首页 > 解决方案 > Phaser 3 如何用颜色填充 Phaser.Curves.Path?

问题描述

嘿!Path谁能帮助我,我在渲染自定义时遇到了一些麻烦RenderTexture

如何用颜色填充路径?

我为我的问题准备了沙箱示例:https ://stackblitz.com/edit/set-bounce-phaser-3-so-ixfkeq 这是代码示例:

function create() {
  this.add.image(400, 300, 'sky');

  graphics = new Phaser.GameObjects.Graphics(this);
  graphics.lineStyle(4, 0x00ff00);
  graphics.fillStyle(0x00ff00); // how to fill it??

  rt = this.add.renderTexture(100, 100, 100, 100).setOrigin(0.5);

  var circle = this.add
    .circle(0, 0, 50, 0xff7e00)
    .setAlpha(0.8)
    .setVisible(false);

  rt.draw(circle, 50, 50);

  // This is just example, I need complex path with curves
  const path = new Phaser.Curves.Path(); // how to fill it??
  path.lineTo(50, 0);
  path.lineTo(50, 50);
  path.lineTo(0, 50);
  path.closePath();
  path.draw(graphics);
  rt.draw(graphics, 25, 25);
}

使用此代码,我可以看到实心圆圈,并且只有路径的笔划

在此处输入图像描述

我错过了什么 ?

标签: javascriptphaser-frameworkpixi.js

解决方案


答案找到了!

graphics.fillPoints(path.getPoints())

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