首页 > 解决方案 > 在 Swift 中单击按钮而不释放触摸

问题描述

我连续有 5 个按钮:

在此处输入图像描述

我试图检测用户对所有按钮的触摸而不释放他的触摸 - 就像触摸钢琴一样。

到目前为止,我试过这个:

func buildButtons() {
      button.addTarget(self, action: #selector(buttonAction), for: .touchDown)
      view.addSubview(button)
}

@objc func buttonAction(sender: UIButton) {
      sender.isEnabled = false
      sender.isEnabled = true
      print(sender.tag)
}

但是我得到的是一个被触摸的按钮,然后当我触摸下一个按钮时,没有释放,没有任何作用。

有什么建议么?

标签: iosswiftxcodeuibutton

解决方案


我不确定究竟是什么不适合你,我已经实现了一个简单的测试项目,并且我在不释放第一个按钮的情况下按下下一个按钮。这是我写的代码

     override func viewDidLoad() {
        super.viewDidLoad()

        let stackView = UIStackView(frame: CGRect(origin: CGPoint(x: 40.0, y: 40.0), size: CGSize(width: 300, height: 45)))
        stackView.axis = .horizontal
        stackView.distribution = .fillEqually
        stackView.spacing = 10

        let button1 = UIButton(frame: CGRect(origin: .zero, size: CGSize(width: 45, height: 45)))
        let button2 = UIButton(frame: CGRect(origin: .zero, size: CGSize(width: 45, height: 45)))
        let button3 = UIButton(frame: CGRect(origin: .zero, size: CGSize(width: 45, height: 45)))

        [button1, button2, button3].forEach { button in
            button.backgroundColor = .blue
            stackView.addArrangedSubview(button)
            button.addTarget(self, action: #selector(touchDownAction), for: .touchDown)
        }

        view.addSubview(stackView)
    }

    @objc func touchDownAction() {
        print("touched button")
    }

此代码在运行 ios 11.4 的 iphone 上进行了测试。你能提供一些额外的信息吗?

编辑:我已经更新了解决方案,以便在将手指从一个按钮拖动到下一个按钮时它可以工作,对不起我的误解。希望这对你有用。另外请记住,现在您将遇到另一个问题,当您的手指在按钮内时,您的触摸动作将被连续调用。

    var button1: UIButton!
    var button2: UIButton!

    override func viewDidLoad() {
        super.viewDidLoad()

        let stackView = UIStackView(frame: CGRect(origin: CGPoint(x: 40.0, y: 40.0), size: CGSize(width: 300, height: 45)))
        stackView.axis = .horizontal
        stackView.distribution = .fillEqually
        stackView.spacing = 10

        button1 = UIButton(frame: CGRect(origin: .zero, size: CGSize(width: 45, height: 45)))
        button2 = UIButton(frame: CGRect(origin: .zero, size: CGSize(width: 45, height: 45)))

        [button1, button2].forEach { button in
            button!.backgroundColor = .blue
            stackView.addArrangedSubview(button!)
        }

        view.addSubview(stackView)
    }

    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
        let touchLocation = touches.first!.location(in: view)
        let button1FrameInMainView = button1.convert(button1.bounds, to: view)
        let button2FrameInMainView = button2.convert(button2.bounds, to: view)

        if button1FrameInMainView.contains(touchLocation) {
            print("touch inside button 1")
        }

        if button2FrameInMainView.contains(touchLocation) {
            print("touch inside button 2")
        }
    }

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