javascript - 根据屏幕尺寸在屏幕上对齐文本的最佳方式
问题描述
目前我正在为自己建立一个交互式个人简历类型的网站。我只是有一个基于屏幕大小居中文本的小问题,我很确定有一个简单的修复。这是基于我的代码所做的文本当前如何显示的图像--->
这是执行此操作的代码
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth
canvas.height = window.innerHeight;
window.addEventListener('resize', (e) => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
})
ctx.font = "30px Arial";
ctx.shadowColor = "rgba(255,255,255,.6)";
// Constants in objects doesnt work cause objects passing as reference and will by modified!
// If you want constant constant, use primitives
const SPACESHIP_SIZE = { width: 15, height: 25 };
const SPACESHIP_POSITION = { x: window.innerWidth/2, y: window.innerHeight/2};
const GRAVITY = 1;
const HOVER_TICKS = 20;
//Update thrust constant
const THRUST = 15;
const Systems = {
'main': {
holes:[
{x: window.innerWidth/8, y: window.innerHeight/3, size: 40, dest: 'Education'},
{x: window.innerWidth/8, y: window.innerHeight/1.15, size: 40, dest: 'Technical Skills'},
{x: window.innerWidth/2, y: window.innerHeight/3, size: 40, dest: 'Experience1'},
{x: window.innerWidth/2, y: window.innerHeight/1.15, size: 40, dest: 'Experience2'},
{x: window.innerWidth/1.1, y: window.innerHeight/3, size: 40, dest: 'Contact Me'},
]
},
'Education': {holes:[{x: window.innerWidth-100, y: window.innerHeight-100, size: 40, dest: 'main'}]},
'Technical Skills': {holes:[{x: window.innerWidth-100, y: window.innerHeight-100, size: 40, dest: 'main'}]},
'Experience1': {holes:[{x: window.innerWidth-100, y: window.innerHeight-100, size: 40, dest: 'main'}]},
'Experience2': {holes:[{x: window.innerWidth-100, y: window.innerHeight-100, size: 40, dest: 'main'}]},
'Personal Projects': {holes:[{x: window.innerWidth-100, y: window.innerHeight-100, size: 40, dest: 'main'}]},
'Contact Me': {holes:[{x: window.innerWidth-100, y: window.innerHeight-100, size: 40, dest: 'main'}]},
};
let spaceShip;
let currentSystem = 'main';
const spaceObjects = [];
class SpaceObject {
constructor(size, position, color = 'black', angle = 0) {
this.color = color;
this.size = size;
this.position = position;
this.angle = angle;
spaceObjects.push(this);
}
tick() {
this.update();
this.draw();
}
update() {}
draw() {}
isAbove({x, y}) {
return Math.abs(this.position.x - x) < this.size && Math.abs(this.position.y - y) < this.size;
}
destroy() {
spaceObjects.splice(spaceObjects.indexOf(this), 1);
}
}
class SpaceShip extends SpaceObject {
constructor(size, position) {
super(size, position, 'yellow');
this.aboveHole = 0;
this.engineOn = false;
this.rotatingLeft = false;
this.rotatingRight = false;
this.velocity = {x: 0, y: 0};
}
draw() {
const triangleCenterX = this.position.x + 0.5 * this.size.width;
const triangleCenterY = this.position.y + 0.5 * this.size.height;
ctx.shadowBlur = 0;
ctx.save();
ctx.translate(triangleCenterX, triangleCenterY);
ctx.rotate(this.angle);
ctx.lineWidth = 5;
ctx.beginPath();
// Triangle
ctx.moveTo(0, -this.size.height / 2);
ctx.lineTo(-this.size.width / 2, this.size.height / 2);
ctx.lineTo(this.size.width / 2, this.size.height / 2);
ctx.closePath();
ctx.strokeStyle = this.color;
ctx.stroke();
ctx.fillStyle = "red";
ctx.fill();
// Flame for engine
if (this.engineOn) {
const fireYPos = this.size.height / 2 + 4;
const fireXPos = this.size.width * 0.25;
ctx.beginPath();
ctx.moveTo(-fireXPos, fireYPos);
ctx.lineTo(fireXPos, fireYPos);
ctx.lineTo(0, fireYPos + Math.random() * 100);
ctx.lineTo(-fireXPos, fireYPos);
ctx.closePath();
ctx.fillStyle = 'orange';
ctx.fill();
}
ctx.restore();
}
update() {
this.moveSpaceShip();
this.checkAboveHole();
}
moveSpaceShip() {
// Angle has to be in radians
const degToRad = Math.PI / 180;
// Change the position based on velocity
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
// Move spaceship to other side when leaving screen
this.position.x = (canvas.width + this.position.x) % canvas.width;
this.position.y = (canvas.height + this.position.y) % canvas.height;
/*
Adding floating point numbers to the end of the
rotaion handling to make roation faster
*/
if (this.rotatingLeft) this.angle -= (degToRad+.15);
if (this.rotatingRight) this.angle += (degToRad+.15);
// Acceleration
if (this.engineOn) {
this.velocity.x += (THRUST / 100) * Math.sin(this.angle);
this.velocity.y -= (THRUST / 100) * Math.cos(this.angle);
}
// Update the velocity depending on gravity
this.velocity.y += GRAVITY / 2500;
}
checkAboveHole() {
const hole = spaceObjects.find(spaceObject => spaceObject !== this && spaceObject.isAbove(this.position));
if(hole) {
this.aboveHole++;
if(this.aboveHole > HOVER_TICKS) {
confirm(`Jump to system ${hole.dest}?`) && jump(hole);
this.aboveHole = 0;
}
} else {
this.aboveHole = 0;
}
}
}
const circle = (ctx, x, y, radius, color = 'white') => {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI*2, false);
ctx.fillStyle = color;
ctx.fill();
ctx.stroke();
ctx.closePath();
};
class BlackHole extends SpaceObject {
constructor(size, position, dest) {
super(size, position);
this.dest = dest;
}
update() {
// Spin?
this.angle+=.01;
}
draw() {
// Shadow
ctx.shadowBlur = this.size >>> 2;
circle(ctx, this.position.x, this.position.y, this.size + 1, `rgba(255, 255, 255, .6)`);
// Hole
circle(ctx, this.position.x, this.position.y, this.size, this.color);
// Spinning view
circle(ctx, this.position.x + (this.size * Math.sin(this.angle) - 1), this.position.y + (this.size * Math.cos(this.angle) - 1), 2, 'gray');
circle(ctx, this.position.x - (this.size * Math.sin(this.angle) - 1), this.position.y - (this.size * Math.cos(this.angle) - 1), 2, 'gray');
}
}
function handleKeyInput(event) {
const { keyCode, type } = event;
const isKeyDown = type === 'keydown' ? true : false;
if (keyCode === 37) spaceShip.rotatingLeft = isKeyDown;
if (keyCode === 39) spaceShip.rotatingRight = isKeyDown;
if (keyCode === 38) spaceShip.engineOn = isKeyDown;
}
function jump({dest}) {
currentSystem = dest || 'main';
while(spaceObjects.length) spaceObjects[0].destroy();
Systems[currentSystem].holes.forEach(hole => new BlackHole(hole.size, {x: hole.x, y: hole.y}, hole.dest));
spaceShip = new SpaceShip(SPACESHIP_SIZE, SPACESHIP_POSITION);
}
function draw() {
// Clear screen
ctx.fillStyle = 'rgb(0, 10, 60)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'rgb(150, 150, 150)';
ctx.fillText(`--> You are in ${currentSystem}`, window.innerWidth-(window.innerWidth-150), window.innerHeight-(window.innerHeight/1.05));
ctx.fillText(`--> Use the arrow keys to guide the rocket into different portals`, window.innerWidth-(window.innerWidth-426), window.innerHeight-(window.innerHeight/1.08));
ctx.fillText(`--> Refresh the page if you resize your window`, window.innerWidth-(window.innerWidth-312), window.innerHeight-(window.innerHeight/1.11));
//Adding section/system text information
/*
if(currentSystem=='main'){
ctx.font ='bolder 20px Courier New'
ctx.fillText('Education Portal', window.innerWidth/9, window.innerHeight/4);
ctx.fillText('Technical Skills Portal', window.innerWidth/9.2, window.innerHeight/1.27);
ctx.fillText('Experience Portal', window.innerWidth/2, window.innerHeight/4);
ctx.fillText('Experience Portal', window.innerWidth/2, window.innerHeight/1.27);
ctx.fillText('Contact Me', window.innerWidth/1.25, window.innerHeight/4);
}
*/
if(currentSystem=='main'){
ctx.font ='bolder 20px Courier New';
ctx.textAlign = "center";
ctx.fillText('Education Portal', Systems['main'].holes[0].x, Systems['main'].holes[0].y - 50);
ctx.fillText('Technical Skills Portal', Systems['main'].holes[1].x, Systems['main'].holes[1].y - 50);
ctx.fillText('Experience Portal', Systems['main'].holes[2].x, Systems['main'].holes[2].y - 50);
ctx.fillText('Experience Portal', Systems['main'].holes[3].x, Systems['main'].holes[3].y - 50);
ctx.fillText('Contact Me', Systems['main'].holes[4].x, Systems['main'].holes[4].y - 50);
}
if(currentSystem=='Education'){
//College
ctx.font = 'italic 20px Courier New';
ctx.fillText('Binghamton University, State University of New York, ', window.innerWidth-(window.innerWidth-150), 150);
ctx.fillText('Thomas J. Watson College of Engineering and Applied Science', window.innerWidth-(window.innerWidth-150), 170);
ctx.fillText('Bachelor of Science in Computer Science', window.innerWidth-(window.innerWidth-150), 190);
ctx.font = '20px Courier New';
ctx.fillText('Overall GPA: 3.92', window.innerWidth-(window.innerWidth-150), 210);
ctx.fillText('Major GPA: 4.0', window.innerWidth-(window.innerWidth-150), 230);
ctx.fillText('Relevant Coursework: Programming and Hardware Fundamentals,', window.innerWidth-(window.innerWidth-150), 270);
ctx.fillText('Professional Skills, Ethics, and CS Trends,', window.innerWidth-(window.innerWidth-150), 290)
ctx.fillText('Data Structures and Algorithms, Programming with Objects and Data Structures,', window.innerWidth-(window.innerWidth-150), 310);
ctx.fillText('Architecture from a Programmer Perspective (By Fall 2021)', window.innerWidth-(window.innerWidth-150), 330);
//High School
ctx.font = 'italic 20px Courier New';
ctx.fillText('Islip High School', window.innerWidth-(window.innerWidth-150), 430);
ctx.fillText('STEM Academy Honors', window.innerWidth-(window.innerWidth-150), 450);
ctx.font = '20px Courier New';
ctx.fillText('Overall GPA: 100.77, Top 5% of class', window.innerWidth-(window.innerWidth-150), 470);
ctx.fillText('Return', Systems['Education'].holes[0].x, Systems['Education'].holes[0].y-50);
}
if(currentSystem=='Technical Skills'){
ctx.font = '20px Courier New';
ctx.fillText('Languages: Python, Java, HTML, CSS, JavaScript, C++',50 , 150);
ctx.fillText('Software and OS: VS Code, Eclipse, Sublime Text, Git, Logisim, Anaconda,',50 , 190);
ctx.fillText('Spyder, Microsoft Office, Linux, MacOS',50 , 210);
ctx.fillText('Additional: Familiar with MySQL, Arduino',50 , 250);
ctx.fillText('Return', window.innerWidth-135 , window.innerHeight-155);
}
if(currentSystem=='Experience1'){
ctx.font = '20px Courier New';
ctx.fillText('Binghamton University Rover Team, Software Engineer | Binghamton, NY',50 , 150);
ctx.fillText('October 2020 - Prestent',50 , 170);
ctx.fillText('-->Designed networks and code bases using C++ to maximize the efficiency',50 , 190);
ctx.fillText(' and performance of a model mars rover for The Mars Society University',50 , 210);
ctx.fillText(' Rover Challenge which takes place yearly', 50, 230);
ctx.fillText('-->Built a custom username/password page by interfacing Google Firebase', 50, 250);
ctx.fillText(' with a HTML, CSS, and JavaScript page which allowed for user', 50, 270);
ctx.fillText(' authentication, permitting members of the team to view classified documents', 50, 290);
ctx.fillText('-->Prepared rover data by implementing Python script from scratch', 50, 310);
ctx.fillText(' using Matplotlib and NumPy which led to data visualization to be analyzed', 50, 330);
ctx.fillText('-->Constructed the GUI for the base station computer in C++ so', 50, 350);
ctx.fillText(' that all the components of the rover could be viewed in the most effective way', 50, 370);
ctx.fillText('JPMorgan Chase, Software Engineering Virtual Experience Program | Remote Role',50 , 460);
ctx.fillText('July 2020 - September 2020',50 , 480);
ctx.fillText('-->Modified an interface with a stock price data feed using Python 3 so that the system/data could be analyzed',50 , 500);
ctx.fillText('-->Implemented the perspective open-source code in preparation for data visualization',50 , 520);
ctx.fillText('-->Received certificate of completion by end of program',50 , 540);
ctx.fillText('Return', window.innerWidth-135 , window.innerHeight-155);
}
if(currentSystem=='Experience2'){
ctx.font = '20px Courier New';
ctx.fillText('Google CSSI, Coursera, Software Engineering Student | Remote Role',50 , 150);
ctx.fillText('June 2020 - August 2020', 50, 170);
ctx.fillText('-->Selected to take part in an invite-only Google Tech Student Development program', 50, 190);
ctx.fillText('-->Developed/designed personal web pages through CodePen using HTML, CSS, and JavaScript', 50, 210);
ctx.fillText('-->Reviewed, designed, and implemented a green screen algorithm in JavaScript', 50, 230);
ctx.fillText(' to transform images on our developed web pages', 50, 250);
ctx.fillText('-->Learned to hide data in images through the use of steganography', 50, 270);
ctx.fillText('-->Received certificate of completion by end of program', 50, 290);
ctx.fillText('Return', window.innerWidth-135 , window.innerHeight-155);
}
if(currentSystem=='Contact Me'){
ctx.fillText('Contact Me',50 , 450);
ctx.fillText('Return', window.innerWidth-135 , window.innerHeight-155);
}
//Loading small stars
ctx.shadowBlur = 1;
for (var i = 1, j = 1; j<canvas.height; i+=100, i > canvas.width && (i=1, j+=100), circle(ctx, i, j, 1));
//loading medium stars
ctx.shadowBlur = 2;
for (var i = 1, j = 1; j<canvas.height; i+=150, i > canvas.width && (i=1, j+=150), circle(ctx, i, j, 2));
//loading larger stars
ctx.shadowBlur = 3;
for (var i = 1, j = 1; j<canvas.height; i+=225, i > canvas.width && (i=1, j+=225), circle(ctx, i, j, 3));
// tick all objects
spaceObjects.forEach(spaceObject => spaceObject.tick());
// Repeats
requestAnimationFrame(draw);
}
// Event Listeners
document.addEventListener('keydown', handleKeyInput);
document.addEventListener('keyup', handleKeyInput);
// Start the game
jump({dest: 'main'});
draw();
上面的图片在教育部分,我只希望文本整齐对齐,尽管桌面屏幕大小。对实现此目标的最佳方法有什么建议吗?
解决方案
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