首页 > 解决方案 > 贪吃蛇游戏分数不加

问题描述

这个蛇游戏代码。我想在这个游戏中添加系统分数。这样每次蛇吃他的分数都会增加。但是如果蛇没有得到食物分数就不会增加。

如何显示当前分数?

这是:""" 一个使用 Turtle Graphics 的简单蛇游戏。""" import turtle import math import random

WIDTH = 500
HEIGHT = 500
FOOD_SIZE = 10
DELAY = 100  # milliseconds

offsets = {
    "up": (0, 20),
    "down": (0, -20),
    "left": (-20, 0),
    "right": (20, 0)
}

分数没有更新
def addcore(): global score score += 1

def reset():
    global snake, snake_direction, food_pos, pen
    snake = [[0, 0], [0, 20], [0, 40], [0, 60], [0, 80]]
    snake_direction = "up"
    food_pos = get_random_food_pos()
    food.goto(food_pos)
    #screen.update() Only needed if we are fussed about drawing food before next call to `draw_snake()`.
    move_snake()
 
def move_snake():
    global snake_direction

    #  Next position for head of snake.
    new_head = snake[-1].copy()
    new_head[0] = snake[-1][0] + offsets[snake_direction][0]
    new_head[1] = snake[-1][1] + offsets[snake_direction][1]

    # Check self-collision
    if new_head in snake[:-1]:  # Or collision with walls?
        reset()
    else:
        # No self-collision so we can continue moving the snake.
        snake.append(new_head)

        # Check food collision
        if not food_collision():
            snake.pop(0)  # Keep the snake the same length unless fed.

包起来

        #  Allow screen wrapping
        if snake[-1][0] > WIDTH / 2:
            snake[-1][0] -= WIDTH
        elif snake[-1][0] < - WIDTH / 2:
            snake[-1][0] += WIDTH
        elif snake[-1][1] > HEIGHT / 2:
            snake[-1][1] -= HEIGHT
        elif snake[-1][1] < -HEIGHT / 2:
            snake[-1][1] += HEIGHT

        # Clear previous snake stamps
        pen.clearstamps()

        # Draw snake
        for segment in snake:
            pen.goto(segment[0], segment[1])
            pen.stamp()

        # Refresh screen
        screen.update()

        # Rinse and repeat
        turtle.ontimer(move_snake, DELAY)
 
def food_collision():
    global food_pos
    if get_distance(snake[-1], food_pos) < 20:
        food_pos = get_random_food_pos()
        food.goto(food_pos)
        return True
    return False

def get_random_food_pos():
    x = random.randint(- WIDTH / 2 + FOOD_SIZE, WIDTH / 2 - FOOD_SIZE)
    y = random.randint(- HEIGHT / 2 + FOOD_SIZE, HEIGHT / 2 - FOOD_SIZE)
    return (x, y)

def get_distance(pos1, pos2):
    x1, y1 = pos1
    x2, y2 = pos2
    distance = ((y2 - y1) * 2 + (x2 - x1) * 2) ** 0.5
    return distance

def go_up():
    global snake_direction
    if snake_direction != "down":
        snake_direction = "up"

def go_right():
    global snake_direction
    if snake_direction != "left":
        snake_direction = "right"

def go_down():
    global snake_direction
    if snake_direction != "up":
        snake_direction = "down"

def go_left():
    global snake_direction
    if snake_direction != "right":
        snake_direction = "left"

# Screen
screen = turtle.Screen()
screen.setup(WIDTH, HEIGHT)
screen.title("Snake")
screen.bgcolor("green")
screen.setup(500, 500)
screen.tracer(0)

# Pen
pen = turtle.Turtle("square")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0  High Score : 0", align="center", font=("candara", 24, "bold"))
  
# Food
food = turtle.Turtle()
food.shape("circle")
food.color("red")
food.shapesize(FOOD_SIZE / 20)  # Default size of turtle "square" shape is 20.
food.penup()

# Event handlers
screen.listen()
screen.onkey(go_up, "Up")
screen.onkey(go_right, "Right")
screen.onkey(go_down, "Down")
screen.onkey(go_left, "Left")

# Let's go
reset()
turtle.done()

标签: turtle-graphicspython-turtle

解决方案


您可以将此代码添加到您的游戏中。它会写一个分数:

score = 0
#Creating Score Writer
turtle.hideturtle()
turtle.penup()
turtle.color("white")
turtle.goto(-300,300)
turtle.write(f"Score = {score}", font=("Arial",16,"normal"))

您也不需要 screen.setup() 。您可以更改分数变量。每次你想更新你写的文字

turtle.clear()
turtle.write(f"Score = {score}", font=("Arial",16,"normal"))

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