python - Pygame我的敌人类在移动后消失了
问题描述
当您第一次加载游戏时,代码工作正常,两个矩形在那里,但是当玩家移动时,敌人的矩形消失了。
扩展我试图让敌人类不断上下移动,而无需按下任何键。
import pygame
import os
import random
from pygame.locals import * # Constants
import math
import sys
import random
pygame.init()
screen=pygame.display.set_mode((1280,720)) #(length,height)
screen_rect=screen.get_rect()
background = pygame.Surface(screen.get_size())
background = pygame.image.load('stage.png').convert()
screen.blit(background, (0, 0))
class Player(pygame.sprite.Sprite):
def __init__(self):
self.rect = pygame.draw.rect(screen, (0,0,128), (50,560,50,25)) #(colour)(x-position,y-position,width,height)
self.dist = 100
def draw_rect(self,x,y): # This is my code which should make the player move
screen.blit(background, (0, 0)) #If this isn't included then when the rectangle moves it's old positon will still be on the screen
self.rect = self.rect.move(x*self.dist, y*self.dist); pygame.draw.rect(screen, (0, 0, 128), self.rect)
pygame.display.update()
def handle_keys(self): # code to make the character move when the arrow keys are pressed
keys = pygame.key.get_pressed()
if keys[K_LEFT]:
self.draw_rect(-0.05,0)
elif keys[K_RIGHT]:
self.draw_rect(0.05,0)
elif keys[K_UP]:
self.draw_rect(0,-0.05)
elif keys[K_DOWN]:
self.draw_rect(0,0.05)
elif keys[K_SPACE]:
self.draw_rect(0.05,-0.05)
if self.rect.right > 1280:
self.rect.right = 1280
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > 720:
self.rect.bottom = 720
if self.rect.top < 0:
self.rect.top = 0
class Enemy(pygame.sprite.Sprite): # the enemy class which works fine
def __init__(self):
x = random.randint(50,450)
self.rect = pygame.draw.rect(screen, (128,0,0), (300,x,50,25))
player = Player()
enemy = Enemy()
def main(): #my main loop
running = True
while running:
player.handle_keys()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.flip() #updates the whole screen
if __name__ == '__main__': main()
解决方案
只有当类在__init__()
你需要在main()
函数中的每个循环之前绘制它们pygame.display.flip()
按照现在的情况,玩家和敌人都不应该显示超过第一帧
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