.text = "2"
                
            case "2":
                
                xpGained = 1
                
                toNextLevel += 3
                nenuLevel.text = "3"
            case "3":
                
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "4"
            case "4":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "5"
            case "5":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "6"
            case "6":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "7"
            case "7":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "8"
            case "8":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "9"
            case "9":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "10"
            default:
                print("Something went wrong")
            }
            
        }
    }
    func nenuSurvivalButton() {
        
        
        let percentageProgress = Float(xpGained) / Float(toNextLevel)
        
        nenuProgress.progress = Float(percentageProgress)
        print(Float(percentageProgress))
        
        
        nenuProgress.progress += Float(xpGained)
        
        xpGained += 5

        if xpGained >= toNextLevel + 1 {
            
            
            nenuProgress.progress = 0.0
            xpGained -= toNextLevel
            switch nenuLevel.text {
            case "1":
                nenuProgress.progress = 0.0
                
                toNextLevel += 3
                nenuLevel.text = "2"
                
            case "2":
                
                xpGained = 5
                
                toNextLevel += 3
                nenuLevel.text = "3"
            case "3":
                
                
                xpGained = 5
                toNextLevel += 3
                nenuLevel.text = "4"
            case "4":
                
                xpGained = 5
                toNextLevel += 3
                nenuLevel.text = "5"
            case "5":
                
                xpGained = 5
                toNextLevel += 3
                nenuLevel.text = "6"
            case "6":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "7"
            case "7":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "8"
            case "8":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "9"
            case "9":
                
                xpGained = 1
                toNextLevel += 3
                nenuLevel.text = "10"
            default:
                print("Something went wrong")
            }
        }
    }
}

@IBAction func nenuPopUp(_ sender: UIButton) {
    let alert = UIAlertController(title: "Perform Application", message: "48 Laws of power", preferredStyle: .alert)
    
    alert.addAction(UIAlertAction(title: "Apply", style: .default, handler: { (action: UIAlertAction) in
        self.nenuSurvivalButton()
    } ))
    
    self.present(alert, animated: true, completion: nil)
}

标签: iosswiftfunctionuialertcontrolleruialertaction

解决方案


推荐阅读