javascript - For 循环在 Firefox 上运行良好,但在 Chrome 上不行
问题描述
我试图理解为什么我的代码在 Firefox 而不是 Chrome 上运行良好。
基本上发生的情况是,在 Firefox 上,循环可以工作,它会在每次迭代和结束时在页面上打印输出。
在 Chrome 上,它只在循环结束时打印一些输出。
我读到这可能与我要求代码在页面上打印输出的方式有关,即 .textContent,但我也尝试使用 .innerHtml 并且问题仍然存在。
代码有点长,我确信有一种更简洁的编写方式,但这是我的第一个项目,这是我现阶段能做的最好的事情。谢谢您的帮助 :)
这是 html 的样子:
const forma = document.querySelector('form');
const out0 = document.getElementById('user-choice');
const out1 = document.getElementById('computer-choice');
const out2 = document.getElementById('game-result');
const out3 = document.getElementById('user-score');
const out4 = document.getElementById('computer-score');
const out5 = document.getElementById('final-result');
// get a ramdom choice between Rock-paper-scissor from Computer
let choices = ['rock', 'paper', 'scissors'];
let randomValue = function computerPlay() {
let randomChoice = choices[Math.floor(Math.random() * choices.length)];
out1.textContent = randomChoice;
return randomChoice;
};
function game() {
let userScore = 0;
let computerScore = 0;
// iterate the function playRound 5 times with a for loop
for (let i = 0; i < 5; i++) {
// prompt an initial message "Rock, paper, scissor" to ask the user to input one of the 3
let sign = prompt("Rock, paper or scissors?");
// use a function to compare the random choice from computer with what the user has input in the prompt and return a result
function playRound(playerSelection, computerSelection) {
if (playerSelection == "rock" && computerSelection == choices[0]) {
i = i -1;
return "It's a tie! Play again!";
} else if (playerSelection == "rock" && computerSelection == choices[1]) {
computerScore = computerScore + 1;
out4.textContent = computerScore;
// this is when the computer wins
if(computerScore == 3) {
i = 5; // so that it practically breaks out of the loop
out5.textContent = "Unfortunately you lost the game :("
} else return "You lose this round! Paper beats rock.";
} else if (playerSelection == "rock" && computerSelection == choices[2]) {
userScore = userScore + 1;
out3.textContent = userScore;
if(userScore == 3) {
i = 5;
out5.textContent = "Congratulations, you won the game!"
} else return "You win this round! Rock beats scissors.";
} else if (playerSelection == "paper" && computerSelection == choices[0]) {
userScore = userScore + 1;
out3.textContent = userScore;
if(userScore == 3) {
i = 5;
out5.textContent = "Congratulations, you won the game!"
} else return "You win this round! Paper beats rock.";
} else if (playerSelection == "paper" && computerSelection == choices[1]) {
i = i -1;
return "It's a tie! Play again!";
} else if (playerSelection == "paper" && computerSelection == choices[2]) {
computerScore = computerScore + 1;
out4.textContent = computerScore;
if (computerScore == 3) {
i = 5;
out5.textContent = "Unfortunately you lost the game :("
} else return "You lose this round! Scissors beat paper.";
} else if (playerSelection == "scissors" && computerSelection == choices[0]) {
computerScore = computerScore + 1;
out4.textContent = computerScore;
if (computerScore == 3) {
i = 5;
out5.textContent = "Unfortunately you lost the game :("
} else return "You lose this round! Rock beats scissors.";
} else if (playerSelection == "scissors" && computerSelection == choices[1]) {
userScore = userScore + 1;
out3.textContent = userScore;
if(userScore == 3) {
i = 5;
out5.textContent = "Congratulations, you won the game!"
} else return "You win this round! Scissors beat paper.";
} else if (playerSelection == "scissors" && computerSelection == choices[2]) {
i = i -1;
return "It's a tie! Play again!";
// this currently doesn't work as it tries to convert the playerSelection toLowerCase, as requested in the let playerSelection = sign.toLowerCase(), but it cannot because the sign is null and so it returns an error that sign is null
} else if(playerSelection === '' || playerSelection === null) {
i = 0;
} else {
i = i -1;
return "I think you forgot how to play this game!";
}
}
// store the playerSelection argument value (equal to user input made lower case) in a variable
let playerSelection = sign.toLowerCase();
// store the computerSelection argument value (equal to radom choice determined by function randomValue) in a variable
let computerSelection = randomValue();
// print the user input made to lower case in the paragraph tag
out0.textContent = sign;
// print the return statement from the function in the out2 tag
out2.textContent= playRound(playerSelection, computerSelection);
}
}
// run the function
game();
这是我的 HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div>
<form>
<strong>Your choice:</strong>
<output type="text" id="user-choice"></output>
</form>
</div>
<div>
<form>
<strong>Computer choice:</strong>
<output type="text" id="computer-choice"></output>
</form>
</div>
<div>
<form>
<strong>Result of this round:</strong>
<output type="text" id="game-result"></output>
</form>
</div>
<div>
<form>
<strong>User score:</strong>
<output type="number" id="user-score"></output>
</form>
</div>
<div>
<form>
<strong>Computer score:</strong>
<output type="number" id="computer-score"></output>
</form>
</div>
<div>
<form>
<strong>Game result:</strong>
<output type="text" id="final-result"></output>
</form>
</div>
<script src="script.js"></script>
</body>
</html>
解决方案
您可以使用window.requestAnimationFrame
来强制浏览器呈现某些内容。但是,您需要对其进行承诺,因为 requestAnimationFrame 有一个回调,并且不直接返回承诺。
完成此操作后,您的代码应如下所示:
const forma = document.querySelector('form');
const out0 = document.getElementById('user-choice');
const out1 = document.getElementById('computer-choice');
const out2 = document.getElementById('game-result');
const out3 = document.getElementById('user-score');
const out4 = document.getElementById('computer-score');
const out5 = document.getElementById('final-result');
// get a ramdom choice between Rock-paper-scissor from Computer
let choices = ['rock', 'paper', 'scissors'];
let userScore = 0;
let computerScore = 0;
let randomValue = function computerPlay() {
let randomChoice = choices[Math.floor(Math.random() * choices.length)];
out1.textContent = randomChoice;
return randomChoice;
};
async function game() {
// iterate the function playRound 5 times with a for loop
for (let i = 0; i < 5; i++) {
// prompt an initial message "Rock, paper, scissor" to ask the user to input one of the 3
let sign = prompt("Rock, paper or scissors?");
// use a function to compare the random choice from computer with what the user has input in the prompt and return a result
function playRound(playerSelection, computerSelection) {
if (playerSelection == "rock" && computerSelection == choices[0]) {
i = i - 1;
return "It's a tie! Play again!";
} else if (playerSelection == "rock" && computerSelection == choices[1]) {
computerScore = computerScore + 1;
out4.textContent = computerScore;
// this is when the computer wins
if (computerScore == 3) {
i = 5; // so that it practically breaks out of the loop
out5.textContent = "Unfortunately you lost the game :("
} else return "You lose this round! Paper beats rock.";
} else if (playerSelection == "rock" && computerSelection == choices[2]) {
userScore = userScore + 1;
out3.textContent = userScore;
if (userScore == 3) {
i = 5;
out5.textContent = "Congratulations, you won the game!"
} else return "You win this round! Rock beats scissors.";
} else if (playerSelection == "paper" && computerSelection == choices[0]) {
userScore = userScore + 1;
out3.textContent = userScore;
if (userScore == 3) {
i = 5;
out5.textContent = "Congratulations, you won the game!"
} else return "You win this round! Paper beats rock.";
} else if (playerSelection == "paper" && computerSelection == choices[1]) {
i = i - 1;
return "It's a tie! Play again!";
} else if (playerSelection == "paper" && computerSelection == choices[2]) {
computerScore = computerScore + 1;
out4.textContent = computerScore;
if (computerScore == 3) {
i = 5;
out5.textContent = "Unfortunately you lost the game :("
} else return "You lose this round! Scissors beat paper.";
} else if (playerSelection == "scissors" && computerSelection == choices[0]) {
computerScore = computerScore + 1;
out4.textContent = computerScore;
if (computerScore == 3) {
i = 5;
out5.textContent = "Unfortunately you lost the game :("
} else return "You lose this round! Rock beats scissors.";
} else if (playerSelection == "scissors" && computerSelection == choices[1]) {
userScore = userScore + 1;
out3.textContent = userScore;
if (userScore == 3) {
i = 5;
out5.textContent = "Congratulations, you won the game!"
} else return "You win this round! Scissors beat paper.";
} else if (playerSelection == "scissors" && computerSelection == choices[2]) {
i = i - 1;
return "It's a tie! Play again!";
// this currently doesn't work as it tries to convert the playerSelection toLowerCase, as requested in the let playerSelection = sign.toLowerCase(), but it cannot because the sign is null and so it returns an error that sign is null
} else if (playerSelection === '' || playerSelection === null) {
i = 0;
} else {
i = i - 1;
return "I think you forgot how to play this game!";
}
}
// store the playerSelection argument value (equal to user input made lower case) in a variable
let playerSelection = sign.toLowerCase();
// store the computerSelection argument value (equal to radom choice determined by function randomValue) in a variable
let computerSelection = randomValue();
// print the user input made to lower case in the paragraph tag
out0.textContent = sign;
// print the return statement from the function in the out2 tag
out2.textContent = playRound(playerSelection, computerSelection);
await promisifiedRequestAnimationFrame();
}
}
function promisifiedRequestAnimationFrame() {
return new Promise((resolve, reject) => {
window.requestAnimationFrame(() => {resolve()});
})
}
// run the function
game();
那么究竟发生了什么变化呢?
- 我们添加了一个函数,该函数返回一个在 requestAnimationFrame 完成执行时解析的 Promise。
- 我们使 game() 异步。这允许我们使用“等待”
但为什么它会起作用?
好吧,警报、提示和确认应该会暂停代码,直到用户执行某些操作。Firefox 不允许直接向它们发送垃圾邮件,因此您在 FF 上的提示之间的时间间隔很短,但 Chrome 并不真正关心这一点。你想要很多提示吗?美好的!通过window.requestAnimationFrame
与 await 结合使用,我们将强制 chrome 等到帧绘制完成。
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