首页 > 解决方案 > 绘画应用程序不适用于移动设备。这是为什么?

问题描述

我有这个绘画应用程序,虽然它适用于桌面浏览器,但它不适用于移动设备。我为移动事件添加了事件侦听器,移动设备可以理解,但什么也没发生。关于如何解决此问题的任何想法?

这是应用程序的链接:https ://codepen.io/sp2012/pen/oNWeZBx

这是代码:

HTML

<input type="color"  class="js-color-picker  color-picker">
<input type="range" class="js-line-range" min="1" max="72" value="1">
<label class="js-range-value">1</label>Px
<canvas class="js-paint  paint-canvas" width="200" height="200"></canvas>

CSS

.paint-canvas {
  border: 1px black solid;
  display: block;
  margin: 1rem;
}

.color-picker {
  margin: 1rem 1rem 0 1rem;
}

JS

const paintCanvas = document.querySelector( '.js-paint' );
const context = paintCanvas.getContext( '2d' );
context.lineCap = 'round';

const colorPicker = document.querySelector( '.js-color-picker');

colorPicker.addEventListener( 'change', event => {
    context.strokeStyle = event.target.value; 
} );

const lineWidthRange = document.querySelector( '.js-line-range' );
const lineWidthLabel = document.querySelector( '.js-range-value' );

lineWidthRange.addEventListener( 'input', event => {
    const width = event.target.value;
    lineWidthLabel.innerHTML = width;
    context.lineWidth = width;
} );

let x = 0, y = 0;
let isMouseDown = false;

const stopDrawing = () => { isMouseDown = false; }
const startDrawing = event => {
    isMouseDown = true;   
   [x, y] = [event.offsetX, event.offsetY];  
}
const drawLine = event => {
    if ( isMouseDown ) {
        const newX = event.offsetX;
        const newY = event.offsetY;
        context.beginPath();
        context.moveTo( x, y );
        context.lineTo( newX, newY );
        context.stroke();
        //[x, y] = [newX, newY];
        x = newX;
        y = newY;
    }
}

paintCanvas.addEventListener( 'mousedown', startDrawing );
paintCanvas.addEventListener( 'mousemove', drawLine );
paintCanvas.addEventListener( 'mouseup', stopDrawing );
paintCanvas.addEventListener( 'mouseout', stopDrawing );

paintCanvas.addEventListener("touchstart", startDrawing);
paintCanvas.addEventListener("touchend", stopDrawing);
paintCanvas.addEventListener("touchcancel", stopDrawing);
paintCanvas.addEventListener("touchmove", drawLine);

标签: javascripthtmlcss

解决方案


这里没有专家,但是通过console.table(event)在里面添加一个语句startDrawing我们可以看到(使用浏览器开发工具)在桌面模式下MouseEvent接收到一个对象,而在移动模式下接收到一个对象,而TouchEvent后者没有offsetX/offsetY属性。

看起来您可以使用event.touchesevent.targetTouches。两者都包含一个 TouchList 对象,它是一个类似数组的Touch对象集合,包含坐标等:

在此处输入图像描述


推荐阅读