python - 如果它们都在移动,如何检测一个矩形是否在另一个矩形中?
问题描述
我正在改造蛇,我已经做了一切(在你们的帮助下)除了如果你触摸蛇的其他部分来结束游戏。
这是到目前为止的代码:
import pygame, sys, random
from pygame.locals import *
pygame.init()
movement_x = movement_y = 0
RED = (240, 0, 0)
GREEN = (0, 255, 0)
GREEN2 = (100, 255, 100)
ran = [0,25,50,75,100,125,150,175,200,225,250,275,300,325,350,375,400,425,450,475]
sizex, sizey = 500, 500
tilesize = 25
screen = pygame.display.set_mode((sizex,sizey))
pygame.display.set_caption('Snake')
tile = pygame.Surface((tilesize, tilesize))
tile = pygame.image.load('images/tile.png')
tile = pygame.transform.scale(tile, (tilesize, tilesize))
snake = pygame.image.load('images/snake.png')
snake = pygame.transform.scale(snake, (tilesize, tilesize))
snake2 = pygame.image.load('images/snake2.png')
snake2 = pygame.transform.scale(snake2, (tilesize, tilesize))
apple = pygame.image.load('images/apple.png')
apple = pygame.transform.scale(apple, (tilesize, tilesize))
x2 = 0
pag = 0
clock = pygame.time.Clock()
sx, sy = 0, 0
vel_x, vel_y = 0, 0
x, y = 0, 0
sa = 0
ap = True
snake_parts = []
def slither( new_head_coord ):
for i in range( len(snake_parts)-1, 0, -1 ):
snake_parts[i] = snake_parts[i-1].copy()
snake_parts[0].topleft = new_head_coord
def drawSnake():
for p in snake_parts:
screen.blit(snake, p.topleft)
snake_parts.append(pygame.Rect(x,y,tilesize,tilesize))
ax, ay = random.choice(ran), random.choice(ran)
run = True
while run:
sx, sy = x, y
for row in range(sizex):
for column in range(sizey):
screen.blit(tile,(column*tilesize, row*tilesize,tilesize,tilesize))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
run = False
if event.type == KEYDOWN:
if event.key == K_UP:
vel_x, vel_y = 0, -25
elif event.key == K_DOWN:
vel_x, vel_y = 0, 25
elif event.key == K_LEFT:
vel_x, vel_y = -25, 0
elif event.key == K_RIGHT:
vel_x, vel_y = 25, 0
elif event.key == K_y:
pag = 1
elif event.key == K_n:
pag = 2
inBounds = pygame.Rect(0, 0, sizex, sizey).collidepoint(x+vel_x, y+vel_y)
if inBounds:
y += vel_y
x += vel_x
else:
pygame.quit()
sys.exit()
slither( (x, y) )
if ap:
screen.blit(apple,(ax,ay))
if x == ax and y == ay:
screen.blit(apple,(ax,ay))
ax, ay = random.choice(ran), random.choice(ran)
sa += 1
snake_parts.append(pygame.Rect(x, y, tilesize, tilesize))
drawSnake()
pygame.display.update()
clock.tick(100)
我想阻止你进入你的蛇体内。我已经有一个代码可以阻止你离开屏幕。然而,这对蛇不起作用,因为我不知道如何获得其他蛇部分的位置。谢谢!
解决方案
检查蛇的头部是否与蛇的任何其他部分相交。这可以通过以下方式完成pygame.Rect.colliderect()
:
def snakeHitSelf():
for i in range(1,len(snake_parts)):
if snake_parts[0].colliderect(snake_parts[i]):
return True
return False
或者
def snakeHitSelf():
return any([i for i in range(1,len(snake_parts)) if snake_parts[0].colliderect(snake_parts[i])])
在蛇各部分的位置更新后立即进行检查(在调用函数之后slither
):
slither( (x, y) )
hitSelf = snakeHitSelf()
if hitSelf:
pygame.quit()
sys.exit()
推荐阅读
- android - 为所有应用程序创建始终运行的系统服务的单个实例
- openmodelica - OMSimulator 预编译的二进制文件
- excel - R 平方作为 Excel Power Pivot 中的度量
- svn - svn - 向上移动“忽略”模式
- mysql - WHERE close 中的 int/varchar 类型不一致
- python - 将 NA 值转换为 NaN 的数据框
- java - 地图
- 使用参数运行 methodReference - puppeteer - 有没有办法触发标准缩放(不是无头)
- android - Android 工具栏菜单项背景
- php - 显示使用 RightPress WooCommerce 自定义字段插件创建的自定义字段