首页 > 解决方案 > 统一应用购买错误

问题描述

我可以统一玩我的游戏,但是如果我尝试将游戏构建到 android,它就不起作用并且会弹出错误消息。

错误信息 1:ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/UnityPurchasing/Bin/Editor.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List 1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary 2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

错误信息 2:Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

错误信息 3:UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:89 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

错误消息 4:Assets/Plugins/UnityPurchasing/Editor/IAPButtonEditor.cs(109,6): error CS0103: The name "ProductCatalogEditor" does not exist in the current context

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标签: c#unity3din-app-purchase

解决方案


确保您没有从 Unity/projectname/Assets/Plugins/UnityPurchasing/Bin 文件夹中删除 Editor.dll。祝你好运!


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