python - 在 tkinter 中成功登录后如何销毁 Class 窗口?
问题描述
我当前的代码位于底部
Window1
成功登录后我试图关闭并打开Window2
目前,我仅出于测试目的输入用户名。
如果是用户名条目,我当前的if
语句将打开新窗口。one
但是会显示两个窗口。
我需要摆脱 Window 1 并在成功登录后只显示 Window 2。
我做了一些研究并找到了这个答案,但我认为这不适用于我当前的代码。
我也尝试了以下方法,但出现错误:
def login_system(self):
u = self.UsernameEntry.get()
if u == "one":
self.newWindow = Toplevel(self.master)
self.app = Window2(self.newWindow)
Window1().destory()
错误 :
TypeError: __init__() missing 1 required positional argument: 'master'
我怎样才能做到这一点?
from tkinter import *
from tkinter import DISABLED, messagebox
import tkinter.ttk as ttk
import os
import glob
from PIL import Image, ImageTk, ImageGrab
from pathlib import Path
import pyautogui
import time
def main():
root = Tk()
app = Window1(root)
root.mainloop()
class Window1:
def __init__(self,master):
self.master = master
self.master.title("User Log In")
self.master.geometry('1000x750')
self.frame = Frame(self.master)
self.frame.pack(fill="both", expand=True)
self.UsernameEntry = Entry(self.frame)
self.UsernameEntry.grid(row = 2, column = 0)
self.btnLogin = Button(self.frame, text = 'login', width = 17, command = self.login_system)
self.btnLogin.grid(row = 3, column = 0)
def login_system(self):
u = self.UsernameEntry.get()
if u == "one":
self.newWindow = Toplevel(self.master)
self.app = Window2(self.newWindow)
else:
self.UsernameEntry.delete(0,"end")
class Window2:
def __init__(self,master):
notebook = ttk.Notebook(master)
notebook.pack(expand = 1, fill = "both")
#Frames
main = ttk.Frame(notebook)
manual = ttk.Frame(notebook)
notebook.add(main, text='Main-Screen')
notebook.add(manual, text='Manual')
if __name__ == '__main__':
main()
解决方案
您正在使用许多不需要的库。无论如何,您只需要一行代码就可以在 if 语句 self.master.withdraw()内部工作
--EDIT-- 因为你要求它,我添加了一个函数来关闭 cmd
完整代码
from tkinter import *
...
def main():
root = Tk()
app = Window1(root)
root.mainloop()
class Window1:
def __init__(self,master):
self.master = master
....
self.btnLogin = Button(self.frame, text = 'login', width = 17, command = self.login_system)
self.btnLogin.grid(row = 3, column = 0)
def on_closing(self): #Add this event handler
self.master.destroy()
def login_system(self):
u = self.UsernameEntry.get()
if u == "one":
self.master.withdraw() #Do NOT call destroy as you need the root to be
#active for Toplevel
self.newWindow = Toplevel(self.master)
self.newWindow.protocol("WM_DELETE_WINDOW", self.on_closing) #And add this
self.app = Window2(self.newWindow)
else:
self.UsernameEntry.delete(0,"end")
class Window2:
....
if __name__ == '__main__':
main()